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source: code/branches/presentationHS15/src/orxonox/worldentities/ExplosionPart.h @ 10962

Last change on this file since 10962 was 10962, checked in by maxima, 8 years ago

Merged presentation and exlposionChunks branches. Works fine. Added explosion parts to hovership.

File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Vedat Aydin
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ExplosionPart_H__
30#define _ExplosionPart_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "graphics/Model.h"
35#include "tools/ParticleInterface.h"
36#include "MovableEntity.h"
37#include "graphics/ParticleSpawner.h"
38#include "core/CoreIncludes.h"
39#include "core/GameMode.h"
40#include "util/Exception.h"
41#include "core/command/Executor.h"
42#include "Scene.h"
43#include "tools/Timer.h"
44
45
46 namespace orxonox
47{
48    class _OrxonoxExport ExplosionPart : public MovableEntity
49    {
50        public:
51            ExplosionPart(Context* context);
52            ~ExplosionPart();
53            void XMLPort(Element& xmlelement, XMLPort::Mode mode);
54            void Explode();
55            void stop();
56            void ActuallyExplode();
57
58            void setMesh(const std::string& newString);
59            std::string& getMesh();
60            void setEffect1(const std::string& newString);
61            std::string& getEffect1();
62            void setEffect2(const std::string& newString);
63            std::string& getEffect2();
64            void setMinSpeed(float speed);
65            float getMinSpeed();
66            void setMaxSpeed(float speed);
67            float getMaxSpeed();
68            void setOffset(Vector3 newVector);
69            Vector3 getOffset();
70            void setDirection(Vector3 newDirection);
71            Vector3 getDirection();
72            void setAngle(float newAgnle);
73            float getAngle();
74            void setDelay(float newDelay);
75            float getDelay();
76         
77
78        private:
79
80            bool bStop_;
81            LODParticle::Value LOD_;
82
83
84                Model* model_;
85                ParticleInterface* effect1Particle_;
86            ParticleInterface* effect2Particle_;
87
88
89            float minSpeed_;
90            float maxSpeed_;
91                std::string mesh_;
92                std::string effect1_;
93            std::string effect2_;
94            Vector3 posOffset_;
95            Vector3 direction_;
96            float angle_;
97            float delay_;
98
99            MovableEntity* explosionEntity_;
100
101            Timer destroyTimer_;
102
103               
104
105    };
106}
107
108#endif /* _ExplosionPart_H__ */
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