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source: code/branches/questsystem/src/orxonox/objects/LocalQuest.cc @ 1992

Last change on this file since 1992 was 1992, checked in by dafrick, 16 years ago

Base of the quest system object hirarchy.
Doesn's compile, yet (or so I assume), and is nowhere near complete or failproof.

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "core/CoreIncludes.h"
30
31#include "LocalQuest.h"
32
33namespace orxonox {
34
35    CreateFactory(LocalQuest);
36
37    /**
38    @brief
39        Constructor.
40    @param id
41        The unique identifier.
42    @param title
43        The title of the quest.
44    @param description
45        The description of the quest.
46    */
47    LocalQuest::LocalQuest(std::string id, std::string title = "", std::string description = "") : Quest(id, title, description)
48    {
49        RegisterObject(LocalQuest);
50    }
51   
52    /**
53    @brief
54        Destructor.
55    */
56    LocalQuest::~LocalQuest()
57    {
58       
59    }
60   
61    /**
62    @brief
63        Returns the status of the quest for a specific player.
64    @param player
65        The player
66    */
67    virtual int LocalQuest::getStatus(const Player & player) const
68    {
69        //TDO: Implenet.
70    }
71   
72    /**
73    @brief
74        Sets the status for a specific player.
75    @param player
76        The player.
77    @param status
78        The status.
79    */
80    virtual void LocalQuest::setStatus(const Player & player, const questStatus::Enum & status)
81    {
82        //TDO: Implement.
83    }
84
85}
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