Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/questsystem/src/orxonox/objects/QuestHint.cc @ 1992

Last change on this file since 1992 was 1992, checked in by dafrick, 16 years ago

Base of the quest system object hirarchy.
Doesn's compile, yet (or so I assume), and is nowhere near complete or failproof.

File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "core/CoreIncludes.h"
30#include "QuestHint.h"
31
32namespace orxonox {
33
34    CreateFactory(QuestHint);
35
36    /**
37    @brief
38        Constructor.  Needs as input a unique identifier to be able to identify different instances of this class (and subclasses).
39    @param id
40        The unique identifier.
41    @param title
42        The title of the hint.
43    @param description
44        The description of the hint, resp. the hint itself.
45    */
46    QuestHint::QuestHint(std::string id, std::string title = "", std::string description = "") : QuestItem(id, title, description)
47    {
48        RegisterObject(QuestHint);
49    }
50   
51    /**
52    @brief
53        Destructor.
54    */
55    QuestHint::~QuestHint()
56    {
57       
58    }
59   
60    bool QuestHint::isActive(const Player & player) const
61    {
62        //TDO: Implement.
63    }
64   
65    void QuestHint::activate(const Player & player)
66    {
67        if(this->quest_->isActive(player))
68        {
69            //TDO: Implement.
70        }
71        else
72        {
73            COUT(2) << "A hint of a non-active quest was trying to get activated." << std::endl;
74        }
75    }
76
77    void QuestHint::setQuest(Quest* quest)
78    {
79        this->quest_ = quest;
80    }
81
82}
Note: See TracBrowser for help on using the repository browser.