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source: code/branches/presentationHS15/src/modules/weapons/weaponmodes/EnergyDrink.cc @ 10970

Last change on this file since 10970 was 10961, checked in by maxima, 10 years ago

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

  • Property svn:eol-style set to native
File size: 4.0 KB
RevLine 
[3053]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Hagen Seifert
24 *   Co-authors:
[8706]25 *      simonmie
[3053]26 *
27 */
28
[8855]29/**
30    @file EnergyDrink.h
31    @brief Implementation of the EnergyDrink class.
32*/
33
[3053]34#include "EnergyDrink.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
[7284]38#include "core/command/Executor.h"
[8855]39
[5737]40#include "graphics/Model.h"
[5735]41#include "weaponsystem/Weapon.h"
42#include "weaponsystem/WeaponPack.h"
43#include "weaponsystem/WeaponSystem.h"
[6732]44#include "worldentities/pawns/Pawn.h"
[3053]45
[8855]46#include "weapons/projectiles/Projectile.h"
47#include "weapons/MuzzleFlash.h"
48
[3053]49namespace orxonox
50{
[9667]51    RegisterClass(EnergyDrink);
[3053]52
[9667]53    EnergyDrink::EnergyDrink(Context* context) : WeaponMode(context)
[3053]54    {
55        RegisterObject(EnergyDrink);
56
[8855]57        this->reloadTime_ = 0.25f;
58        this->damage_ = 0.0f;
[10294]59        this->speed_ = 750.0f;
[8855]60        this->delay_ = 0.0f;
[3053]61        this->setMunitionName("FusionMunition");
62
[5929]63        this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&EnergyDrink::shot, this)));
[3053]64        this->delayTimer_.stopTimer();
[10961]65
66        hudImageString_ = "Orxonox/WSHUD_WM_EnergyDrink";
[3053]67    }
68
69    void EnergyDrink::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
71        SUPER(EnergyDrink, XMLPort, xmlelement, mode);
72
73        XMLPortParam(EnergyDrink, "delay", setDelay, getDelay, xmlelement, mode);
74        XMLPortParam(EnergyDrink, "material", setMaterial, getMaterial, xmlelement, mode);
75    }
76
[8855]77    /**
78    @brief
79        Sets the delay with which is fired.
80    @param delay
81        The delay in seconds.
82    */
83    void EnergyDrink::setDelay(float delay)
[3053]84    {
[8855]85        this->delay_ = delay;
[3053]86        this->delayTimer_.setInterval(this->delay_);
87    }
88
[8855]89    /**
90    @brief
91        Fires the weapon.
92    */
[3053]93    void EnergyDrink::fire()
94    {
95        this->delayTimer_.startTimer();
96    }
97
[8855]98    /**
99    @brief
100        Executes the shot, be creating the projectile and sending it on its way.
101    */
[3053]102    void EnergyDrink::shot()
103    {
[8855]104        // Create the projectile
[9667]105        Projectile* projectile = new Projectile(this->getContext());
106        Model* model = new Model(projectile->getContext());
[3053]107        model->setMeshSource("can.mesh");
108        model->setCastShadows(false);
109        projectile->attach(model);
110        model->setScale(5);
111
[10622]112        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
[3053]113        projectile->setOrientation(this->getMuzzleOrientation());
114        projectile->setPosition(this->getMuzzlePosition());
[10296]115        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
[3053]116
[8855]117        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
[3053]118        projectile->setDamage(this->getDamage());
[8706]119        projectile->setShieldDamage(this->getShieldDamage());
120        projectile->setHealthDamage(this->getHealthDamage());
[3053]121
[8855]122        // Display a muzzle flash.
123        this->muzzleflash();
[3053]124    }
[8855]125
126    /**
127    @brief
128        Displays a muzzle flash.
129    */
130    void EnergyDrink::muzzleflash()
131    {
[9667]132        MuzzleFlash *muzzleFlash = new MuzzleFlash(this->getContext());
[8855]133        this->getWeapon()->attach(muzzleFlash);
134        muzzleFlash->setPosition(this->getMuzzleOffset());
135        muzzleFlash->setMaterial(this->material_);
136    }
[3053]137}
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