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source: code/branches/questsystem/src/orxonox/objects/GlobalQuest.cc @ 1996

Last change on this file since 1996 was 1996, checked in by dafrick, 16 years ago

Some cleaning, reorganization and implementation of some small methods.

File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "core/CoreIncludes.h"
30
31#include "GlobalQuest.h"
32
33namespace orxonox {
34
35    CreateFactory(GlobalQuest);
36
37    /**
38    @brief
39        Constructor.
40    @param id
41        The unique identifier.
42    @param title
43        The title of the quest.
44    @param description
45        The description of the quest.
46    */
47    GlobalQuest::GlobalQuest(std::string id, std::string title = "", std::string description = "") : Quest(id, title, description)
48    {
49        RegisterObject(GlobalQuest);
50    }
51   
52    /**
53    @brief
54        Destructor.
55    */
56    GlobalQuest::~GlobalQuest()
57    {
58       
59    }
60   
61    /**
62    @brief
63        Checks whether the quest can be started.
64    @param player
65        The player for whom is to be checked.
66    @return
67        Returns true if the quest can be started, false if not.
68    */
69    bool GlobalQuest::isStartable(const Player & player) const
70    {
71        return this->isInactive(player) || this->isActive(player);
72    }
73   
74    /**
75    @brief
76        Checks whether the quest can be failed.
77    @param player
78        The player for whom is to be checked.
79    @return
80        Returns true if the quest can be failed, false if not.
81    */
82    bool GlobalQuest::isFailable(const Player & player) const
83    {
84        return this->isActive(player);
85    }
86   
87    /**
88    @brief
89        Checks whether the quest can be completed.
90    @param player
91        The player for whom is to be checked.
92    @return
93        Returns true if the quest can be completed, false if not.
94    */
95    bool GlobalQuest::isCompletable(const Player & player) const
96    {
97        return this->isActive(player);
98    }
99
100    /**
101    @brief
102        Returns the status of the quest for a specific player.
103    @param player
104        The player.
105    */
106    questStatus::Enum getStatus(const Player & player) const
107    {
108        //TDO: Does this really work???
109        if (this->players_.find(&player) != this->players_.end())
110        {
111            return this->status_;
112        }
113        else
114        {
115           return questStatus::inactive;
116        }
117
118    }
119   
120    /**
121    @brief
122        Sets the status for a specific player.
123    @param player
124        The player.
125    @param status
126        The status to be set.
127    */
128    void setStatus(const Player & player, const questStatus::Enum & status)
129    {
130        if (this->players_.find(&player) == this->players_.end()) //!< Player is not yet in the list.
131        {
132            this->players_.insert(&player);
133        }
134        this->status_ = status;
135    }
136
137
138}
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