| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose,  | 
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| 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | /* | 
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| 17 |         Draft high-level generic physics C-API. For low-level access, use the physics SDK native API's. | 
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| 18 |         Work in progress, functionality will be added on demand. | 
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| 19 |  | 
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| 20 |         If possible, use the richer Bullet C++ API, by including <src/btBulletDynamicsCommon.h> | 
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| 21 | */ | 
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| 22 |  | 
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| 23 | #include "Bullet-C-Api.h" | 
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| 24 | #include "btBulletDynamicsCommon.h" | 
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| 25 | #include "LinearMath/btAlignedAllocator.h" | 
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| 26 |  | 
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| 27 |  | 
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| 28 |  | 
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| 29 | #include "LinearMath/btVector3.h" | 
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| 30 | #include "LinearMath/btScalar.h"         | 
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| 31 | #include "LinearMath/btMatrix3x3.h" | 
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| 32 | #include "LinearMath/btTransform.h" | 
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| 33 | #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" | 
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| 34 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" | 
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| 35 |  | 
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| 36 | #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" | 
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| 37 | #include "BulletCollision/NarrowPhaseCollision/btPointCollector.h" | 
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| 38 | #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" | 
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| 39 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" | 
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| 40 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" | 
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| 41 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h" | 
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| 42 | #include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h" | 
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| 43 | #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" | 
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| 44 | #include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" | 
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| 45 | #include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h" | 
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| 46 | #include "LinearMath/btStackAlloc.h" | 
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| 47 |  | 
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| 48 | /* | 
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| 49 |         Create and Delete a Physics SDK  | 
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| 50 | */ | 
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| 51 |  | 
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| 52 | struct  btPhysicsSdk | 
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| 53 | { | 
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| 54 |  | 
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| 55 | //      btDispatcher*                           m_dispatcher; | 
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| 56 | //      btOverlappingPairCache*         m_pairCache; | 
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| 57 | //      btConstraintSolver*                     m_constraintSolver | 
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| 58 |  | 
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| 59 |         btVector3       m_worldAabbMin; | 
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| 60 |         btVector3       m_worldAabbMax; | 
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| 61 |  | 
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| 62 |  | 
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| 63 |         //todo: version, hardware/optimization settings etc? | 
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| 64 |         btPhysicsSdk() | 
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| 65 |                 :m_worldAabbMin(-1000,-1000,-1000), | 
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| 66 |                 m_worldAabbMax(1000,1000,1000) | 
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| 67 |         { | 
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| 68 |  | 
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| 69 |         } | 
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| 70 |  | 
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| 71 |          | 
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| 72 | }; | 
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| 73 |  | 
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| 74 | plPhysicsSdkHandle      plNewBulletSdk() | 
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| 75 | { | 
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| 76 |         void* mem = btAlignedAlloc(sizeof(btPhysicsSdk),16); | 
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| 77 |         return (plPhysicsSdkHandle)new (mem)btPhysicsSdk; | 
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| 78 | } | 
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| 79 |  | 
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| 80 | void            plDeletePhysicsSdk(plPhysicsSdkHandle   physicsSdk) | 
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| 81 | { | 
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| 82 |         btPhysicsSdk* phys = reinterpret_cast<btPhysicsSdk*>(physicsSdk); | 
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| 83 |         btAlignedFree(phys);     | 
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| 84 | } | 
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| 85 |  | 
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| 86 |  | 
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| 87 | /* Dynamics World */ | 
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| 88 | plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdkHandle) | 
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| 89 | { | 
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| 90 |         btPhysicsSdk* physicsSdk = reinterpret_cast<btPhysicsSdk*>(physicsSdkHandle); | 
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| 91 |         void* mem = btAlignedAlloc(sizeof(btDefaultCollisionConfiguration),16); | 
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| 92 |         btDefaultCollisionConfiguration* collisionConfiguration = new (mem)btDefaultCollisionConfiguration(); | 
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| 93 |         mem = btAlignedAlloc(sizeof(btCollisionDispatcher),16); | 
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| 94 |         btDispatcher*                           dispatcher = new (mem)btCollisionDispatcher(collisionConfiguration); | 
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| 95 |         mem = btAlignedAlloc(sizeof(btAxisSweep3),16); | 
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| 96 |         btBroadphaseInterface*          pairCache = new (mem)btAxisSweep3(physicsSdk->m_worldAabbMin,physicsSdk->m_worldAabbMax); | 
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| 97 |         mem = btAlignedAlloc(sizeof(btSequentialImpulseConstraintSolver),16); | 
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| 98 |         btConstraintSolver*                     constraintSolver = new(mem) btSequentialImpulseConstraintSolver(); | 
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| 99 |  | 
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| 100 |         mem = btAlignedAlloc(sizeof(btDiscreteDynamicsWorld),16); | 
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| 101 |         return (plDynamicsWorldHandle) new (mem)btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration); | 
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| 102 | } | 
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| 103 | void           plDeleteDynamicsWorld(plDynamicsWorldHandle world) | 
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| 104 | { | 
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| 105 |         //todo: also clean up the other allocations, axisSweep, pairCache,dispatcher,constraintSolver,collisionConfiguration | 
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| 106 |         btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); | 
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| 107 |         btAlignedFree(dynamicsWorld); | 
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| 108 | } | 
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| 109 |  | 
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| 110 | void    plStepSimulation(plDynamicsWorldHandle world,   plReal  timeStep) | 
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| 111 | { | 
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| 112 |         btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); | 
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| 113 |         assert(dynamicsWorld); | 
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| 114 |         dynamicsWorld->stepSimulation(timeStep); | 
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| 115 | } | 
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| 116 |  | 
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| 117 | void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object) | 
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| 118 | { | 
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| 119 |         btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); | 
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| 120 |         assert(dynamicsWorld); | 
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| 121 |         btRigidBody* body = reinterpret_cast< btRigidBody* >(object); | 
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| 122 |         assert(body); | 
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| 123 |  | 
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| 124 |         dynamicsWorld->addRigidBody(body); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | void plRemoveRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object) | 
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| 128 | { | 
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| 129 |         btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); | 
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| 130 |         assert(dynamicsWorld); | 
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| 131 |         btRigidBody* body = reinterpret_cast< btRigidBody* >(object); | 
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| 132 |         assert(body); | 
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| 133 |  | 
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| 134 |         dynamicsWorld->removeRigidBody(body); | 
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| 135 | } | 
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| 136 |  | 
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| 137 | /* Rigid Body  */ | 
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| 138 |  | 
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| 139 | plRigidBodyHandle plCreateRigidBody(    void* user_data,  float mass, plCollisionShapeHandle cshape ) | 
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| 140 | { | 
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| 141 |         btTransform trans; | 
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| 142 |         trans.setIdentity(); | 
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| 143 |         btVector3 localInertia(0,0,0); | 
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| 144 |         btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape); | 
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| 145 |         assert(shape); | 
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| 146 |         if (mass) | 
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| 147 |         { | 
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| 148 |                 shape->calculateLocalInertia(mass,localInertia); | 
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| 149 |         } | 
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| 150 |         void* mem = btAlignedAlloc(sizeof(btRigidBody),16); | 
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| 151 |         btRigidBody::btRigidBodyConstructionInfo rbci(mass, 0,shape,localInertia); | 
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| 152 |         btRigidBody* body = new (mem)btRigidBody(rbci); | 
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| 153 |         body->setWorldTransform(trans); | 
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| 154 |         body->setUserPointer(user_data); | 
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| 155 |         return (plRigidBodyHandle) body; | 
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| 156 | } | 
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| 157 |  | 
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| 158 | void plDeleteRigidBody(plRigidBodyHandle cbody) | 
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| 159 | { | 
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| 160 |         btRigidBody* body = reinterpret_cast< btRigidBody* >(cbody); | 
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| 161 |         assert(body); | 
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| 162 |         btAlignedFree( body); | 
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| 163 | } | 
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| 164 |  | 
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| 165 |  | 
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| 166 | /* Collision Shape definition */ | 
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| 167 |  | 
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| 168 | plCollisionShapeHandle plNewSphereShape(plReal radius) | 
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| 169 | { | 
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| 170 |         void* mem = btAlignedAlloc(sizeof(btSphereShape),16); | 
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| 171 |         return (plCollisionShapeHandle) new (mem)btSphereShape(radius); | 
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| 172 |          | 
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| 173 | } | 
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| 174 |          | 
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| 175 | plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z) | 
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| 176 | { | 
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| 177 |         void* mem = btAlignedAlloc(sizeof(btBoxShape),16); | 
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| 178 |         return (plCollisionShapeHandle) new (mem)btBoxShape(btVector3(x,y,z)); | 
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| 179 | } | 
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| 180 |  | 
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| 181 | plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height) | 
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| 182 | { | 
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| 183 |         //capsule is convex hull of 2 spheres, so use btMultiSphereShape | 
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| 184 |         btVector3 inertiaHalfExtents(radius,height,radius); | 
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| 185 |         const int numSpheres = 2; | 
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| 186 |         btVector3 positions[numSpheres] = {btVector3(0,height,0),btVector3(0,-height,0)}; | 
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| 187 |         btScalar radi[numSpheres] = {radius,radius}; | 
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| 188 |         void* mem = btAlignedAlloc(sizeof(btMultiSphereShape),16); | 
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| 189 |         return (plCollisionShapeHandle) new (mem)btMultiSphereShape(inertiaHalfExtents,positions,radi,numSpheres); | 
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| 190 | } | 
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| 191 | plCollisionShapeHandle plNewConeShape(plReal radius, plReal height) | 
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| 192 | { | 
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| 193 |         void* mem = btAlignedAlloc(sizeof(btConeShape),16); | 
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| 194 |         return (plCollisionShapeHandle) new (mem)btConeShape(radius,height); | 
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| 195 | } | 
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| 196 |  | 
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| 197 | plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height) | 
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| 198 | { | 
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| 199 |         void* mem = btAlignedAlloc(sizeof(btCylinderShape),16); | 
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| 200 |         return (plCollisionShapeHandle) new (mem)btCylinderShape(btVector3(radius,height,radius)); | 
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| 201 | } | 
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| 202 |  | 
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| 203 | /* Convex Meshes */ | 
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| 204 | plCollisionShapeHandle plNewConvexHullShape() | 
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| 205 | { | 
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| 206 |         void* mem = btAlignedAlloc(sizeof(btConvexHullShape),16); | 
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| 207 |         return (plCollisionShapeHandle) new (mem)btConvexHullShape(); | 
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| 208 | } | 
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| 209 |  | 
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| 210 |  | 
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| 211 | /* Concave static triangle meshes */ | 
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| 212 | plMeshInterfaceHandle              plNewMeshInterface() | 
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| 213 | { | 
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| 214 |         return 0; | 
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| 215 | } | 
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| 216 |  | 
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| 217 | plCollisionShapeHandle plNewCompoundShape() | 
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| 218 | { | 
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| 219 |         void* mem = btAlignedAlloc(sizeof(btCompoundShape),16); | 
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| 220 |         return (plCollisionShapeHandle) new (mem)btCompoundShape(); | 
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| 221 | } | 
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| 222 |  | 
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| 223 | void    plAddChildShape(plCollisionShapeHandle compoundShapeHandle,plCollisionShapeHandle childShapeHandle, plVector3 childPos,plQuaternion childOrn) | 
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| 224 | { | 
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| 225 |         btCollisionShape* colShape = reinterpret_cast<btCollisionShape*>(compoundShapeHandle); | 
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| 226 |         btAssert(colShape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE); | 
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| 227 |         btCompoundShape* compoundShape = reinterpret_cast<btCompoundShape*>(colShape); | 
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| 228 |         btCollisionShape* childShape = reinterpret_cast<btCollisionShape*>(childShapeHandle); | 
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| 229 |         btTransform     localTrans; | 
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| 230 |         localTrans.setIdentity(); | 
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| 231 |         localTrans.setOrigin(btVector3(childPos[0],childPos[1],childPos[2])); | 
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| 232 |         localTrans.setRotation(btQuaternion(childOrn[0],childOrn[1],childOrn[2],childOrn[3])); | 
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| 233 |         compoundShape->addChildShape(localTrans,childShape); | 
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| 234 | } | 
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| 235 |  | 
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| 236 | void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient) | 
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| 237 | { | 
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| 238 |         btQuaternion orn; | 
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| 239 |         orn.setEuler(yaw,pitch,roll); | 
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| 240 |         orient[0] = orn.getX(); | 
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| 241 |         orient[1] = orn.getY(); | 
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| 242 |         orient[2] = orn.getZ(); | 
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| 243 |         orient[3] = orn.getW(); | 
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| 244 |  | 
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| 245 | } | 
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| 246 |  | 
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| 247 |  | 
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| 248 | //      extern  void            plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2); | 
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| 249 | //      extern  plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle); | 
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| 250 |  | 
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| 251 |  | 
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| 252 | void            plAddVertex(plCollisionShapeHandle cshape, plReal x,plReal y,plReal z) | 
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| 253 | { | 
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| 254 |         btCollisionShape* colShape = reinterpret_cast<btCollisionShape*>( cshape); | 
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| 255 |         (void)colShape; | 
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| 256 |         btAssert(colShape->getShapeType()==CONVEX_HULL_SHAPE_PROXYTYPE); | 
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| 257 |         btConvexHullShape* convexHullShape = reinterpret_cast<btConvexHullShape*>( cshape); | 
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| 258 |         convexHullShape->addPoint(btVector3(x,y,z)); | 
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| 259 |  | 
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| 260 | } | 
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| 261 |  | 
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| 262 | void plDeleteShape(plCollisionShapeHandle cshape) | 
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| 263 | { | 
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| 264 |         btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape); | 
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| 265 |         assert(shape); | 
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| 266 |         btAlignedFree(shape); | 
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| 267 | } | 
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| 268 | void plSetScaling(plCollisionShapeHandle cshape, plVector3 cscaling) | 
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| 269 | { | 
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| 270 |         btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape); | 
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| 271 |         assert(shape); | 
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| 272 |         btVector3 scaling(cscaling[0],cscaling[1],cscaling[2]); | 
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| 273 |         shape->setLocalScaling(scaling);         | 
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| 274 | } | 
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| 275 |  | 
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| 276 |  | 
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| 277 |  | 
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| 278 | void plSetPosition(plRigidBodyHandle object, const plVector3 position) | 
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| 279 | { | 
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| 280 |         btRigidBody* body = reinterpret_cast< btRigidBody* >(object); | 
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| 281 |         btAssert(body); | 
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| 282 |         btVector3 pos(position[0],position[1],position[2]); | 
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| 283 |         btTransform worldTrans = body->getWorldTransform(); | 
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| 284 |         worldTrans.setOrigin(pos); | 
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| 285 |         body->setWorldTransform(worldTrans); | 
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| 286 | } | 
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| 287 |  | 
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| 288 | void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation) | 
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| 289 | { | 
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| 290 |         btRigidBody* body = reinterpret_cast< btRigidBody* >(object); | 
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| 291 |         btAssert(body); | 
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| 292 |         btQuaternion orn(orientation[0],orientation[1],orientation[2],orientation[3]); | 
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| 293 |         btTransform worldTrans = body->getWorldTransform(); | 
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| 294 |         worldTrans.setRotation(orn); | 
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| 295 |         body->setWorldTransform(worldTrans); | 
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| 296 | } | 
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| 297 |  | 
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| 298 | void    plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix) | 
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| 299 | { | 
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| 300 |         btRigidBody* body = reinterpret_cast< btRigidBody* >(object); | 
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| 301 |         btAssert(body); | 
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| 302 |         body->getWorldTransform().getOpenGLMatrix(matrix); | 
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| 303 |  | 
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| 304 | } | 
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| 305 |  | 
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| 306 | void    plGetPosition(plRigidBodyHandle object,plVector3 position) | 
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| 307 | { | 
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| 308 |         btRigidBody* body = reinterpret_cast< btRigidBody* >(object); | 
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| 309 |         btAssert(body); | 
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| 310 |         const btVector3& pos = body->getWorldTransform().getOrigin(); | 
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| 311 |         position[0] = pos.getX(); | 
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| 312 |         position[1] = pos.getY(); | 
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| 313 |         position[2] = pos.getZ(); | 
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| 314 | } | 
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| 315 |  | 
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| 316 | void plGetOrientation(plRigidBodyHandle object,plQuaternion orientation) | 
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| 317 | { | 
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| 318 |         btRigidBody* body = reinterpret_cast< btRigidBody* >(object); | 
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| 319 |         btAssert(body); | 
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| 320 |         const btQuaternion& orn = body->getWorldTransform().getRotation(); | 
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| 321 |         orientation[0] = orn.getX(); | 
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| 322 |         orientation[1] = orn.getY(); | 
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| 323 |         orientation[2] = orn.getZ(); | 
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| 324 |         orientation[3] = orn.getW(); | 
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| 325 | } | 
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| 326 |  | 
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| 327 |  | 
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| 328 |  | 
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| 329 | //plRigidBodyHandle plRayCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); | 
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| 330 |  | 
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| 331 | //      extern  plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); | 
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| 332 |  | 
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| 333 | double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]) | 
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| 334 | { | 
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| 335 |         btVector3 vp(p1[0], p1[1], p1[2]); | 
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| 336 |         btTriangleShape trishapeA(vp,  | 
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| 337 |                                   btVector3(p2[0], p2[1], p2[2]),  | 
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| 338 |                                   btVector3(p3[0], p3[1], p3[2])); | 
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| 339 |         trishapeA.setMargin(0.000001f); | 
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| 340 |         btVector3 vq(q1[0], q1[1], q1[2]); | 
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| 341 |         btTriangleShape trishapeB(vq,  | 
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| 342 |                                   btVector3(q2[0], q2[1], q2[2]),  | 
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| 343 |                                   btVector3(q3[0], q3[1], q3[2])); | 
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| 344 |         trishapeB.setMargin(0.000001f); | 
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| 345 |          | 
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| 346 |         // btVoronoiSimplexSolver sGjkSimplexSolver; | 
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| 347 |         // btGjkEpaPenetrationDepthSolver penSolverPtr;  | 
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| 348 |          | 
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| 349 |         static btSimplexSolverInterface sGjkSimplexSolver; | 
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| 350 |         sGjkSimplexSolver.reset(); | 
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| 351 |          | 
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| 352 |         static btGjkEpaPenetrationDepthSolver Solver0; | 
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| 353 |         static btMinkowskiPenetrationDepthSolver Solver1; | 
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| 354 |                  | 
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| 355 |         btConvexPenetrationDepthSolver* Solver = NULL; | 
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| 356 |          | 
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| 357 |         Solver = &Solver1;       | 
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| 358 |                  | 
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| 359 |         btGjkPairDetector convexConvex(&trishapeA ,&trishapeB,&sGjkSimplexSolver,Solver); | 
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| 360 |          | 
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| 361 |         convexConvex.m_catchDegeneracies = 1; | 
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| 362 |          | 
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| 363 |         // btGjkPairDetector convexConvex(&trishapeA ,&trishapeB,&sGjkSimplexSolver,0); | 
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| 364 |          | 
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| 365 |         btPointCollector gjkOutput; | 
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| 366 |         btGjkPairDetector::ClosestPointInput input; | 
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| 367 |          | 
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| 368 |         btStackAlloc gStackAlloc(1024*1024*2); | 
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| 369 |   | 
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| 370 |         input.m_stackAlloc = &gStackAlloc; | 
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| 371 |          | 
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| 372 |         btTransform tr; | 
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| 373 |         tr.setIdentity(); | 
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| 374 |          | 
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| 375 |         input.m_transformA = tr; | 
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| 376 |         input.m_transformB = tr; | 
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| 377 |          | 
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| 378 |         convexConvex.getClosestPoints(input, gjkOutput, 0); | 
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| 379 |          | 
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| 380 |          | 
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| 381 |         if (gjkOutput.m_hasResult) | 
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| 382 |         { | 
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| 383 |                  | 
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| 384 |                 pb[0] = pa[0] = gjkOutput.m_pointInWorld[0]; | 
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| 385 |                 pb[1] = pa[1] = gjkOutput.m_pointInWorld[1]; | 
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| 386 |                 pb[2] = pa[2] = gjkOutput.m_pointInWorld[2]; | 
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| 387 |  | 
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| 388 |                 pb[0]+= gjkOutput.m_normalOnBInWorld[0] * gjkOutput.m_distance; | 
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| 389 |                 pb[1]+= gjkOutput.m_normalOnBInWorld[1] * gjkOutput.m_distance; | 
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| 390 |                 pb[2]+= gjkOutput.m_normalOnBInWorld[2] * gjkOutput.m_distance; | 
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| 391 |                  | 
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| 392 |                 normal[0] = gjkOutput.m_normalOnBInWorld[0]; | 
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| 393 |                 normal[1] = gjkOutput.m_normalOnBInWorld[1]; | 
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| 394 |                 normal[2] = gjkOutput.m_normalOnBInWorld[2]; | 
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| 395 |  | 
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| 396 |                 return gjkOutput.m_distance; | 
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| 397 |         } | 
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| 398 |         return -1.0f;    | 
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| 399 | } | 
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| 400 |  | 
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