| [2908] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 | 
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 | 25 |  *   Co-authors: | 
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 | 26 |  *      Felix Schulthess | 
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 | 27 |  * | 
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 | 28 |  */ | 
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 | 29 |  | 
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 | 30 | /** | 
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 | 31 |   @file | 
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 | 32 |   @brief Declaration of GraphicsEngine Singleton. | 
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 | 33 |   @author Benjamin Knecht <beni_at_orxonox.net> | 
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 | 34 |  */ | 
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 | 35 |  | 
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 | 36 | #ifndef _GraphicsEngine_H__ | 
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 | 37 | #define _GraphicsEngine_H__ | 
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 | 38 |  | 
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 | 39 | #include "OrxonoxPrereqs.h" | 
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 | 40 |  | 
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 | 41 | #include <string> | 
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 | 42 |  | 
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 | 43 | #include <OgrePrerequisites.h> | 
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 | 44 | #include "core/OrxonoxClass.h" | 
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 | 45 |  | 
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 | 46 | namespace orxonox | 
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 | 47 | { | 
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 | 48 |     /** | 
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 | 49 |     @brief Graphics engine manager class | 
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 | 50 |     */ | 
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 | 51 |     class _OrxonoxExport GraphicsEngine : public OrxonoxClass | 
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 | 52 |     { | 
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 | 53 |         // HACK: temporary means | 
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 | 54 |         friend class GSGraphics; | 
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 | 55 |  | 
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 | 56 |     public: | 
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 | 57 |         GraphicsEngine(); | 
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 | 58 |         ~GraphicsEngine(); | 
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 | 59 |  | 
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 | 60 |         void setConfigValues(); | 
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 | 61 |         void detailLevelParticleChanged(); | 
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 | 62 |  | 
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 | 63 |         float getAverageFramesPerSecond() const   { return this->avgFramesPerSecond_; } | 
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 | 64 |         float getAverageTickTime() const          { return this->avgTickTime_; } | 
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 | 65 |         void setAverageTickTime(float tickTime)   { this->avgTickTime_ = tickTime; } | 
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 | 66 |         void setAverageFramesPerSecond(float fps) { this->avgFramesPerSecond_ = fps; } | 
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 | 67 |  | 
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 | 68 |         inline unsigned int getDetailLevelParticle() const | 
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 | 69 |         { return this->detailLevelParticle_; } | 
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 | 70 |  | 
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 | 71 |         static GraphicsEngine& getInstance(); | 
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 | 72 |         static GraphicsEngine* getInstancePtr() { return singletonRef_s; } | 
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 | 73 |  | 
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 | 74 |         inline void setViewport(Ogre::Viewport* viewport) | 
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 | 75 |             { this->viewport_ = viewport; } | 
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 | 76 |         inline Ogre::Viewport* getViewport() const | 
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 | 77 |             { return this->viewport_; } | 
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 | 78 |  | 
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 | 79 |     private: | 
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 | 80 |         // don't mess with singletons | 
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 | 81 |         GraphicsEngine(GraphicsEngine&); | 
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 | 82 |  | 
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 | 83 |         Ogre::Viewport*     viewport_;              //!< default full size viewport | 
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 | 84 |  | 
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 | 85 |         // stats | 
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 | 86 |         float               avgTickTime_;           //!< time in ms to tick() one frame | 
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 | 87 |         float               avgFramesPerSecond_;    //!< number of frames processed in one second | 
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 | 88 |  | 
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 | 89 |         // config values | 
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 | 90 |         unsigned int        detailLevelParticle_;   //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high) | 
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 | 91 |  | 
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 | 92 |         static GraphicsEngine* singletonRef_s;      //!< Pointer to the Singleton | 
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 | 93 |     }; | 
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 | 94 | } | 
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 | 95 |  | 
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 | 96 | #endif /* _GraphicsEngine_H__ */ | 
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