| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _Quest_H__ | 
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 | 30 | #define _Quest_H__ | 
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 | 31 |  | 
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 | 32 | #include <list> | 
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 | 33 | #include <string> | 
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 | 34 |  | 
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| [1996] | 35 | #include "QuestDescription.h" | 
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| [1992] | 36 | #include "QuestItem.h" | 
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 | 37 | #include "QuestHint.h" | 
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 | 38 | #include "QuestEffect.h" | 
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 | 39 |  | 
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| [2021] | 40 | namespace questStatus | 
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 | 41 | { | 
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 | 42 |  | 
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 | 43 |     enum Enum | 
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 | 44 |     { | 
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 | 45 |         inactive, | 
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 | 46 |         active, | 
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 | 47 |         failed, | 
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 | 48 |         completed | 
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 | 49 |     }; | 
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 | 50 |  | 
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 | 51 | } | 
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 | 52 |  | 
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| [1992] | 53 | namespace orxonox { | 
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 | 54 |  | 
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| [2021] | 55 |     class Player; //Forward declaration, remove when fully integrated into the objecthirarchy. | 
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 | 56 |  | 
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| [1992] | 57 |     /** | 
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 | 58 |     @brief | 
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 | 59 |         Represents a quest in the game. | 
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| [2068] | 60 |         A quest has a list of subquests and a parentquest (if it is not a rootquest). | 
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 | 61 |         Each quest exists only once but it has a different status (inactive, active, failed or completed) for each player. | 
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| [1992] | 62 |     @author | 
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 | 63 |         Damian 'Mozork' Frick | 
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 | 64 |     */ | 
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 | 65 |     class Quest : public QuestItem | 
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 | 66 |     { | 
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 | 67 |         public: | 
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| [2021] | 68 |             Quest(); | 
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| [2068] | 69 |             Quest(std::string id); | 
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| [1996] | 70 |             virtual ~Quest(); | 
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| [1992] | 71 |      | 
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 | 72 |             inline Quest* getParentQuest(void) const //!< Returns the parent quest of the quest. | 
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 | 73 |                 { return this->parentQuest_; } | 
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| [2021] | 74 |             inline const std::list<Quest*> & getSubQuest(void) const //!< Returns the list of sub quests. | 
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| [1992] | 75 |                 { return this->subQuests_; } | 
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 | 76 |              | 
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| [2068] | 77 |             bool isInactive(const Player* player) const; //!< Returns true if the quest status for the specific player is 'inactive'. | 
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 | 78 |             bool isActive(const Player* player) const; //!< Returns true if the quest status for the specific player is 'active'. | 
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 | 79 |             bool isFailed(const Player* player) const; //!< Returns true if the quest status for the specific player is 'failed'. | 
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 | 80 |             bool isCompleted(const Player* player) const; //!< Returns true if the quest status for the specific player is 'completed'. | 
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| [1992] | 81 |                  | 
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| [2021] | 82 |             bool start(Player* player); //!< Sets a quest to active. | 
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 | 83 |             bool fail(Player* player); //!< Fails the quest. | 
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 | 84 |             bool complete(Player* player); //!< Completes the quest. | 
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| [1992] | 85 |                  | 
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| [2068] | 86 |             bool addHint(QuestHint* hint); //!< Add a hint to the list of hints. | 
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| [1992] | 87 |              | 
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 | 88 |         protected: | 
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 | 89 |             void initialize(void); //!< Initialized the object. | 
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 | 90 |              | 
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| [2043] | 91 |             virtual bool isStartable(const Player* player) const = 0; //!< Checks whether the quest can be started. | 
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 | 92 |             virtual bool isFailable(const Player* player) const = 0; //!< Checks whether the quest can be failed. | 
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 | 93 |             virtual bool isCompletable(const Player* player) const = 0; //!< Checks whether the quest can be completed. | 
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| [1996] | 94 |              | 
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| [2068] | 95 |             bool setParentQuest(Quest* quest); //!< Sets the parent quest of the quest. | 
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 | 96 |             bool addSubQuest(Quest* quest); //!< Adds a sub quest to the quest. | 
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 | 97 |              | 
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| [2043] | 98 |             virtual questStatus::Enum getStatus(const Player* player) const = 0; //!< Returns the status of the quest for a specific player. | 
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| [2021] | 99 |             virtual bool setStatus(Player* player, const questStatus::Enum & status) = 0; //!< Changes the status for a specific player. | 
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| [1992] | 100 |              | 
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 | 101 |             Quest* parentQuest_; //!< Pointer to the parent quest. | 
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| [2021] | 102 |             std::list<Quest*> subQuests_; //!< List of all the sub quests. | 
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| [1992] | 103 |              | 
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| [2021] | 104 |             std::list<QuestHint*> hints_; //!< A list of all the hints tied to this quest. | 
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| [1992] | 105 |              | 
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| [2021] | 106 |             std::list<QuestEffect*> failEffects_; //!< A list of all effects to be invoked, when the quest has been failed. | 
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 | 107 |             std::list<QuestEffect*> completeEffects_; //!< A list of effects to be invoked, when the quest has been completed. | 
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| [1992] | 108 |  | 
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 | 109 |     }; | 
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 | 110 |  | 
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 | 111 | } | 
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 | 112 |  | 
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 | 113 | #endif /* _Quest_H__ */ | 
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