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source: code/branches/presentationHS15/src/orxonox/weaponsystem/ReplenishingMunition.h @ 10961

Last change on this file since 10961 was 10961, checked in by maxima, 8 years ago

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

File size: 2.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ReplenishingMunition.h
31    @brief Definition of the ReplenishingMunition class.
32*/
33
34#ifndef _ReplenishingMunition_H__
35#define _ReplenishingMunition_H__
36
37#include "tools/Timer.h"
38#include "Munition.h"
39
40namespace orxonox
41{
42
43    /**
44    @brief
45        Munition that is replenished by a certain amount each time interval.
46    @author
47        Fabian 'x3n' Landau
48    @ingroup WeaponsMunitions
49    */
50    class _OrxonoxExport ReplenishingMunition : public Munition
51    {
52        public:
53            ReplenishingMunition(Context* context);
54            virtual ~ReplenishingMunition() {}
55
56            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
57           
58            virtual float getProgress();
59            inline float getReplenishAmount() const
60                { return replenishAmount_; }
61            inline float getReplenishInterval() const
62                { return replenishInterval_; }
63
64        protected:                         
65            float replenishInterval_; //!< The interval in which the munition is replenished.
66            unsigned int replenishAmount_; //!< The amount of magazines by which it is replenished.
67
68        private:
69            void replenish(); //!< Every call of this function replenishes the munition. This function is called by the timer.
70            void initializeTimer();
71
72            Timer replenishingTimer_; //!< Timer to do the replenishing.
73
74            inline void setReplenishAmount(unsigned int replenishAmount)
75                { this->replenishAmount_ = replenishAmount; }
76            inline void setReplenishInterval(float replenishInterval)
77                { this->replenishInterval_ = replenishInterval; }             
78    };
79}
80
81#endif /* _ReplenishingMunition_H__ */
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