| [1202] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Benjamin Knecht | 
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 | 24 |  *   Co-authors: | 
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| [2073] | 25 |  *      Fabian 'x3n' Landau | 
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| [1202] | 26 |  * | 
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 | 27 |  */ | 
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| [1502] | 28 | #include "OrxonoxStableHeaders.h" | 
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| [2073] | 29 | #include "CameraManager.h" | 
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| [1502] | 30 |  | 
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| [2662] | 31 | #include <OgreSceneManager.h> | 
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| [2023] | 32 | #include <OgreViewport.h> | 
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| [2662] | 33 | #include <OgreCamera.h> | 
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 | 34 | #include <OgreCompositorManager.h> | 
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 | 35 | #include <OgreResource.h> | 
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| [1202] | 36 |  | 
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| [2908] | 37 | #include "core/Core.h" | 
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| [2662] | 38 | #include "core/Iterator.h" | 
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| [2027] | 39 | #include "objects/worldentities/Camera.h" | 
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| [2662] | 40 | #include "objects/Scene.h" | 
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 | 41 | #include "tools/Shader.h" | 
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 | 42 | #include "util/String.h" | 
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| [1202] | 43 |  | 
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| [2019] | 44 | namespace orxonox | 
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 | 45 | { | 
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| [2073] | 46 |     CameraManager* CameraManager::singletonRef_s = 0; | 
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| [2023] | 47 |  | 
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| [2073] | 48 |     CameraManager::CameraManager(Ogre::Viewport* viewport) | 
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| [2023] | 49 |         : viewport_(viewport) | 
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| [2019] | 50 |     { | 
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| [2023] | 51 |         assert(singletonRef_s == 0); | 
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 | 52 |         singletonRef_s = this; | 
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| [2662] | 53 |  | 
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 | 54 |         this->fallbackCamera_ = 0; | 
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| [2019] | 55 |     } | 
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| [1202] | 56 |  | 
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| [2073] | 57 |     CameraManager::~CameraManager() | 
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| [2019] | 58 |     { | 
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| [2023] | 59 |         assert(singletonRef_s != 0); | 
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 | 60 |         singletonRef_s = 0; | 
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| [2662] | 61 |  | 
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 | 62 |         if (this->fallbackCamera_) | 
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 | 63 |             this->fallbackCamera_->getSceneManager()->destroyCamera(this->fallbackCamera_); | 
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| [2019] | 64 |     } | 
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| [1202] | 65 |  | 
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| [2073] | 66 |     Camera* CameraManager::getActiveCamera() const | 
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| [2019] | 67 |     { | 
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 | 68 |         if (this->cameraList_.size() > 0) | 
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 | 69 |             return this->cameraList_.front(); | 
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 | 70 |         else | 
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 | 71 |             return 0; | 
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 | 72 |     } | 
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| [1202] | 73 |  | 
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| [2073] | 74 |     void CameraManager::requestFocus(Camera* camera) | 
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| [2019] | 75 |     { | 
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| [2908] | 76 |         if (!Core::showsGraphics()) | 
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| [2019] | 77 |             return; | 
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 | 78 |  | 
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 | 79 |         // notify old camera (if it exists) | 
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 | 80 |         if (this->cameraList_.size() > 0) | 
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 | 81 |             this->cameraList_.front()->removeFocus(); | 
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| [2662] | 82 |         else if (this->fallbackCamera_) | 
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 | 83 |         { | 
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 | 84 |             this->fallbackCamera_->getSceneManager()->destroyCamera(this->fallbackCamera_); | 
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 | 85 |             this->fallbackCamera_ = 0; | 
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 | 86 |         } | 
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| [2019] | 87 |  | 
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| [2662] | 88 |         camera->setFocus(); | 
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| [2064] | 89 |  | 
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| [2662] | 90 |         // make sure we don't add it twice | 
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 | 91 |         for (std::list<Camera*>::iterator it = this->cameraList_.begin(); it != this->cameraList_.end(); ++it) | 
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 | 92 |             if ((*it) == camera) | 
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 | 93 |                 return; | 
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 | 94 |  | 
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| [2019] | 95 |         // add to list | 
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 | 96 |         this->cameraList_.push_front(camera); | 
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| [1202] | 97 |     } | 
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 | 98 |  | 
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| [2073] | 99 |     void CameraManager::releaseFocus(Camera* camera) | 
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| [1202] | 100 |     { | 
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| [2908] | 101 |         if (!Core::showsGraphics()) | 
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| [2019] | 102 |             return; | 
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 | 103 |  | 
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 | 104 |         // notify the cam of releasing the focus | 
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 | 105 |         if (this->cameraList_.front() == camera) | 
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 | 106 |         { | 
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 | 107 |             camera->removeFocus(); | 
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 | 108 |             this->cameraList_.pop_front(); | 
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 | 109 |  | 
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| [2662] | 110 |             // set new focus if possible | 
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 | 111 |             if (this->cameraList_.size() > 0) | 
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 | 112 |                 this->cameraList_.front()->setFocus(); | 
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 | 113 |             else | 
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 | 114 |             { | 
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 | 115 |                 // there are no more cameras, create a fallback | 
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 | 116 |                 if (!this->fallbackCamera_) | 
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 | 117 |                     this->fallbackCamera_ = camera->getScene()->getSceneManager()->createCamera(getUniqueNumberString()); | 
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 | 118 |                 this->useCamera(this->fallbackCamera_); | 
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 | 119 |             } | 
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| [2019] | 120 |         } | 
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 | 121 |         else | 
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 | 122 |         { | 
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 | 123 |             this->cameraList_.remove(camera); | 
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 | 124 |         } | 
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| [1202] | 125 |     } | 
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| [2662] | 126 |  | 
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 | 127 |     void CameraManager::useCamera(Ogre::Camera* camera) | 
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 | 128 |     { | 
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 | 129 |         // This workaround is needed to avoid weird behaviour with active compositors while | 
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 | 130 |         // switching the camera (like freezing the image) | 
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 | 131 |         // | 
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 | 132 |         // Last known Ogre version needing this workaround: | 
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 | 133 |         // 1.4.8 | 
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 | 134 |  | 
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 | 135 |         // deactivate all compositors | 
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 | 136 |         { | 
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 | 137 |             Ogre::ResourceManager::ResourceMapIterator iterator = Ogre::CompositorManager::getSingleton().getResourceIterator(); | 
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 | 138 |             while (iterator.hasMoreElements()) | 
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 | 139 |                 Ogre::CompositorManager::getSingleton().setCompositorEnabled(this->viewport_, iterator.getNext()->getName(), false); | 
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 | 140 |         } | 
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 | 141 |  | 
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 | 142 |         this->viewport_->setCamera(camera); | 
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 | 143 |  | 
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 | 144 |         // reactivate all visible compositors | 
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 | 145 |         { | 
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 | 146 |             for (ObjectList<Shader>::iterator it = ObjectList<Shader>::begin(); it != ObjectList<Shader>::end(); ++it) | 
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 | 147 |                 it->updateVisibility(); | 
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 | 148 |         } | 
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 | 149 |     } | 
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| [1202] | 150 | } | 
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