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source: code/branches/questsystem/src/orxonox/objects/Quest.cc @ 1992

Last change on this file since 1992 was 1992, checked in by dafrick, 16 years ago

Base of the quest system object hirarchy.
Doesn's compile, yet (or so I assume), and is nowhere near complete or failproof.

File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "core/CoreIncludes.h"
30#include "Quest.h"
31
32namespace orxonox {
33
34    CreateFactory(Quest);
35
36    /**
37    @brief
38        Constructor. Creates a quest with a given id, title and description.
39    @param id
40        The unique identifier of the quest.
41    @param title
42        The title of the quest.
43    @param description
44        The description of the quest.
45    */
46    Quest::Quest(std::string id, std::string title = "", std::string description = "") : QuestItem(id, title, description)
47    {
48        initialize();
49    }
50   
51    /**
52    @brief
53        Destructor.
54    */
55    Quest::~Quest()
56    {
57        //TDO: Unload lists...
58    }
59   
60    /**
61    @brief
62        Initializes the object. Needs to be called first in every constructor of this class.
63    */
64    void Quest::initialize(void)
65    {
66        RegisterObject(Quest);
67       
68        this->parentQuest_ = 0;
69    }
70
71    /**
72    @brief
73        Adds a Hint to the list of hints
74    @param hint
75        The hint that should be added to the list of hints.
76    */
77    void Quest::addHint(QuestHint & hint)
78    {
79        if ( hint != NULL )
80        {
81            this->hints_.push_back(hint);
82            hint.setQuest(this);
83        }
84        else
85        {
86            COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl;
87        }
88    }
89   
90    /**
91    @brief
92        Starts the quest.
93    @param player
94        The player.
95    */
96    void Quest::start(const Player & player)
97    {
98        if(this->isInactive(player))
99        {
100            this->setStatus(player, questStatus::active);
101        }
102        else
103        {
104            COUT(2) << "A non-inactive quest was trying to be started." << std::endl;
105        }
106    }
107   
108    /**
109    @brief
110        Fails the quest.
111    @param player
112        The player.
113    */
114    void Quest::fail(Player & player)
115    {
116        if(this->isActive(player))
117        {
118            this->setStatus(player, questStatus::failed);
119            QuestEffect::invokeEffects(player, this->failEffects_);
120        }
121        else
122        {
123            COUT(2) << "A non-pending quest was trying to be failed." << std::endl;
124        }
125    }
126   
127    /**
128    @brief
129        Completes the quest.
130    @param player
131        The player.
132    */
133    void Quest::complete(Player & player)
134    {
135        if(this->isActive(player))
136        {
137            this->setStatus(player, questStatus::completed);
138            QuestEffect::invokeEffects(player, this->completeEffects_);
139        }
140        else
141        {
142            COUT(2) << "A non-pending quest was trying to be completed." << std::endl;
143        }
144    }
145
146}
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