| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "core/CoreIncludes.h" | 
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| [2068] | 30 | #include "util/Exception.h" | 
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| [2021] | 31 |  | 
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 | 32 | #include "Quest.h" | 
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| [1992] | 33 | #include "QuestHint.h" | 
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 | 34 |  | 
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 | 35 | namespace orxonox { | 
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 | 36 |  | 
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 | 37 |     CreateFactory(QuestHint); | 
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 | 38 |  | 
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| [2068] | 39 |     /** | 
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 | 40 |     @brief | 
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 | 41 |         Constructor. | 
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 | 42 |     */ | 
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| [2021] | 43 |     QuestHint::QuestHint() : QuestItem() | 
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 | 44 |     { | 
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| [2068] | 45 |         this->initialize(); | 
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| [2021] | 46 |     } | 
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| [1992] | 47 |      | 
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 | 48 |     /** | 
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 | 49 |     @brief | 
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 | 50 |         Destructor. | 
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 | 51 |     */ | 
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 | 52 |     QuestHint::~QuestHint() | 
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 | 53 |     { | 
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 | 54 |          | 
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 | 55 |     } | 
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 | 56 |      | 
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| [2068] | 57 |     void QuestHint::initialize(void) | 
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 | 58 |     { | 
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 | 59 |         RegisterObject(QuestHint); | 
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 | 60 |     } | 
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 | 61 |      | 
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 | 62 |     void QuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 63 |     { | 
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 | 64 |         SUPER(QuestHint, XMLPort, xmlelement, mode); | 
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| [2076] | 65 |          | 
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| [2081] | 66 |         COUT(3) << "New QuestHint {" << this->getId() << "} created." << std::endl; | 
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| [2068] | 67 |     } | 
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 | 68 |  | 
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 | 69 |      | 
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| [1996] | 70 |     /** | 
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 | 71 |     @brief | 
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 | 72 |         Checks whether the hint is active for a specific player. | 
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 | 73 |     @param player | 
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 | 74 |         The player. | 
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| [2068] | 75 |     @throws | 
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 | 76 |         Throws an Argument Exception if the input Player-pointer is NULL. | 
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| [1996] | 77 |     @return | 
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| [2068] | 78 |         Returns true if the hint is active for the specified player. | 
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| [1996] | 79 |     */ | 
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| [2021] | 80 |     bool QuestHint::isActive(Player* player) | 
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| [1992] | 81 |     { | 
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| [2068] | 82 |         if(player == NULL) | 
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 | 83 |         { | 
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 | 84 |             ThrowException(Argument, "The input Player* is NULL."); | 
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 | 85 |             return false; | 
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 | 86 |         } | 
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 | 87 |          | 
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| [2021] | 88 |         std::map<Player*, questHintStatus::Enum>::iterator it = this->playerStatus_.find(player); | 
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| [1996] | 89 |         if (it != this->playerStatus_.end()) | 
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 | 90 |         { | 
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 | 91 |             return it->second; | 
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 | 92 |         } | 
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 | 93 |         return questStatus::inactive; | 
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| [1992] | 94 |     } | 
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 | 95 |      | 
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| [2021] | 96 |     /** | 
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 | 97 |     @brief | 
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| [2068] | 98 |         Activates a QuestHint for a given player. | 
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| [2021] | 99 |     @param player | 
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| [2068] | 100 |         The player. | 
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| [2021] | 101 |     @return | 
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| [2068] | 102 |         Returns true if the activation was successful, false if there were problems. | 
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| [2021] | 103 |     */ | 
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 | 104 |     bool QuestHint::activate(Player* player) | 
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| [1992] | 105 |     { | 
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| [2068] | 106 |         if(this->quest_->isActive(player)) | 
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| [1992] | 107 |         { | 
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| [2068] | 108 |             if(!(this->isActive(player))) | 
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 | 109 |             { | 
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 | 110 |                 this->playerStatus_[player] = questHintStatus::active; | 
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 | 111 |                 return true; | 
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 | 112 |             } | 
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 | 113 |             else | 
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 | 114 |             { | 
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 | 115 |                 COUT(2) << "An already active questHint was trying to get activated." << std::endl; | 
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 | 116 |                 return false; | 
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 | 117 |             } | 
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| [1992] | 118 |         } | 
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| [1996] | 119 |         COUT(2) << "A hint of a non-active quest was trying to get activated." << std::endl; | 
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 | 120 |         return false; | 
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| [1992] | 121 |     } | 
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 | 122 |  | 
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| [2021] | 123 |     /** | 
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 | 124 |     @brief | 
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| [2068] | 125 |         Sets the quest the QuestHitn belongs to. | 
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| [2021] | 126 |     @param quest | 
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 | 127 |     @return | 
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 | 128 |     */ | 
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| [2068] | 129 |     bool QuestHint::setQuest(Quest* quest) | 
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| [1992] | 130 |     { | 
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| [2068] | 131 |         if(quest == NULL) | 
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 | 132 |         { | 
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 | 133 |             COUT(2) << "The input Quest* is NULL." << std::endl; | 
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 | 134 |             return false; | 
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 | 135 |         } | 
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 | 136 |          | 
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| [1992] | 137 |         this->quest_ = quest; | 
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| [2068] | 138 |         return true; | 
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| [1992] | 139 |     } | 
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 | 140 |  | 
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 | 141 | } | 
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