| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Gabriel Nadler | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file RocketController.h | 
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| 31 |     @brief Definition of the RocketController class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _RocketController_H__ | 
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| 35 | #define _RocketController_H__ | 
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| 36 |  | 
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| 37 | #include "weapons/WeaponsPrereqs.h" | 
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| 38 |  | 
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| 39 | #include "tools/interfaces/Tickable.h" | 
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| 40 | #include "controllers/Controller.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |     /** | 
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| 45 |     @brief | 
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| 46 |         Controller for the SimpleRocket (target seeking) | 
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| 47 |     @author | 
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| 48 |         Gabriel Nadler | 
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| 49 |     @ingroup Weapons | 
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| 50 |     */ | 
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| 51 |     class _WeaponsExport RocketController : public Controller, public Tickable | 
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| 52 |     { | 
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| 53 |         public: | 
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| 54 |             RocketController(BaseObject* creator); | 
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| 55 |             virtual ~RocketController(); | 
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| 56 |  | 
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| 57 |             virtual void tick(float dt); | 
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| 58 |             /** | 
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| 59 |             @brief Get the rocket that is controlled by this controller. | 
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| 60 |             @return Returns a pointer to the rocket. | 
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| 61 |             */ | 
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| 62 |             SimpleRocket* getRocket() const | 
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| 63 |                 { return this->rocket_; }; | 
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| 64 |  | 
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| 65 |             /** | 
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| 66 |             @brief Set the target of the rocket. | 
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| 67 |             @param target A pointer to the target. | 
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| 68 |             */ | 
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| 69 |             void setTarget(WorldEntity* target) | 
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| 70 |                 { this->target_ = target; } | 
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| 71 |  | 
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| 72 |         protected: | 
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| 73 |             void updateTargetPosition(); | 
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| 74 |             void moveToPosition(const Vector3& target); | 
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| 75 |  | 
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| 76 |         private: | 
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| 77 |             SimpleRocket* rocket_; //!< The Rocket it controls. | 
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| 78 |             Vector3 targetPosition_; //!< The position of the target. | 
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| 79 |             WeakPtr<PlayerInfo> player_; //!< The player the rocket belongs to. | 
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| 80 |  | 
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| 81 |             WeakPtr<WorldEntity> target_; //!< The target. | 
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| 82 |     }; | 
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| 83 | } | 
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| 84 |  | 
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| 85 | #endif /* _RocketController_H__ */ | 
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