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source: code/branches/questsystem3/src/orxonox/OrxonoxPrereqs.h @ 2280

Last change on this file since 2280 was 2280, checked in by dafrick, 15 years ago

Implemented some rudimentary Notification system.

  • Property svn:eol-style set to native
File size: 4.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64    namespace LODParticle
65    {
66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
74
75    class GraphicsEngine;
76    class Settings;
77
78    class RadarViewable;
79    class Radar;
80    class RadarListener;
81
82    class CameraManager;
83    class LevelManager;
84    class PlayerManager;
85
86    // objects
87    class Level;
88    class Scene;
89
90    class AddQuest;
91    class AddQuestHint;
92    class AddReward;
93    class ChangeQuestStatus;
94    class CompleteQuest;
95    class FailQuest;
96    class GlobalQuest;
97    class LocalQuest;
98    class Quest;
99    class QuestDescription;
100    class QuestEffect;
101    class QuestEffectBeacon;
102    class QuestHint;
103    class QuestItem;
104    class QuestManager;
105    class Rewardable;
106
107    class WorldEntity;
108    class PositionableEntity;
109    class MovableEntity;
110    class ControllableEntity;
111    class Sublevel;
112
113    class Model;
114    class Billboard;
115    class BlinkingBillboard;
116    class Light;
117    class Backlight;
118    class ParticleEmitter;
119    class ParticleSpawner;
120
121    class Camera;
122    class CameraPosition;
123    class SpawnPoint;
124
125    class Spectator;
126    class Pawn;
127    class SpaceShip;
128
129    class Trigger;
130    class DistanceTrigger;
131    class EventTrigger;
132    class PlayerTrigger;
133
134    class WeaponSystem;
135    class WeaponSet;
136    class WeaponSlot;
137    class Weapon;
138    class Munition;
139
140    class EventListener;
141    class EventDispatcher;
142    class EventTarget;
143
144    class Controller;
145    class HumanController;
146
147    class Info;
148    class PlayerInfo;
149    class HumanPlayer;
150
151    class Gametype;
152
153    class Scores;
154
155    // tools
156    class BillboardSet;
157    class Light;
158    class Mesh;
159    class ParticleInterface;
160    template <class T>
161    class Timer;
162
163    // overlays
164    class BarColour;
165    class DebugFPSText;
166    class DebugRTRText;
167    class HUDBar;
168    class HUDNavigation;
169    class HUDRadar;
170    class HUDSpeedBar;
171    class InGameConsole;
172    class Notification;
173    class NotificationManager;
174    class NotificationQueue;
175    class OrxonoxOverlay;
176    class OverlayGroup;
177    class OverlayText;
178
179    //gui
180    class GUIManager;
181
182    // game states
183    class GSRoot;
184    class GSGraphics;
185    class GSIO;
186    class GSIOConsole;
187    class GSLevel;
188    class GSStandalone;
189    class GSServer;
190    class GSClient;
191    class GSGUI;
192}
193
194namespace Ogre
195{
196    // some got forgotten in OgrePrerequisites
197    class BorderPanelOverlayElement;
198    class PanelOverlayElement;
199    class TextAreaOverlayElement;
200}
201
202namespace CEGUI
203{
204    class LuaScriptModule;
205
206    class OgreCEGUIRenderer;
207    class OgreCEGUIResourceProvider;
208    class OgreCEGUITexture;
209}
210
211struct lua_State;
212
213#endif /* _OrxonoxPrereqs_H__ */
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