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source: code/branches/questsystem/src/orxonox/objects/AddReward.h @ 1992

Last change on this file since 1992 was 1992, checked in by dafrick, 16 years ago

Base of the quest system object hirarchy.
Doesn's compile, yet (or so I assume), and is nowhere near complete or failproof.

File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _AddReward_H__
30#define _AddReward_H__
31
32#include <list>
33
34#include "orxonox/quests/Rewardable.h"
35#include "QuestEffect.h"
36
37namespace orxonox {
38
39    /**
40    @brief
41        Adds a list of rewards to a player.
42    @author
43        Damian 'Mozork' Frick
44    */
45    class AddReward : public QuestEffect
46    {
47        public:
48            AddReward(Rewardable & reward);
49            AddReward(std::list<Rewardable> & rewards);
50            ~AddReward();
51           
52            virtual void invoke(Player & player); //!< Invokes the effect.
53           
54        private:
55       
56            std::list<Rewardable> rewards_;
57       
58            void initialize(void); //!< Initializes the object.
59       
60            inline void addRewardable(const Rewardable & reward)
61                { this->rewards_.push_back(reward); }
62   
63    };
64
65}
66
67#endif /* _AddReward_H__ */
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