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source: code/branches/questsystem3/src/orxonox/objects/quest/AddReward.h @ 2352

Last change on this file since 2352 was 2352, checked in by dafrick, 15 years ago
  • Changed questStatus to mode in QuestListener.
  • Added new mode 'all' in QuestListener
  • Documented QuestListener
  • Cleaned up some code, replaced tabs with spaces, a.s.o.
File size: 2.6 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
30    @file AddReward.h
[2352]31    @brief Definition of the AddReward class.
[2261]32*/
33
[1992]34#ifndef _AddReward_H__
35#define _AddReward_H__
36
[2095]37#include "OrxonoxPrereqs.h"
38
[1992]39#include <list>
40
[2076]41#include "core/XMLPort.h"
[1992]42#include "QuestEffect.h"
43
44namespace orxonox {
45
46    /**
47    @brief
[2261]48        Adds a list of Rewardables to a player.
49       
50        Creating a AddReward through XML goes as follows:
51       
52        <AddReward>
53            <Rewardable /> //A list of Rewardable objects to be rewarded the player, see the specific Rewardables for their respective XML representations.
54            ...
55            <Rewardable />
56        </AddReward>
[1992]57    @author
[2093]58        Damian 'Mozork' Frick
[1992]59    */
[2095]60    class _OrxonoxExport AddReward : public QuestEffect
[1992]61    {
[2093]62        public:
[2092]63            AddReward(BaseObject* creator);
[2093]64            virtual ~AddReward();
[2092]65
[2261]66            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a AddReward object through XML.
[2092]67
[2261]68            virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect.
[2092]69
[2093]70        private:
[2261]71            std::list<Rewardable*> rewards_; //!< A list of Rewardables to be added to the player invoking the QuestEffect.
[2092]72
[2261]73            /**
74            @brief Add a Rewardable object to the list of objects to be awarded to the player invoking the QuestEffect.
75            @param reward Pointer to the Rewardable to be added.
76            */
[2021]77            inline void addRewardable(Rewardable* reward)
[2076]78                { this->rewards_.push_back(reward); }
[2352]79       
[2261]80            const Rewardable* getRewardables(unsigned int index) const; //!< Returns the Rewardable object at the given index.
[2092]81
[1992]82    };
83
84}
85
86#endif /* _AddReward_H__ */
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