| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "WorldAmbientSound.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/EventIncludes.h" | 
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| 33 | #include "core/XMLPort.h" | 
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| 34 | #include "AmbientSound.h" | 
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| 35 | #include "core/command/ConsoleCommandIncludes.h" | 
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| 36 | #include <exception> | 
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| 37 |  | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     SetConsoleCommand("WorldAmbientSound", "nextsong",      &WorldAmbientSound::nextSong); | 
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| 42 |  | 
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| 43 |     RegisterClass(WorldAmbientSound); | 
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| 44 |  | 
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| 45 |     WorldAmbientSound::WorldAmbientSound(Context* context) : BaseObject(context), Synchronisable(context) | 
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| 46 |     { | 
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| 47 |         RegisterObject(WorldAmbientSound); | 
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| 48 |  | 
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| 49 |         this->ambientSound_ = new AmbientSound(); | 
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| 50 |         this->registerVariables(); | 
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| 51 |         soundList_.push_back("Earth.ogg"); | 
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| 52 |         soundList_.push_back("Jupiter.ogg"); | 
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| 53 |         soundList_.push_back("Mars.ogg"); | 
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| 54 |         soundList_.push_back("allgorythm-lift_up.ogg"); | 
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| 55 |         soundList_.push_back("allgorythm-resonance_blaster.ogg"); | 
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| 56 |         soundList_.push_back("AlphaCentauri.ogg"); | 
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| 57 |         soundList_.push_back("Asteroid_rocks.ogg"); | 
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| 58 |         soundList_.push_back("Ganymede.ogg"); | 
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| 59 |         soundList_.push_back("luke_grey_-_hypermode.ogg"); | 
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| 60 |  | 
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| 61 |     } | 
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| 62 |     WorldAmbientSound::~WorldAmbientSound() | 
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| 63 |     { | 
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| 64 |         if (this->isInitialized()) | 
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| 65 |         { | 
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| 66 |             this->ambientSound_->destroy(); | 
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| 67 |             WorldAmbientSound::soundList_.clear(); | 
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| 68 |         } | 
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| 69 |     } | 
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| 70 |  | 
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| 71 |     void WorldAmbientSound::registerVariables() | 
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| 72 |     { | 
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| 73 |         registerVariable(this->ambientSound_->ambientSource_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this->ambientSound_, &AmbientSound::ambientSourceChanged)); | 
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| 74 |         registerVariable(this->ambientSound_->bLooping_,      ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this->ambientSound_, &AmbientSound::loopingChanged)); | 
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| 75 |         registerVariable(this->ambientSound_->pitch_,         ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this->ambientSound_, &AmbientSound::pitchChanged)); | 
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| 76 |         registerVariable(this->ambientSound_->bPlayOnLoad_,   ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this->ambientSound_, &AmbientSound::playOnLoadChanged)); | 
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| 77 |     } | 
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| 78 |  | 
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| 79 |     void WorldAmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 80 |     { | 
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| 81 |         SUPER(WorldAmbientSound, XMLPort, xmlelement, mode); | 
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| 82 |  | 
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| 83 |         XMLPortParamExtern(WorldAmbientSound, BaseSound, static_cast<BaseSound*>(this->ambientSound_), "looping", setLooping, getLooping, xmlelement, mode); | 
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| 84 |         XMLPortParamExtern(WorldAmbientSound, BaseSound, static_cast<BaseSound*>(this->ambientSound_), "pitch",   setPitch,   getPitch,   xmlelement, mode); | 
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| 85 |  | 
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| 86 |         XMLPortParamExtern(WorldAmbientSound, AmbientSound, this->ambientSound_, "source",     setAmbientSource, getAmbientSource, xmlelement, mode); | 
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| 87 |         XMLPortParamExtern(WorldAmbientSound, AmbientSound, this->ambientSound_, "playOnLoad", setPlayOnLoad,    getPlayOnLoad,    xmlelement, mode); | 
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| 88 |     } | 
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| 89 |  | 
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| 90 |     void WorldAmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 91 |     { | 
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| 92 |         SUPER(WorldAmbientSound, XMLEventPort, xmlelement, mode); | 
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| 93 |  | 
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| 94 |         XMLPortEventState(WorldAmbientSound, BaseObject, "play", play, xmlelement, mode); | 
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| 95 |     } | 
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| 96 |  | 
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| 97 |     void WorldAmbientSound::play() | 
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| 98 |     { | 
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| 99 |         this->ambientSound_->play(); | 
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| 100 |     } | 
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| 101 |  | 
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| 102 |     void WorldAmbientSound::changedActivity() | 
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| 103 |     { | 
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| 104 |         SUPER(WorldAmbientSound, changedActivity); | 
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| 105 |  | 
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| 106 |         if (this->isActive()) | 
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| 107 |             this->ambientSound_->play(); | 
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| 108 |         else | 
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| 109 |             this->ambientSound_->stop(); | 
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| 110 |     } | 
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| 111 |  | 
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| 112 |     void WorldAmbientSound::nextSong() | 
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| 113 |     { | 
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| 114 |  | 
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| 115 |         //HACK: Assuption - there is only one WorldAmbientSound in a level and only one level is used. | 
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| 116 |         for (ObjectList<WorldAmbientSound>::iterator it = ObjectList<WorldAmbientSound>::begin(); | 
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| 117 |              it != ObjectList<WorldAmbientSound>::end(); ++it) | 
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| 118 |         { | 
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| 119 |             while(it->ambientSound_->setAmbientSource(WorldAmbientSound::soundList_[WorldAmbientSound::soundNumber_]) == false){ | 
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| 120 |                 WorldAmbientSound::soundNumber_ = (WorldAmbientSound::soundNumber_ + 1) % WorldAmbientSound::soundList_.size(); | 
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| 121 |             } | 
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| 122 |             WorldAmbientSound::soundNumber_ = (WorldAmbientSound::soundNumber_ + 1) % WorldAmbientSound::soundList_.size(); | 
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| 123 |         } | 
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| 124 |     } | 
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| 125 | } | 
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