| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss, (C) 2007 | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Interface: ConnectionManager | 
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| 31 | // | 
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| 32 | // Description: The Class ConnectionManager manages the servers conenctions to the clients. | 
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| 33 | // each connection is provided by a new process. communication between master process and | 
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| 34 | // connection processes is provided by ... | 
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| 35 | // | 
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| 36 | // | 
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| 37 | // Author:  Oliver Scheuss | 
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| 38 | // | 
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| 39 |  | 
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| 40 | #include "ConnectionManager.h" | 
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| 41 |  | 
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| 42 | #include <enet/enet.h> | 
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| 43 | #include <iostream> | 
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| 44 | #include <cassert> | 
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| 45 | // boost.thread library for multithreading support | 
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| 46 | #include <boost/thread/thread.hpp> | 
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| 47 | #include <boost/bind.hpp> | 
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| 48 | #include <boost/thread/recursive_mutex.hpp> | 
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| 49 |  | 
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| 50 | #include "util/Math.h" | 
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| 51 | #include "util/Sleep.h" | 
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| 52 | #include "ClientInformation.h" | 
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| 53 | #include "synchronisable/Synchronisable.h" | 
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| 54 | #include "packet/ClassID.h" | 
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| 55 |  | 
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| 56 | namespace std | 
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| 57 | { | 
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| 58 |   bool operator< (ENetAddress a, ENetAddress b) { | 
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| 59 |     if(a.host <= b.host) | 
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| 60 |       return true; | 
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| 61 |     else | 
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| 62 |       return false; | 
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| 63 |   } | 
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| 64 | } | 
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| 65 |  | 
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| 66 | namespace orxonox | 
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| 67 | { | 
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| 68 |   //boost::thread_group network_threads; | 
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| 69 |   static boost::recursive_mutex enet_mutex_g; | 
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| 70 |  | 
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| 71 |   ConnectionManager *ConnectionManager::instance_=0; | 
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| 72 |  | 
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| 73 |   ConnectionManager::ConnectionManager():receiverThread_(0){ | 
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| 74 |     assert(instance_==0); | 
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| 75 |     instance_=this; | 
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| 76 |     quit=false; | 
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| 77 |     bindAddress = new ENetAddress(); | 
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| 78 |     bindAddress->host = ENET_HOST_ANY; | 
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| 79 |     bindAddress->port = NETWORK_PORT; | 
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| 80 |   } | 
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| 81 |  | 
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| 82 |   ConnectionManager::ConnectionManager(int port){ | 
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| 83 |     assert(instance_==0); | 
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| 84 |     instance_=this; | 
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| 85 |     quit=false; | 
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| 86 |     bindAddress = new ENetAddress(); | 
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| 87 |     bindAddress->host = ENET_HOST_ANY; | 
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| 88 |     bindAddress->port = port; | 
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| 89 |   } | 
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| 90 |  | 
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| 91 |   ConnectionManager::ConnectionManager(int port, const std::string& address) :receiverThread_(0) { | 
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| 92 |     assert(instance_==0); | 
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| 93 |     instance_=this; | 
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| 94 |     quit=false; | 
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| 95 |     bindAddress = new ENetAddress(); | 
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| 96 |     enet_address_set_host (bindAddress, address.c_str()); | 
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| 97 |     bindAddress->port = NETWORK_PORT; | 
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| 98 |   } | 
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| 99 |  | 
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| 100 |   ConnectionManager::ConnectionManager(int port, const char *address) : receiverThread_(0) { | 
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| 101 |     assert(instance_==0); | 
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| 102 |     instance_=this; | 
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| 103 |     quit=false; | 
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| 104 |     bindAddress = new ENetAddress(); | 
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| 105 |     enet_address_set_host (bindAddress, address); | 
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| 106 |     bindAddress->port = NETWORK_PORT; | 
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| 107 |   } | 
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| 108 |  | 
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| 109 |   ConnectionManager::~ConnectionManager(){ | 
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| 110 |     if(!quit) | 
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| 111 |       quitListener(); | 
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| 112 |     instance_=0; | 
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| 113 |     delete bindAddress; | 
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| 114 |   } | 
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| 115 |  | 
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| 116 |  | 
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| 117 |   ENetEvent *ConnectionManager::getEvent(){ | 
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| 118 |     if(!buffer.isEmpty()) | 
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| 119 |       return buffer.pop(); | 
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| 120 |     else | 
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| 121 |       return NULL; | 
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| 122 |   } | 
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| 123 |  | 
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| 124 |   bool ConnectionManager::queueEmpty() { | 
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| 125 |     return buffer.isEmpty(); | 
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| 126 |   } | 
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| 127 |  | 
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| 128 |   void ConnectionManager::createListener() { | 
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| 129 |     receiverThread_ = new boost::thread(boost::bind(&ConnectionManager::receiverThread, this)); | 
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| 130 |     return; | 
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| 131 |   } | 
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| 132 |  | 
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| 133 |   bool ConnectionManager::quitListener() { | 
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| 134 |     quit=true; | 
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| 135 |     receiverThread_->join(); | 
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| 136 |     return true; | 
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| 137 |   } | 
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| 138 |  | 
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| 139 |  | 
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| 140 |   bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer) { | 
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| 141 |     boost::recursive_mutex::scoped_lock lock(enet_mutex_g); | 
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| 142 |     if(enet_peer_send(peer, NETWORK_DEFAULT_CHANNEL, packet)!=0) | 
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| 143 |       return false; | 
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| 144 |     return true; | 
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| 145 |   } | 
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| 146 |  | 
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| 147 |   bool ConnectionManager::addPacket(ENetPacket *packet, int clientID) { | 
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| 148 |     ClientInformation *temp = ClientInformation::findClient(clientID); | 
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| 149 |     if(!temp){ | 
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| 150 |       COUT(3) << "C.Man: addPacket findClient failed" << std::endl; | 
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| 151 |       return false; | 
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| 152 |     } | 
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| 153 |     return addPacket(packet, temp->getPeer()); | 
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| 154 |   } | 
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| 155 |  | 
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| 156 |   bool ConnectionManager::addPacketAll(ENetPacket *packet) { | 
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| 157 |     if(!instance_) | 
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| 158 |       return false; | 
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| 159 |     boost::recursive_mutex::scoped_lock lock(enet_mutex_g); | 
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| 160 |     for(ClientInformation *i=ClientInformation::getBegin()->next(); i!=0; i=i->next()){ | 
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| 161 |       COUT(3) << "adding broadcast packet for client: " << i->getID() << std::endl; | 
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| 162 |       if(enet_peer_send(i->getPeer(), 0, packet)!=0) | 
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| 163 |         return false; | 
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| 164 |     } | 
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| 165 |     return true; | 
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| 166 |   } | 
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| 167 |  | 
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| 168 |   // we actually dont need that function, because host_service does that for us | 
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| 169 |   bool ConnectionManager::sendPackets() { | 
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| 170 |     if(server==NULL || !instance_) | 
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| 171 |       return false; | 
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| 172 |     boost::recursive_mutex::scoped_lock lock(enet_mutex_g); | 
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| 173 |     enet_host_flush(server); | 
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| 174 |     lock.unlock(); | 
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| 175 |     return true; | 
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| 176 |   } | 
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| 177 |  | 
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| 178 |   void ConnectionManager::receiverThread() { | 
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| 179 |     // what about some error-handling here ? | 
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| 180 |     ENetEvent *event; | 
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| 181 |     atexit(enet_deinitialize); | 
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| 182 |     { //scope of the mutex | 
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| 183 |       boost::recursive_mutex::scoped_lock lock(enet_mutex_g); | 
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| 184 |       enet_initialize(); | 
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| 185 |       server = enet_host_create(bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0); | 
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| 186 |       lock.unlock(); | 
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| 187 |     } | 
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| 188 |     if(server==NULL){ | 
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| 189 |       // add some error handling here ========================== | 
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| 190 |       quit=true; | 
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| 191 |       return; | 
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| 192 |     } | 
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| 193 |  | 
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| 194 |     event = new ENetEvent; | 
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| 195 |     while(!quit){ | 
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| 196 |       { //mutex scope | 
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| 197 |         boost::recursive_mutex::scoped_lock lock(enet_mutex_g); | 
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| 198 |         if(enet_host_service(server, event, NETWORK_WAIT_TIMEOUT)<0){ | 
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| 199 |           // we should never reach this point | 
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| 200 |           quit=true; | 
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| 201 |           continue; | 
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| 202 |           // add some error handling here ======================== | 
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| 203 |         } | 
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| 204 |         lock.unlock(); | 
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| 205 |       } | 
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| 206 |       switch(event->type){ | 
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| 207 |         // log handling ================ | 
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| 208 |         case ENET_EVENT_TYPE_CONNECT: | 
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| 209 |         case ENET_EVENT_TYPE_DISCONNECT: | 
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| 210 |         case ENET_EVENT_TYPE_RECEIVE: | 
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| 211 |             processData(event); | 
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| 212 |             event = new ENetEvent; | 
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| 213 |           break; | 
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| 214 |         case ENET_EVENT_TYPE_NONE: | 
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| 215 |           //receiverThread_->yield(); | 
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| 216 |           msleep(1); | 
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| 217 |           break; | 
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| 218 |       } | 
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| 219 | //       usleep(100); | 
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| 220 |       //receiverThread_->yield(); //TODO: find apropriate | 
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| 221 |     } | 
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| 222 |     disconnectClients(); | 
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| 223 |     // if we're finishied, destroy server | 
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| 224 |     { | 
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| 225 |       boost::recursive_mutex::scoped_lock lock(enet_mutex_g); | 
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| 226 |       enet_host_destroy(server); | 
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| 227 |       lock.unlock(); | 
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| 228 |     } | 
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| 229 |   } | 
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| 230 |  | 
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| 231 |   //### added some bugfixes here, but we cannot test them because | 
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| 232 |   //### the server crashes everytime because of some gamestates | 
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| 233 |   //### (trying to resolve that now) | 
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| 234 |   void ConnectionManager::disconnectClients() { | 
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| 235 |     ENetEvent event; | 
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| 236 |     ClientInformation *temp = ClientInformation::getBegin()->next(); | 
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| 237 |     while(temp!=0){ | 
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| 238 |       { | 
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| 239 |         boost::recursive_mutex::scoped_lock lock(enet_mutex_g); | 
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| 240 |         enet_peer_disconnect(temp->getPeer(), 0); | 
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| 241 |         lock.unlock(); | 
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| 242 |       } | 
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| 243 |       temp = temp->next(); | 
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| 244 |     } | 
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| 245 |     //bugfix: might be the reason why server crashes when clients disconnects | 
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| 246 |     temp = ClientInformation::getBegin()->next(); | 
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| 247 |     boost::recursive_mutex::scoped_lock lock(enet_mutex_g); | 
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| 248 |     while( temp!=0 && enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT) >= 0){ | 
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| 249 |       switch (event.type) | 
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| 250 |       { | 
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| 251 |       case ENET_EVENT_TYPE_NONE: break; | 
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| 252 |       case ENET_EVENT_TYPE_CONNECT: break; | 
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| 253 |       case ENET_EVENT_TYPE_RECEIVE: | 
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| 254 |         enet_packet_destroy(event.packet); | 
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| 255 |         break; | 
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| 256 |       case ENET_EVENT_TYPE_DISCONNECT: | 
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| 257 |         COUT(4) << "disconnecting all clients" << std::endl; | 
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| 258 |         if(ClientInformation::findClient(&(event.peer->address))) | 
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| 259 |           delete ClientInformation::findClient(&(event.peer->address)); | 
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| 260 |         //maybe needs bugfix: might also be a reason for the server to crash | 
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| 261 |         temp = temp->next(); | 
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| 262 |         break; | 
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| 263 |       } | 
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| 264 |     } | 
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| 265 |     return; | 
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| 266 |   } | 
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| 267 |  | 
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| 268 |   bool ConnectionManager::processData(ENetEvent *event) { | 
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| 269 |     // just add packet to the buffer | 
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| 270 |     // this can be extended with some preprocessing | 
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| 271 |     return buffer.push(event); | 
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| 272 |   } | 
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| 273 |  | 
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| 274 |  | 
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| 275 |  | 
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| 276 |   int ConnectionManager::getClientID(ENetPeer* peer) { | 
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| 277 |     return getClientID(&(peer->address)); | 
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| 278 |   } | 
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| 279 |  | 
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| 280 |   int ConnectionManager::getClientID(ENetAddress* address) { | 
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| 281 |     return ClientInformation::findClient(address)->getID(); | 
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| 282 |   } | 
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| 283 |  | 
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| 284 |   ENetPeer *ConnectionManager::getClientPeer(int clientID) { | 
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| 285 |     return ClientInformation::findClient(clientID)->getPeer(); | 
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| 286 |   } | 
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| 287 |  | 
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| 288 |  | 
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| 289 |   void ConnectionManager::syncClassid(unsigned int clientID) { | 
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| 290 |     int failures=0; | 
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| 291 |     packet::ClassID *classid = new packet::ClassID(); | 
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| 292 |     classid->setClientID(clientID); | 
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| 293 |     while(!classid->send() && failures < 10){ | 
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| 294 |       failures++; | 
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| 295 |     } | 
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| 296 |     assert(failures<10); | 
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| 297 |     COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; | 
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| 298 |   } | 
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| 299 |    | 
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| 300 |  | 
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| 301 |   void ConnectionManager::disconnectClient(ClientInformation *client){ | 
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| 302 |     { | 
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| 303 |       boost::recursive_mutex::scoped_lock lock(enet_mutex_g); | 
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| 304 |       enet_peer_disconnect(client->getPeer(), 0); | 
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| 305 |       lock.unlock(); | 
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| 306 |     } | 
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| 307 |   } | 
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| 308 |  | 
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| 309 |  | 
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| 310 | } | 
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