| [1694] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      Fabian 'x3n' Landau | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "OrxonoxStableHeaders.h" | 
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 | 30 | #include "GSDedicated.h" | 
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 | 31 |  | 
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 | 32 | #include "core/CommandLine.h" | 
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| [2908] | 33 | #include "core/Core.h" | 
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| [2171] | 34 | #include "core/Iterator.h" | 
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| [1694] | 35 | #include "network/Server.h" | 
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| [2171] | 36 | #include "objects/Tickable.h" | 
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| [2662] | 37 | #include "util/Sleep.h" | 
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| [1694] | 38 |  | 
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 | 39 | namespace orxonox | 
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 | 40 | { | 
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| [2908] | 41 |     GSDedicated::GSDedicated() | 
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 | 42 |         : GameState<GSRoot>("dedicated") | 
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| [1694] | 43 |         , server_(0) | 
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| [2662] | 44 |         , timeSinceLastUpdate_(0) | 
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| [1694] | 45 |     { | 
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 | 46 |     } | 
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 | 47 |  | 
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 | 48 |     GSDedicated::~GSDedicated() | 
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 | 49 |     { | 
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 | 50 |     } | 
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 | 51 |  | 
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| [2908] | 52 |     void GSDedicated::enter() | 
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| [1694] | 53 |     { | 
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| [2908] | 54 |         Core::setHasServer(true); | 
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| [1696] | 55 |  | 
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| [2171] | 56 |         this->server_ = new Server(CommandLine::getValue("port")); | 
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| [2087] | 57 |         COUT(0) << "Loading scene in server mode" << std::endl; | 
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| [1694] | 58 |  | 
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| [2908] | 59 |         GSLevel::enter(0); | 
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 | 60 |  | 
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| [1694] | 61 |         server_->open(); | 
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 | 62 |     } | 
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 | 63 |  | 
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| [2908] | 64 |     void GSDedicated::leave() | 
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| [1694] | 65 |     { | 
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| [2908] | 66 |         GSLevel::leave(); | 
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 | 67 |  | 
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| [1694] | 68 |         this->server_->close(); | 
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| [1755] | 69 |         delete this->server_; | 
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| [1694] | 70 |  | 
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| [2908] | 71 |         Core::setHasServer(false); | 
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| [1694] | 72 |     } | 
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 | 73 |  | 
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| [2908] | 74 |     void GSDedicated::ticked(const Clock& time) | 
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| [1694] | 75 |     { | 
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| [2662] | 76 | //        static float startTime = time.getSecondsPrecise(); | 
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 | 77 | //        static int nrOfTicks = 0; | 
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 | 78 |         timeSinceLastUpdate_ += time.getDeltaTime(); | 
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 | 79 |         if (timeSinceLastUpdate_ >= NETWORK_PERIOD) | 
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 | 80 |         { | 
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 | 81 | //            ++nrOfTicks; | 
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 | 82 | //            COUT(0) << "estimated ticks/sec: " << nrOfTicks/(time.getSecondsPrecise()-startTime) << endl; | 
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 | 83 |             timeSinceLastUpdate_ -= static_cast<unsigned int>(timeSinceLastUpdate_ / NETWORK_PERIOD) * NETWORK_PERIOD; | 
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| [2908] | 84 |             GSLevel::ticked(time); | 
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 | 85 |             server_->tick(time.getDeltaTime()); | 
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 | 86 |             this->tickChild(time); | 
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| [2662] | 87 |         } | 
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 | 88 |         else | 
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 | 89 |         { | 
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 | 90 |             usleep((int)((NETWORK_PERIOD - timeSinceLastUpdate_) * 1000 * 1000)); | 
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 | 91 | //            COUT(0) << "sleeping for " << (int)((NETWORK_PERIOD - timeSinceLastUpdate_) * 1000 * 1000) << " usec" << endl; | 
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 | 92 |         } | 
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| [1694] | 93 |     } | 
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 | 94 | } | 
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