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source: code/branches/questsystem2/src/orxonox/objects/quest/AddQuest.cc @ 2226

Last change on this file since 2226 was 2226, checked in by dafrick, 15 years ago

Resolved some issues, should be complete now.
Done some testing, no obvious errors uncovered.

File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file AddQuest.cc
31    @brief
32        Implementation of the AddQuest class.
33*/
34
35#include "OrxonoxStableHeaders.h"
36#include "AddQuest.h"
37
38#include <string>
39
40#include "core/CoreIncludes.h"
41#include "util/Exception.h"
42
43#include "orxonox/objects/infos/PlayerInfo.h"
44#include "QuestManager.h"
45#include "Quest.h"
46
47namespace orxonox {
48
49    CreateFactory(AddQuest);
50
51    /**
52    @brief
53        Constructor. Registers the object.
54    */
55    AddQuest::AddQuest(BaseObject* creator) : ChangeQuestStatus(creator)
56    {
57        RegisterObject(AddQuest);
58    }
59
60    /**
61    @brief
62        Destructor.
63    */
64    AddQuest::~AddQuest()
65    {
66    }
67
68    /**
69    @brief
70        Method for creating a AddQuest object through XML.
71    */
72    void AddQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(AddQuest, XMLPort, xmlelement, mode);
75       
76        COUT(3) << "New AddQuest, with target Quest {" << this->getQuestId() << "}, created." << std::endl;
77    }
78
79    /**
80    @brief
81        Invokes the QuestEffect.
82    @param player
83        The player the QuestEffect is invoked on.
84    @return
85        Returns true if the QuestEffect was successfully invoked.
86    */
87    bool AddQuest::invoke(PlayerInfo* player)
88    {
89        if(player == NULL) //!< Null-pointers are badass.
90        {
91            COUT(2) << "Input player is NULL." << std::endl;
92            return false;
93        }
94
95        COUT(3) << "AddQuest on player: " << player << " ." << std::endl;
96
97        try
98        {
99            Quest* quest = QuestManager::findQuest(this->getQuestId());
100            if(quest == NULL || !quest->start(player))
101            {
102               return false;
103            }
104        }
105        catch(const orxonox::Exception& ex)
106        {
107            COUT(2) << ex.getFullDescription() << std::endl;
108            return false;
109        }
110
111        COUT(3) << "Quest {" << this->getQuestId() << "} successfully added to player." << std::endl;
112        return true;
113    }
114
115
116}
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