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source: code/branches/presentationHS15/src/orxonox/weaponsystem/ReplenishingMunition.cc @ 10970

Last change on this file since 10970 was 10961, checked in by maxima, 10 years ago

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

File size: 3.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ReplenishingMunition.h
31    @brief Implementation of the ReplenishingMunition class.
32*/
33
34#include "ReplenishingMunition.h"
35
36#include "core/CoreIncludes.h"
37#include "core/command/Executor.h"
38#include "core/XMLPort.h"
39
40namespace orxonox
41{
42    RegisterClass(ReplenishingMunition);
43
44    ReplenishingMunition::ReplenishingMunition(Context* context) : Munition(context)
45    {
46        RegisterObject(ReplenishingMunition);
47
48        this->replenishInterval_ = 1.0f;
49        this->replenishAmount_ = 1;
50
51        // Use the timer to initialize itself after the first tick (because the real values for
52        // replenishIntervall_ and replenishMunitionAmount_ will be set in the constructor of the
53        // inheriting class, which comes after this constructor)
54        this->replenishingTimer_.setTimer(0.0f, false, createExecutor(createFunctor(&ReplenishingMunition::initializeTimer, this)));
55    }
56
57    void ReplenishingMunition::XMLPort(Element& xmlelement, XMLPort::Mode mode)
58    {
59        SUPER(ReplenishingMunition, XMLPort, xmlelement, mode);
60
61        XMLPortParam(ReplenishingMunition, "replenishamount", setReplenishAmount, getReplenishAmount, xmlelement, mode);
62        XMLPortParam(ReplenishingMunition, "replenishinterval", setReplenishInterval, getReplenishInterval, xmlelement, mode);
63    }   
64
65    float ReplenishingMunition::getProgress()
66    {
67        return replenishingTimer_.getRemainingTime()/this->replenishInterval_;
68    }
69
70    void ReplenishingMunition::initializeTimer()
71    {
72        // Initialize the timer
73        this->replenishingTimer_.setTimer(this->replenishInterval_, true, createExecutor(createFunctor(&ReplenishingMunition::replenish, this)));
74    }
75
76    void ReplenishingMunition::replenish()
77    {
78        if (this->canAddMagazines(this->replenishAmount_))
79        {
80            // Make a temporary copy of bAllowMunitionRefilling_, because this might be disallowed in every
81            // case except the internal munition replenishing
82            bool temp = this->bAllowMunitionRefilling_;
83            this->bAllowMunitionRefilling_ = true;
84
85            // Replenish munition
86            this->addMagazines(this->replenishAmount_);
87
88            // Write back the temporary value
89            this->bAllowMunitionRefilling_ = temp;           
90        }
91    }
92}
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