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source: code/branches/questsystem2/src/orxonox/objects/quest/QuestEffectBeacon.h @ 2209

Last change on this file since 2209 was 2209, checked in by dafrick, 15 years ago

Resolved some issues with triggers.

File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _QuestEffectBeacon_H__
30#define _QuestEffectBeacon_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "orxonox/objects/worldentities/PositionableEntity.h"
35
36namespace QuestEffectBeaconStatus
37{
38
39    enum Enum
40    {
41        inactive,
42        active
43    };
44   
45}
46
47namespace orxonox {
48
49    /**
50    @brief
51        A QuestEffectBeacon is an entity which can (under some condition(s)) invoke a number QuestEffects on players meeting the condition(s).
52        The conditions under which the QuestEffects are invoked on the player are defined by Triggers.
53        A QuestEffectBeacon can be executed a defined number of times.
54    @author
55        Damian 'Mozork' Frick
56    */
57    class _OrxonoxExport QuestEffectBeacon : public PositionableEntity
58    {
59        public:
60            QuestEffectBeacon(BaseObject* creator);
61            virtual ~QuestEffectBeacon();
62           
63            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
64           
65            virtual void processEvent(Event& event);
66           
67            bool execute(bool b, PlayerTrigger* trigger); //!< Executes the QuestEffects of the QuestEffectBeacon.
68           
69            bool isActive(void); //!< Test whether the QuestEffectBeacon is active.
70           
71        protected:
72            bool decrementTimes(void); //!< Decrement the number of times the QuestEffectBeacon can still be executed.
73           
74            inline const int & getTimes(void) const //!< Return the number of times the QUestEffectBeacon can still be executed.
75                { return this->times_; }
76
77        private:
78            std::list<QuestEffect*> effects_; //!< The list of QuestEffects to be invoked on the executing player.
79            int times_; //!< Number of times the beacon can be exectued.
80            QuestEffectBeaconStatus::Enum status_; //!< The status of the QUestEffectBeacon, Can be eighter active or inactive.
81            PlayerTrigger* trigger_;
82           
83            bool setTimes(const int & n); //!< Set the number of times the QuestEffectBeacon can be executed.
84            bool addEffect(QuestEffect* effect);
85            bool addTrigger(PlayerTrigger* trigger);
86           
87            const QuestEffect* getEffect(unsigned int index) const;
88            const PlayerTrigger* getTrigger(unsigned int index) const;
89   
90    };
91
92}
93
94#endif /* _QuestEffectBeacon_H__ */
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