| 1 | /* | 
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| 2 | The zlib/libpng License | 
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| 3 |  | 
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| 4 | Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) | 
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| 5 |  | 
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| 6 | This software is provided 'as-is', without any express or implied warranty. In no event will | 
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| 7 | the authors be held liable for any damages arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, including commercial  | 
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| 10 | applications, and to alter it and redistribute it freely, subject to the following | 
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| 11 | restrictions: | 
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| 12 |  | 
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| 13 |     1. The origin of this software must not be misrepresented; you must not claim that  | 
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| 14 |                 you wrote the original software. If you use this software in a product,  | 
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| 15 |                 an acknowledgment in the product documentation would be appreciated but is  | 
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| 16 |                 not required. | 
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| 17 |  | 
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| 18 |     2. Altered source versions must be plainly marked as such, and must not be  | 
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| 19 |                 misrepresented as being the original software. | 
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| 20 |  | 
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| 21 |     3. This notice may not be removed or altered from any source distribution. | 
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| 22 | */ | 
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| 23 | #ifndef OIS_ForceFeedBack_H | 
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| 24 | #define OIS_ForceFeedBack_H | 
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| 25 |  | 
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| 26 | #include "OISPrereqs.h" | 
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| 27 | #include "OISInterface.h" | 
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| 28 | #include "OISEffect.h" | 
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| 29 |  | 
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| 30 | namespace OIS | 
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| 31 | { | 
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| 32 |         /** | 
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| 33 |                 Interface class for dealing with Force Feedback devices | 
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| 34 |         */ | 
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| 35 |         class _OISExport ForceFeedback : public Interface | 
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| 36 |         { | 
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| 37 |         public: | 
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| 38 |                 ForceFeedback() {} | 
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| 39 |                 virtual ~ForceFeedback() {} | 
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| 40 |  | 
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| 41 |                 /** | 
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| 42 |                 @remarks | 
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| 43 |                         This is like setting the master volume of an audio device. | 
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| 44 |                         Individual effects have gain levels; however, this affects all | 
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| 45 |                         effects at once. | 
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| 46 |                 @param level | 
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| 47 |                         A value between 0.0 and 1.0 represent the percentage of gain. 1.0 | 
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| 48 |                         being the highest possible force level (means no scaling). | 
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| 49 |                 */ | 
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| 50 |                 virtual void setMasterGain( float level ) = 0; | 
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| 51 |                  | 
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| 52 |                 /** | 
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| 53 |                 @remarks | 
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| 54 |                         If using Force Feedback effects, this should be turned off | 
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| 55 |                         before uploading any effects. Auto centering is the motor moving | 
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| 56 |                         the joystick back to center. DirectInput only has an on/off setting, | 
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| 57 |                         whereas linux has levels.. Though, we go with DI's on/off mode only | 
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| 58 |                 @param auto_on | 
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| 59 |                         true to turn auto centering on, false to turn off. | 
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| 60 |                 */ | 
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| 61 |                 virtual void setAutoCenterMode( bool auto_on ) = 0; | 
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| 62 |  | 
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| 63 |                 /** | 
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| 64 |                 @remarks | 
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| 65 |                         Creates and Plays the effect immediately. If the device is full | 
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| 66 |                         of effects, it will fail to be uploaded. You will know this by | 
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| 67 |                         an invalid Effect Handle | 
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| 68 |                 */ | 
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| 69 |                 virtual void upload( const Effect* effect ) = 0; | 
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| 70 |  | 
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| 71 |                 /** | 
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| 72 |                 @remarks | 
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| 73 |                         Modifies an effect that is currently playing | 
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| 74 |                 */ | 
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| 75 |                 virtual void modify( const Effect* effect ) = 0; | 
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| 76 |  | 
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| 77 |                 /** | 
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| 78 |                 @remarks | 
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| 79 |                         Remove the effect from the device | 
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| 80 |                 */ | 
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| 81 |                 virtual void remove( const Effect* effect ) = 0; | 
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| 82 |  | 
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| 83 |                 /** | 
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| 84 |                 @remarks | 
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| 85 |                         Get the number of supported Axes for FF usage | 
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| 86 |                 */ | 
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| 87 |         virtual short getFFAxesNumber() = 0; | 
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| 88 |  | 
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| 89 |                 typedef std::map<Effect::EForce, Effect::EType> SupportedEffectList; | 
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| 90 |                 /** | 
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| 91 |                 @remarks | 
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| 92 |                         Get a list of all supported effects | 
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| 93 |                 */ | 
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| 94 |                 const SupportedEffectList& getSupportedEffects() const; | 
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| 95 |  | 
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| 96 |                 void _addEffectTypes( Effect::EForce force, Effect::EType type ); | 
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| 97 |  | 
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| 98 |         protected: | 
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| 99 |                 SupportedEffectList mSupportedEffects; | 
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| 100 |         }; | 
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| 101 | } | 
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| 102 | #endif //OIS_ForceFeedBack_H | 
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