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source: code/branches/questsystem2/src/orxonox/objects/quest/GlobalQuest.h @ 2226

Last change on this file since 2226 was 2226, checked in by dafrick, 15 years ago

Resolved some issues, should be complete now.
Done some testing, no obvious errors uncovered.

File size: 4.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28 
29/**
30    @file GlobalQuest.h
31    @brief
32        Definition of the GlobalQuest class.
33*/
34
35#ifndef _GlobalQuest_H__
36#define _GlobalQuest_H__
37
38#include "OrxonoxPrereqs.h"
39
40#include <set>
41#include <list>
42
43#include "core/XMLPort.h"
44#include "Quest.h"
45
46namespace orxonox {
47
48    /**
49    @brief
50        GlobalQuests are Quests, that have the same status for all players.
51        This means, that when a player successfully completes a GlobalQuest, it is completed for all players that have it.
52       
53        Creating a GlobalQuest through XML goes as follows:
54       
55        <GlobalQuest id="questId"> //Where questId is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information
56            <QuestDescription title="Title" description="Description." /> //The description of the quest.
57            <subquests>
58                <Quest id ="questId1" /> //A list of n subquest, be aware, each of the <Quest /> tags must have a description and so on and so forth as well.
59                ...
60                <Quest id="questIdn" />
61            </subquests>
62            <hints>
63                <QuestHint id="hintId1" /> //A list of n QuestHints, see QuestHint for the full XML representation of those.
64                ...
65                <QuestHint id="hintIdn" />
66            </hints>
67            <fail-effects>
68                <QuestEffect /> //A list of QuestEffects, invoked on all players possessing this quest, when the Quest is failed, see QuestEffect for the full XML representation.
69                ...
70                <QuestEffect />
71            </fail-effects>
72            <complete-effects>
73                <QuestEffect /> //A list of QuestEffects, invoked on all players possessing this quest, when the Quest is completed, see QuestEffect for the full XML representation.
74                ...
75                <QuestEffect />
76            </complete-effects>
77            <reward-effects>
78                <QuestEffect /> //A list of QuestEffects, invoked on the player completing this quest. See QuestEffect for the full XML representation.
79                ...
80                <QuestEffect />
81            </reward-effects>
82        </GlobalQuest>
83    @author
84        Damian 'Mozork' Frick
85    */
86    class _OrxonoxExport GlobalQuest : public Quest
87    {
88        public:
89            GlobalQuest(BaseObject* creator);
90            virtual ~GlobalQuest();
91
92            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a GlobalQuest object through XML.
93           
94            virtual bool fail(PlayerInfo* player); //!< Fails the Quest.
95            virtual bool complete(PlayerInfo* player); //!< Completes the Quest.
96
97        protected:
98            virtual bool isStartable(const PlayerInfo* player) const; //!< Checks whether the Quest can be started.
99            virtual bool isFailable(const PlayerInfo* player) const; //!< Checks whether the Quest can be failed.
100            virtual bool isCompletable(const PlayerInfo* player) const; //!< Checks whether the Quest can be completed.
101
102            virtual questStatus::Enum getStatus(const PlayerInfo* player) const; //!< Returns the status of the Quest for a specific player.
103           
104            virtual bool setStatus(PlayerInfo* player, const questStatus::Enum & status); //!< Sets the status for a specific player.
105
106        private:
107            std::set<PlayerInfo*> players_; //!< The set of players which possess this Quest.
108            questStatus::Enum status_; //!< The status of this Quest.
109            std::list<QuestEffect*> rewards_; //!< Reward QuestEffects only invoked on the player completing the Quest.
110           
111            bool addRewardEffect(QuestEffect* effect); //!< Adds a reward QuestEffect to the list of reward QuestEffects.
112            const QuestEffect* getRewardEffects(unsigned int index) const; //!< Returns the reward QuestEffect at the given index.
113
114    };
115
116}
117
118#endif /* _GlobalQuest_H__ */
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