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source: code/branches/questsystem/src/orxonox/objects/QuestHint.cc @ 2068

Last change on this file since 2068 was 2068, checked in by dafrick, 16 years ago

Started with XMLPort…

File size: 3.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "core/CoreIncludes.h"
30#include "util/Exception.h"
31
32#include "Quest.h"
33#include "QuestHint.h"
34
35namespace orxonox {
36
37    CreateFactory(QuestHint);
38
39    /**
40    @brief
41        Constructor.
42    */
43    QuestHint::QuestHint() : QuestItem()
44    {
45        this->initialize();
46    }
47
48    /**
49    @brief
50        Constructor.  Needs as input a unique identifier to be able to identify different instances of this class (and subclasses).
51    @param id
52        The unique identifier.
53    @param title
54        The title of the hint.
55    @param description
56        The description of the hint, resp. the hint itself.
57    */
58    QuestHint::QuestHint(std::string id) : QuestItem(id)
59    {
60        this->initialize();
61    }
62   
63    /**
64    @brief
65        Destructor.
66    */
67    QuestHint::~QuestHint()
68    {
69       
70    }
71   
72    void QuestHint::initialize(void)
73    {
74        RegisterObject(QuestHint);
75    }
76   
77    void QuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
78    {
79        SUPER(QuestHint, XMLPort, xmlelement, mode);
80    }
81
82   
83    /**
84    @brief
85        Checks whether the hint is active for a specific player.
86    @param player
87        The player.
88    @throws
89        Throws an Argument Exception if the input Player-pointer is NULL.
90    @return
91        Returns true if the hint is active for the specified player.
92    */
93    bool QuestHint::isActive(Player* player)
94    {
95        if(player == NULL)
96        {
97            ThrowException(Argument, "The input Player* is NULL.");
98            return false;
99        }
100       
101        std::map<Player*, questHintStatus::Enum>::iterator it = this->playerStatus_.find(player);
102        if (it != this->playerStatus_.end())
103        {
104            return it->second;
105        }
106        return questStatus::inactive;
107    }
108   
109    /**
110    @brief
111        Activates a QuestHint for a given player.
112    @param player
113        The player.
114    @return
115        Returns true if the activation was successful, false if there were problems.
116    */
117    bool QuestHint::activate(Player* player)
118    {
119        if(this->quest_->isActive(player))
120        {
121            if(!(this->isActive(player)))
122            {
123                this->playerStatus_[player] = questHintStatus::active;
124                return true;
125            }
126            else
127            {
128                COUT(2) << "An already active questHint was trying to get activated." << std::endl;
129                return false;
130            }
131        }
132        COUT(2) << "A hint of a non-active quest was trying to get activated." << std::endl;
133        return false;
134    }
135
136    /**
137    @brief
138        Sets the quest the QuestHitn belongs to.
139    @param quest
140    @return
141    */
142    bool QuestHint::setQuest(Quest* quest)
143    {
144        if(quest == NULL)
145        {
146            COUT(2) << "The input Quest* is NULL." << std::endl;
147            return false;
148        }
149       
150        this->quest_ = quest;
151        return true;
152    }
153
154}
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