| 
                Last change
                  on this file since 2118 was
                  2021,
                  checked in by dafrick, 17 years ago
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Nearly compiles, some minor improvements. 
 
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        | 
            File size:
            1.6 KB
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| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _Rewardable_H__ | 
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| 30 | #define _Rewardable_H__ | 
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| 31 |  | 
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| 32 | #include "core/BaseObject.h" | 
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| 33 |  | 
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| 34 | namespace orxonox { | 
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| 35 |  | 
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| 36 |     class Player; //Forward declaration, remove when fully integrated in objecthirarchy. | 
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| 37 |  | 
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| 38 |     /** | 
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| 39 |     @brief | 
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| 40 |         Rewardable is an Interface, that can be implemented by any object to enable it to be given as reward to a player through QuestEffects. | 
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| 41 |     @author | 
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| 42 |         Damian 'Mozork' Frick | 
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| 43 |     */ | 
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| 44 |     class Rewardable : public BaseObject | 
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| 45 |     { | 
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| 46 |      | 
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| 47 |         public: | 
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| 48 |             Rewardable(); | 
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| 49 |             virtual ~Rewardable(); | 
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| 50 |              | 
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| 51 |             virtual bool reward(Player* player) = 0; //!<Method to transcribe a rewardable object to the player. | 
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| 52 |      | 
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| 53 |     }; | 
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| 54 |  | 
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| 55 | } | 
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| 56 |  | 
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| 57 | #endif /* _Rewardable_H__ */ | 
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