| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Gani Aliguzhinov |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "DivisionController.h" |
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| 30 | #include "infos/PlayerInfo.h" |
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| 31 | |
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| 32 | namespace orxonox |
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| 33 | { |
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| 34 | |
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| 35 | RegisterClass(DivisionController); |
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| 36 | |
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| 37 | //Leaders share the fact that they have Wingmans |
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| 38 | DivisionController::DivisionController(Context* context) : ActionpointController(context) |
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| 39 | { |
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| 40 | RegisterObject(DivisionController); |
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| 41 | this->setFormationMode(FormationMode::DIAMOND); |
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| 42 | this->target_ = 0; |
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| 43 | this->myFollower_ = 0; |
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| 44 | this->myWingman_ = 0; |
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| 45 | } |
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| 46 | |
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| 47 | DivisionController::~DivisionController() |
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| 48 | { |
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| 49 | for (size_t i = 0; i < this->actionpoints_.size(); ++i) |
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| 50 | { |
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| 51 | if(this->actionpoints_[i]) |
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| 52 | this->actionpoints_[i]->destroy(); |
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| 53 | } |
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| 54 | this->parsedActionpoints_.clear(); |
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| 55 | this->actionpoints_.clear(); |
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| 56 | } |
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| 57 | |
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| 58 | void DivisionController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 59 | { |
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| 60 | SUPER(DivisionController, XMLPort, xmlelement, mode); |
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| 61 | |
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| 62 | } |
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| 63 | void DivisionController::tick(float dt) |
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| 64 | { |
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| 65 | if (!this->isActive()) |
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| 66 | return; |
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| 67 | |
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| 68 | SUPER(DivisionController, tick, dt); |
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| 69 | |
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| 70 | } |
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| 71 | void DivisionController::action() |
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| 72 | { |
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| 73 | if (!this || !this->getControllableEntity() || !this->isActive()) |
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| 74 | return; |
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| 75 | |
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| 76 | ActionpointController::action(); |
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| 77 | if (!this || !this->getControllableEntity()) |
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| 78 | return; |
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| 79 | if (!(this->parsedActionpoints_.empty() && this->loopActionpoints_.empty())) |
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| 80 | { |
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| 81 | //when this dies, its follower will execute all its actionpoints, if follower dies before this, wingman will do this |
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| 82 | if (this->myFollower_) |
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| 83 | { |
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| 84 | this->myFollower_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); |
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| 85 | } |
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| 86 | else if (this->myWingman_) |
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| 87 | { |
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| 88 | this->myWingman_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); |
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| 89 | } |
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| 90 | } |
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| 91 | |
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| 92 | |
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| 93 | } |
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| 94 | //I wanted to do it different here, but at this point I think nothing will change if I delete that method |
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| 95 | void DivisionController::stayNearProtect() |
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| 96 | { |
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| 97 | ActionpointController::stayNearProtect(); |
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| 98 | } |
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| 99 | |
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| 100 | bool DivisionController::setWingman(ActionpointController* newWingman) |
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| 101 | { |
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| 102 | if (!this->myWingman_) |
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| 103 | { |
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| 104 | this->myWingman_ = newWingman; |
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| 105 | if (!this->hasFollower()) |
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| 106 | newWingman->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); |
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| 107 | return true; |
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| 108 | } |
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| 109 | else |
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| 110 | { |
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| 111 | return false; |
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| 112 | } |
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| 113 | } |
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| 114 | bool DivisionController::setFollower(ActionpointController* newFollower) |
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| 115 | { |
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| 116 | if (!this->myFollower_) |
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| 117 | { |
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| 118 | this->myFollower_ = newFollower; |
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| 119 | if (this->hasWingman()) |
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| 120 | { |
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| 121 | this->myWingman_->takeActionpoints (std::vector<Point>(), std::vector<Point>(), false); |
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| 122 | } |
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| 123 | |
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| 124 | newFollower->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); |
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| 125 | |
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| 126 | return true; |
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| 127 | } |
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| 128 | else |
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| 129 | { |
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| 130 | return false; |
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| 131 | } |
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| 132 | } |
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| 133 | bool DivisionController::hasWingman() |
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| 134 | { |
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| 135 | if (this->myWingman_) |
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| 136 | return true; |
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| 137 | else |
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| 138 | return false; |
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| 139 | } |
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| 140 | bool DivisionController::hasFollower() |
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| 141 | { |
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| 142 | if (this->myFollower_) |
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| 143 | return true; |
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| 144 | |
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| 145 | return false; |
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| 146 | } |
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| 147 | |
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| 148 | } |
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