| [2146] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2221] | 29 | /** | 
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 | 30 |     @file QuestEffectBeacon.h | 
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 | 31 |     @brief | 
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| [2251] | 32 |     Definition of the QuestEffectBeacon class. | 
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| [2221] | 33 | */ | 
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 | 34 |  | 
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| [2146] | 35 | #ifndef _QuestEffectBeacon_H__ | 
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 | 36 | #define _QuestEffectBeacon_H__ | 
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 | 37 |  | 
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 | 38 | #include "OrxonoxPrereqs.h" | 
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 | 39 |  | 
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 | 40 | #include "orxonox/objects/worldentities/PositionableEntity.h" | 
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 | 41 |  | 
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 | 42 | namespace QuestEffectBeaconStatus | 
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 | 43 | { | 
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 | 44 |  | 
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| [2221] | 45 |     //! The status of the beacon, can be either active or inactive. | 
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| [2146] | 46 |     enum Enum | 
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 | 47 |     { | 
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 | 48 |         inactive, | 
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 | 49 |         active | 
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 | 50 |     }; | 
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| [2221] | 51 |  | 
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| [2146] | 52 | } | 
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 | 53 |  | 
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 | 54 | namespace orxonox { | 
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 | 55 |  | 
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 | 56 |     /** | 
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 | 57 |     @brief | 
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| [2221] | 58 |         A QuestEffectBeacon is a physical entity in the game which can (under some condition(s)) invoke a number QuestEffects on players meeting the condition(s). | 
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| [2208] | 59 |         The conditions under which the QuestEffects are invoked on the player are defined by Triggers. | 
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 | 60 |         A QuestEffectBeacon can be executed a defined number of times. | 
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| [2221] | 61 |         A QuestEffectBeacon can be inactive or active. | 
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 | 62 |          | 
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| [2251] | 63 |     Creating a QuestEffectBeacon through XML goes as follows: | 
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 | 64 |      | 
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 | 65 |     <QuestEffectBeacon times=n> //Where 'n' is eighter a number >= 0, which means the QuestEffectBeacon can be executed n times. Or n = -1, which means the QuestEffectBeacon can be executed an infinite number of times. | 
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| [2221] | 66 |             <effects> | 
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 | 67 |                 <QuestEffect /> //A list of QuestEffects, invoked when the QuestEffectBeacon is executed, see QuestEffect for the full XML representation. | 
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 | 68 |                 ... | 
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 | 69 |                 <QuestEffect /> | 
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 | 70 |             </effects> | 
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 | 71 |             <events> | 
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| [2251] | 72 |         <execute> | 
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 | 73 |             <EventListener event=eventIdString /> | 
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 | 74 |         </execute> | 
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 | 75 |         </events> | 
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 | 76 |         <attached> | 
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 | 77 |            <PlayerTrigger name=eventIdString /> //A PlayerTrigger triggering the execution of the QuestEffectBeacon. | 
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 | 78 |         </attached> | 
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 | 79 |     </QuestEffectBeacon> | 
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| [2146] | 80 |     @author | 
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 | 81 |         Damian 'Mozork' Frick | 
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 | 82 |     */ | 
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 | 83 |     class _OrxonoxExport QuestEffectBeacon : public PositionableEntity | 
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 | 84 |     { | 
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| [2251] | 85 |     public: | 
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 | 86 |         QuestEffectBeacon(BaseObject* creator); | 
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 | 87 |         virtual ~QuestEffectBeacon(); | 
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 | 88 |          | 
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 | 89 |         virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestEffectBeacon object through XML. | 
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 | 90 |          | 
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 | 91 |         virtual void processEvent(Event& event); //!< Processes an event for this QuestEffectBeacon. | 
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 | 92 |          | 
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 | 93 |         bool execute(bool b, PlayerTrigger* trigger); //!< Executes the QuestEffects of the QuestEffectBeacon. | 
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 | 94 |          | 
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 | 95 |         /** | 
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 | 96 |         @brief Tests whether the QuestEffectBeacon is active. | 
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 | 97 |         @return Returns true if the QuestEffectBeacon is active, fals if not. | 
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 | 98 |         */ | 
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 | 99 |         inline bool isActive(void) | 
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 | 100 |            { return this->status_ == QuestEffectBeaconStatus::active; } | 
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 | 101 |          | 
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 | 102 |         bool setActive(bool activate); //!< Set the status of the QuestEffectBeacon. | 
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 | 103 |          | 
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 | 104 |     protected: | 
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| [2208] | 105 |             bool decrementTimes(void); //!< Decrement the number of times the QuestEffectBeacon can still be executed. | 
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| [2191] | 106 |              | 
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| [2221] | 107 |             /** | 
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 | 108 |             @brief Returns the number of times the QUestEffectBeacon can still be executed. | 
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 | 109 |             @return Returns the number of times the QUestEffectBeacon can still be executed. | 
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 | 110 |             */ | 
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 | 111 |             inline const int & getTimes(void) const | 
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| [2191] | 112 |                 { return this->times_; } | 
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 | 113 |  | 
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 | 114 |         private: | 
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| [2221] | 115 |             static const int INFINITE = -1; //!< Constant to avoid using magic numbers. | 
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 | 116 |          | 
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| [2208] | 117 |             std::list<QuestEffect*> effects_; //!< The list of QuestEffects to be invoked on the executing player. | 
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| [2146] | 118 |             int times_; //!< Number of times the beacon can be exectued. | 
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| [2208] | 119 |             QuestEffectBeaconStatus::Enum status_; //!< The status of the QUestEffectBeacon, Can be eighter active or inactive. | 
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| [2146] | 120 |              | 
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| [2208] | 121 |             bool setTimes(const int & n); //!< Set the number of times the QuestEffectBeacon can be executed. | 
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| [2221] | 122 |             bool addEffect(QuestEffect* effect); //!< Add a QuestEffect to the QuestEffectBeacon. | 
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| [2146] | 123 |              | 
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| [2221] | 124 |             const QuestEffect* getEffect(unsigned int index) const; //!< Get the QuestEffect at a given index. | 
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| [2146] | 125 |      | 
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 | 126 |     }; | 
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 | 127 |  | 
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 | 128 | } | 
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 | 129 |  | 
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 | 130 | #endif /* _QuestEffectBeacon_H__ */ | 
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