[2146] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "QuestEffectBeacon.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/XMLPort.h" |
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[2191] | 34 | #include "core/Event.h" |
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[2146] | 35 | |
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| 36 | #include "orxonox/objects/worldentities/ControllableEntity.h" |
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[2191] | 37 | #include "orxonox/objects/worldentities/triggers/Trigger.h" |
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[2146] | 38 | #include "QuestEffect.h" |
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| 39 | |
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| 40 | namespace orxonox { |
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| 41 | |
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| 42 | CreateFactory(QuestEffectBeacon); |
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| 43 | |
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| 44 | QuestEffectBeacon::QuestEffectBeacon(BaseObject* creator) : PositionableEntity(creator) |
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| 45 | { |
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| 46 | RegisterObject(QuestEffectBeacon); |
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| 47 | |
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| 48 | this->status_ = QuestEffectBeaconStatus::active; |
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| 49 | this->times_ = -1; |
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[2191] | 50 | this->trigger_ = NULL; |
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[2146] | 51 | } |
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| 52 | |
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| 53 | QuestEffectBeacon::~QuestEffectBeacon() |
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| 54 | { |
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| 55 | } |
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| 56 | |
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| 57 | void QuestEffectBeacon::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 58 | { |
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| 59 | SUPER(QuestEffectBeacon, XMLPort, xmlelement, mode); |
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| 60 | |
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| 61 | XMLPortParam(QuestEffectBeacon, "times", setTimes, getTimes, xmlelement, mode); |
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[2191] | 62 | XMLPortObject(QuestEffectBeacon, QuestEffect, "", addEffect, getEffect, xmlelement, mode); |
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| 63 | XMLPortObject(QuestEffectBeacon, Trigger, "", addTrigger, getTrigger, xmlelement, mode); |
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[2146] | 64 | } |
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| 65 | |
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[2191] | 66 | void processEvent(Event& event) |
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| 67 | { |
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| 68 | //TDO. Resolve pseudo code. |
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| 69 | //if(isControllableEntity(event.originator_)) |
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| 70 | //{ |
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| 71 | // SetEvent(BaseObject, "activity", execute, event); |
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| 72 | //} |
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| 73 | } |
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| 74 | |
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[2146] | 75 | bool QuestEffectBeacon::execute(ControllableEntity* player) |
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| 76 | { |
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| 77 | if(!(this->isActive())) |
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| 78 | { |
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| 79 | return false; |
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| 80 | } |
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| 81 | if(player == NULL) |
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| 82 | { |
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| 83 | return false; |
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| 84 | } |
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| 85 | |
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| 86 | bool check = QuestEffect::invokeEffects(player, this->effects_); |
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| 87 | if(check) |
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| 88 | { |
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| 89 | this->decrementTimes(); |
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| 90 | return true; |
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| 91 | } |
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| 92 | |
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| 93 | return false; |
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| 94 | } |
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| 95 | |
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| 96 | bool QuestEffectBeacon::isActive(void) |
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| 97 | { |
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| 98 | return this->status_ == QuestEffectBeaconStatus::active; |
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| 99 | } |
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| 100 | |
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| 101 | bool QuestEffectBeacon::decrementTimes(void) |
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| 102 | { |
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| 103 | if(!(this->isActive())) |
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| 104 | { |
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| 105 | return false; |
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| 106 | } |
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[2191] | 107 | if(this->getTimes() == -1) |
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[2146] | 108 | { |
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| 109 | return true; |
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| 110 | } |
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| 111 | |
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| 112 | this->times_ = this->times_ - 1; |
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[2191] | 113 | if(this->getTimes() == 0) |
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[2146] | 114 | { |
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| 115 | this->status_ = QuestEffectBeaconStatus::inactive; |
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| 116 | } |
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| 117 | |
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| 118 | return true; |
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| 119 | } |
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| 120 | |
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| 121 | |
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| 122 | bool QuestEffectBeacon::setTimes(const int & n) |
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| 123 | { |
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| 124 | if(n < -1) |
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| 125 | { |
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| 126 | return false; |
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| 127 | } |
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| 128 | |
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| 129 | this->times_ = n; |
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| 130 | return true; |
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| 131 | } |
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| 132 | |
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| 133 | |
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| 134 | /** |
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| 135 | @brief |
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| 136 | |
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| 137 | */ |
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| 138 | bool QuestEffectBeacon::addEffect(QuestEffect* effect) |
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| 139 | { |
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| 140 | if(effect == NULL) |
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| 141 | { |
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| 142 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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| 143 | return false; |
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| 144 | } |
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| 145 | |
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| 146 | this->effects_.push_back(effect); |
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| 147 | |
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[2191] | 148 | COUT(3) << "A QuestEffect was added to a QuestEffectBeacon." << std::endl; |
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[2146] | 149 | return true; |
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| 150 | } |
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| 151 | |
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[2191] | 152 | bool QuestEffectBeacon::addTrigger(Trigger* trigger) |
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| 153 | { |
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| 154 | if(this->trigger_ != NULL) |
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| 155 | { |
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| 156 | COUT(2) << "A Trigger was trying to be added, where one was already set." << std::endl; |
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| 157 | return false; |
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| 158 | } |
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| 159 | if(trigger == NULL) |
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| 160 | { |
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| 161 | COUT(2) << "A NULL-Trigger was trying to be added." << std::endl; |
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| 162 | return false; |
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| 163 | } |
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| 164 | |
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| 165 | COUT(3) << "A Trigger was added to a QuestEffectBeacon." << std::endl; |
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| 166 | this->trigger_ = trigger; |
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| 167 | return true; |
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| 168 | } |
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| 169 | |
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[2146] | 170 | /** |
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| 171 | @brief |
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| 172 | |
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| 173 | */ |
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[2191] | 174 | const QuestEffect* QuestEffectBeacon::getEffect(unsigned int index) const |
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[2146] | 175 | { |
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| 176 | int i = index; |
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| 177 | for (std::list<QuestEffect*>::const_iterator effect = this->effects_.begin(); effect != this->effects_.end(); ++effect) |
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| 178 | { |
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| 179 | if(i == 0) |
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| 180 | { |
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| 181 | return *effect; |
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| 182 | } |
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| 183 | i--; |
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| 184 | } |
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| 185 | return NULL; |
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| 186 | } |
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| 187 | |
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[2191] | 188 | const Trigger* QuestEffectBeacon::getTrigger(unsigned int index) const |
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| 189 | { |
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| 190 | if(index == 0) |
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| 191 | { |
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| 192 | return this->trigger_; |
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| 193 | } |
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| 194 | |
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| 195 | return NULL; |
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| 196 | } |
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[2146] | 197 | |
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| 198 | } |
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