| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "core/CoreIncludes.h" | 
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| 30 | #include "util/Exception.h" | 
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| 31 |  | 
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| 32 | #include "QuestManager.h" | 
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| 33 | #include "Quest.h" | 
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| 34 | #include "CompleteQuest.h" | 
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| 35 |  | 
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| 36 | namespace orxonox { | 
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| 37 |  | 
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| 38 |     CreateFactory(CompleteQuest); | 
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| 39 |  | 
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| 40 |     CompleteQuest::CompleteQuest() : ChangeQuestStatus() | 
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| 41 |     { | 
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| 42 |         RegisterObject(CompleteQuest); | 
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| 43 |     } | 
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| 44 |      | 
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| 45 |     /** | 
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| 46 |     @brief | 
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| 47 |         Destructor. | 
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| 48 |     */ | 
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| 49 |     CompleteQuest::~CompleteQuest() | 
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| 50 |     { | 
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| 51 |     } | 
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| 52 |      | 
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| 53 |     void CompleteQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 54 |     { | 
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| 55 |         SUPER(CompleteQuest, XMLPort, xmlelement, mode); | 
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| 56 |     } | 
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| 57 |      | 
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| 58 |     /** | 
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| 59 |     @brief | 
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| 60 |         Invokes the effect. | 
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| 61 |     @param player | 
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| 62 |         The player the effect is invoked on. | 
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| 63 |     @return | 
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| 64 |         Returns true if the effect was invoked successfully. | 
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| 65 |     */ | 
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| 66 |     bool CompleteQuest::invoke(Player* player) | 
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| 67 |     { | 
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| 68 |         if(player == NULL) | 
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| 69 |         { | 
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| 70 |             COUT(2) << "Input player is NULL." << std::endl; | 
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| 71 |             return false; | 
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| 72 |         } | 
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| 73 |      | 
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| 74 |         try | 
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| 75 |         { | 
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| 76 |             Quest* quest = QuestManager::findQuest(this->getQuestId()); | 
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| 77 |             if(!quest->complete(player)) | 
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| 78 |             { | 
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| 79 |                return false; | 
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| 80 |             } | 
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| 81 |         } | 
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| 82 |         catch(const Exception& e) | 
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| 83 |         { | 
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| 84 |             COUT(2) << e.getFullDescription() << std::endl; | 
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| 85 |             return false; | 
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| 86 |         } | 
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| 87 |          | 
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| 88 |         return true; | 
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| 89 |     } | 
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| 90 |  | 
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| 91 |  | 
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| 92 | } | 
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