| [2908] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "RootGameState.h" | 
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|  | 30 |  | 
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|  | 31 | #include "util/Debug.h" | 
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|  | 32 | #include "util/Exception.h" | 
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|  | 33 | #include "Clock.h" | 
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|  | 34 | #include "CommandLine.h" | 
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|  | 35 |  | 
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|  | 36 | namespace orxonox | 
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|  | 37 | { | 
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|  | 38 | SetCommandLineArgument(state, "gui").shortcut("s"); | 
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|  | 39 |  | 
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|  | 40 | RootGameState::RootGameState(const std::string& name) | 
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|  | 41 | : GameState<GameStateBase>(name) | 
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|  | 42 | , stateRequest_("") | 
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|  | 43 | { | 
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|  | 44 | } | 
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|  | 45 |  | 
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|  | 46 | RootGameState::~RootGameState() | 
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|  | 47 | { | 
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|  | 48 | } | 
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|  | 49 |  | 
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|  | 50 | /** | 
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|  | 51 | @brief | 
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|  | 52 | Internal method that actually makes the state transition. Since it is internal, | 
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|  | 53 | the method can assume certain things to be granted (like 'this' is always active). | 
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|  | 54 | */ | 
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|  | 55 | void RootGameState::makeTransition(GameStateBase* source, GameStateBase* destination) | 
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|  | 56 | { | 
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|  | 57 | if (source != 0) | 
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|  | 58 | { | 
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|  | 59 | // transition was not initiated by root itself | 
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|  | 60 | this->activeChild_ = 0; | 
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|  | 61 | } | 
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|  | 62 |  | 
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|  | 63 | if (destination == this) | 
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|  | 64 | { | 
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|  | 65 | // this marks the end of the game. | 
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|  | 66 | return; | 
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|  | 67 | } | 
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|  | 68 |  | 
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|  | 69 | // Check for 'destination' in the children map first | 
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|  | 70 | std::map<GameStateBase*, GameStateBase*>::const_iterator it | 
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|  | 71 | = this->grandchildrenToChildren_.find(destination); | 
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|  | 72 | if (it != this->grandchildrenToChildren_.end()) | 
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|  | 73 | { | 
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|  | 74 | OrxAssert(dynamic_cast<GameStateBase*>(it->second) != 0, | 
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|  | 75 | "There was a mix with RootGameState and GameState, could not cast."); | 
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|  | 76 | GameStateBase* child = static_cast<GameStateBase*>(it->second); | 
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|  | 77 | // child state. Don't use 'state', might be a grandchild! | 
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|  | 78 | this->activeChild_ = child; | 
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|  | 79 | child->makeTransition(this, destination); | 
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|  | 80 | } | 
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|  | 81 | else | 
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|  | 82 | { | 
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|  | 83 | // root doesn't have a parent.. | 
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|  | 84 | OrxAssert(false, "GameState '" + destination->getName() + "' not found in children list of Root."); | 
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|  | 85 | } | 
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|  | 86 | } | 
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|  | 87 |  | 
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|  | 88 | void RootGameState::gotoState(const std::string& name) | 
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|  | 89 | { | 
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|  | 90 | GameStateBase* request = getState(name); | 
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|  | 91 | if (request) | 
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|  | 92 | { | 
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|  | 93 | GameStateBase* current = getCurrentState(); | 
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|  | 94 | if (current) | 
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|  | 95 | { | 
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|  | 96 | current->makeTransition(0, request); | 
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|  | 97 | } | 
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|  | 98 | else | 
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|  | 99 | { | 
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|  | 100 | // Root is not yet active. This is a violation. | 
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|  | 101 | ThrowException(GameState, "Activate Root before requesting a state."); | 
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|  | 102 | } | 
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|  | 103 | } | 
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|  | 104 | else | 
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|  | 105 | { | 
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|  | 106 | COUT(2) << "Warning: GameState '" << name << "' doesn't exist." << std::endl; | 
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|  | 107 | } | 
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|  | 108 | } | 
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|  | 109 |  | 
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|  | 110 | /** | 
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|  | 111 | @brief | 
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|  | 112 | Makes a state transition according to the state tree. You can choose any state | 
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|  | 113 | in the tree to do the call. The function finds the current state on its own. | 
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|  | 114 | @param state | 
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|  | 115 | The state to be entered, has to exist in the tree. | 
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|  | 116 | */ | 
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|  | 117 | void RootGameState::requestState(const std::string& name) | 
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|  | 118 | { | 
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|  | 119 | this->stateRequest_ = name; | 
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|  | 120 | } | 
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|  | 121 |  | 
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|  | 122 | /** | 
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|  | 123 | @brief | 
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|  | 124 | Main loop of the orxonox game. | 
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|  | 125 | Starts the game. The little 'while' denotes the main loop. | 
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|  | 126 | Whenever the root state is selected, the game ends. | 
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|  | 127 | @param name | 
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|  | 128 | State to start with (usually main menu or specified by command line) | 
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|  | 129 | @note | 
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|  | 130 | We use the Ogre::Timer to measure time since it uses the most precise | 
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|  | 131 | method an a platform (however the windows timer lacks time when under | 
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|  | 132 | heavy kernel load!). | 
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|  | 133 | */ | 
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|  | 134 | void RootGameState::start() | 
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|  | 135 | { | 
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|  | 136 | // Don't catch errors when having a debugger in msvc | 
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|  | 137 | #if !defined(ORXONOX_COMPILER_MSVC) || defined(NDEBUG) | 
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|  | 138 | try | 
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|  | 139 | { | 
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|  | 140 | #endif | 
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|  | 141 | // start global orxonox time | 
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|  | 142 | Clock clock; | 
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|  | 143 |  | 
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|  | 144 | this->activate(); | 
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|  | 145 |  | 
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|  | 146 | // get initial state from command line | 
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|  | 147 | gotoState(CommandLine::getValue("state")); | 
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|  | 148 |  | 
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|  | 149 | while (this->activeChild_) | 
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|  | 150 | { | 
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|  | 151 | clock.capture(); | 
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|  | 152 |  | 
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|  | 153 | this->tick(clock); | 
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|  | 154 |  | 
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|  | 155 | if (this->stateRequest_ != "") | 
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|  | 156 | gotoState(stateRequest_); | 
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|  | 157 | } | 
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|  | 158 |  | 
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|  | 159 | this->deactivate(); | 
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|  | 160 | #if !defined(ORXONOX_COMPILER_MSVC) || defined(NDEBUG) | 
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|  | 161 | } | 
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|  | 162 | // Note: These are all unhandled exceptions that should not have made its way here! | 
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|  | 163 | // almost complete game catch block to display the messages appropriately. | 
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|  | 164 | catch (std::exception& ex) | 
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|  | 165 | { | 
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|  | 166 | COUT(0) << ex.what() << std::endl; | 
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|  | 167 | COUT(0) << "Program aborted." << std::endl; | 
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|  | 168 | abort(); | 
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|  | 169 | } | 
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|  | 170 | // anything that doesn't inherit from std::exception | 
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|  | 171 | catch (...) | 
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|  | 172 | { | 
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|  | 173 | COUT(0) << "An unidentifiable exception has occured. Program aborted." << std::endl; | 
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|  | 174 | abort(); | 
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|  | 175 | } | 
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|  | 176 | #endif | 
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|  | 177 | } | 
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|  | 178 | } | 
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