| [7129] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [8855] | 23 |  *      Gabriel Nadler | 
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| [7129] | 24 |  *   Co-authors: | 
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| [8706] | 25 |  *      simonmie | 
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| [7129] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [8855] | 29 | /** | 
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 | 30 |     @file SimpleRocket.h | 
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 | 31 |     @brief Implementation of the SimpleRocket class. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 |  | 
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| [7129] | 35 | #include "SimpleRocket.h" | 
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 | 36 |  | 
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 | 37 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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 | 38 |  | 
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 | 39 | #include "core/CoreIncludes.h" | 
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 | 40 | #include "core/XMLPort.h" | 
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| [8855] | 41 |  | 
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 | 42 | #include "controllers/Controller.h" | 
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 | 43 | #include "graphics/Model.h" | 
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| [7129] | 44 | #include "graphics/ParticleSpawner.h" | 
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| [8855] | 45 | #include "infos/PlayerInfo.h" | 
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| [7129] | 46 | #include "objects/collisionshapes/ConeCollisionShape.h" | 
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| [8855] | 47 | #include "worldentities/pawns/Pawn.h" | 
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| [7129] | 48 | #include "sound/WorldSound.h" | 
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 | 49 |  | 
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| [8855] | 50 | #include "weapons/RocketController.h" | 
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 | 51 |  | 
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| [7129] | 52 | namespace orxonox | 
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 | 53 | { | 
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| [9667] | 54 |     RegisterClass(SimpleRocket); | 
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| [7129] | 55 |  | 
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| [8859] | 56 |     const float SimpleRocket::FUEL_PERCENTAGE = 0.8f; | 
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 | 57 |  | 
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| [9667] | 58 |     SimpleRocket::SimpleRocket(Context* context) | 
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 | 59 |         : ControllableEntity(context) | 
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| [8738] | 60 |         , BasicProjectile() | 
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| [9667] | 61 |         , RadarViewable(this, static_cast<WorldEntity*>(this)) | 
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| [7129] | 62 |     { | 
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| [8855] | 63 |         RegisterObject(SimpleRocket);// Register the SimpleRocket class to the core | 
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| [7129] | 64 |  | 
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 | 65 |         this->localAngularVelocity_ = 0; | 
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| [8855] | 66 |         this->lifetime_ = 10.f; | 
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| [7129] | 67 |  | 
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| [8855] | 68 |         this->setMass(15.0); | 
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| [7129] | 69 |  | 
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 | 70 |         if (GameMode::isMaster()) | 
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 | 71 |         { | 
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 | 72 |             this->setCollisionType(WorldEntity::Kinematic); | 
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| [8855] | 73 |             this->fuel_ = true; | 
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| [7129] | 74 |  | 
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| [8855] | 75 |             // Create rocket model. | 
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| [9667] | 76 |             Model* model = new Model(this->getContext()); | 
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| [7129] | 77 |             model->setMeshSource("rocket.mesh"); | 
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| [10961] | 78 |             model->scale(1.0f); | 
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| [7129] | 79 |             this->attach(model); | 
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 | 80 |  | 
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| [8855] | 81 |             // Add effects. | 
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| [9667] | 82 |             this->fire_ = new ParticleEmitter(this->getContext()); | 
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| [7129] | 83 |             this->attach(this->fire_); | 
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 | 84 |  | 
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 | 85 |             this->fire_->setOrientation(this->getOrientation()); | 
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 | 86 |             this->fire_->setSource("Orxonox/simplerocketfire"); | 
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 | 87 |             this->enableCollisionCallback(); | 
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 | 88 |             this->setCollisionResponse(false); | 
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 | 89 |             this->setCollisionType(Kinematic); | 
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 | 90 |  | 
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| [8855] | 91 |             // Add collision shape. | 
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| [7129] | 92 |             // TODO: fix the orientation and size of this collision shape to match the rocket | 
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| [9667] | 93 |             ConeCollisionShape* collisionShape = new ConeCollisionShape(this->getContext()); | 
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| [7129] | 94 |             collisionShape->setOrientation(this->getOrientation()); | 
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 | 95 |             collisionShape->setRadius(1.5f); | 
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 | 96 |             collisionShape->setHeight(5); | 
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 | 97 |             this->attachCollisionShape(collisionShape); | 
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| [8859] | 98 |  | 
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| [8855] | 99 |             this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); | 
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| [7129] | 100 |         } | 
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 | 101 |  | 
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| [8738] | 102 |         this->setRadarObjectColour(ColourValue(1.0, 1.0, 0.0)); // yellow | 
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 | 103 |         this->setRadarObjectShape(RadarViewable::Triangle); | 
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 | 104 |         this->setRadarObjectScale(0.5f); | 
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| [7129] | 105 |     } | 
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 | 106 |  | 
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 | 107 |  | 
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 | 108 |  | 
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 | 109 |     /** | 
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| [8855] | 110 |     @brief | 
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 | 111 |         Updates state of rocket, disables fire if no fuel | 
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 | 112 |     @param dt | 
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 | 113 |         tick-length | 
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| [7129] | 114 |     */ | 
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 | 115 |     void SimpleRocket::tick(float dt) | 
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 | 116 |     { | 
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 | 117 |         SUPER(SimpleRocket, tick, dt); | 
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| [8859] | 118 |  | 
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| [8855] | 119 |         if (GameMode::isMaster()) | 
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| [7129] | 120 |         { | 
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 | 121 |             this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); | 
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 | 122 |             this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); | 
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 | 123 |             this->localAngularVelocity_ = 0; | 
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 | 124 |  | 
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 | 125 |             if (this->fuel_) | 
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 | 126 |             { | 
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| [8855] | 127 |                 if (this->destroyTimer_.getRemainingTime() < this->FUEL_PERCENTAGE*this->lifetime_ ) | 
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 | 128 |                     this->fuel_ = false; | 
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| [7129] | 129 |             } else | 
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 | 130 |                 this->disableFire(); | 
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 | 131 |         } | 
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 | 132 |  | 
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| [8855] | 133 |         this->destroyCheck(); | 
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| [7129] | 134 |     } | 
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 | 135 |  | 
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 | 136 |     /** | 
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| [8855] | 137 |     @brief | 
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 | 138 |         Sets the Acceleration to 0 and detaches the fire. | 
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| [7129] | 139 |     */ | 
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 | 140 |     void SimpleRocket::disableFire() | 
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 | 141 |     { | 
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 | 142 |         this->setAcceleration(0,0,0); | 
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 | 143 |         this->fire_->detachFromParent(); | 
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 | 144 |     } | 
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 | 145 |  | 
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| [8855] | 146 |     /** | 
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| [7129] | 147 |     @brief | 
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 | 148 |         Destructor. Destroys controller, if present and kills sounds, if playing. | 
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 | 149 |     */ | 
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 | 150 |     SimpleRocket::~SimpleRocket() | 
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 | 151 |     { | 
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 | 152 |         if (this->isInitialized()) | 
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 | 153 |         { | 
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 | 154 |             if( GameMode::isMaster() ) | 
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 | 155 |             { | 
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| [10299] | 156 |                 if (this->getController()) | 
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 | 157 |                     this->getController()->destroy(); | 
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| [7129] | 158 |             } | 
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 | 159 |         } | 
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 | 160 |     } | 
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 | 161 |  | 
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 | 162 |     /** | 
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 | 163 |     @brief | 
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| [8855] | 164 |         Set the entity that fired the SimpleRocket. | 
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 | 165 |     @param shooter | 
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 | 166 |         A pointer to the Pawn that fired the SimpleRocket. | 
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| [7129] | 167 |     */ | 
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| [8855] | 168 |     void SimpleRocket::setShooter(Pawn* shooter) | 
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| [7129] | 169 |     { | 
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| [8855] | 170 |         BasicProjectile::setShooter(shooter); | 
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| [8859] | 171 |  | 
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| [8855] | 172 |         this->player_ = this->getShooter()->getPlayer(); | 
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| [7129] | 173 |     } | 
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 | 174 |  | 
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| [10216] | 175 |     bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) | 
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| [7129] | 176 |     { | 
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| [10216] | 177 |         return this->processCollision(otherObject, contactPoint, cs); | 
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| [7129] | 178 |     } | 
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 | 179 |  | 
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 | 180 |     /** | 
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 | 181 |     @brief | 
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 | 182 |         Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector. | 
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 | 183 |     @param value | 
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 | 184 |         The vector determining the amount of the angular movement. | 
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 | 185 |     */ | 
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 | 186 |     void SimpleRocket::rotateYaw(const Vector2& value) | 
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 | 187 |     { | 
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 | 188 |         ControllableEntity::rotateYaw(value); | 
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 | 189 |  | 
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 | 190 |         if( !this->isInMouseLook() ) | 
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 | 191 |             this->localAngularVelocity_.y += value.x; | 
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 | 192 |     } | 
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 | 193 |  | 
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 | 194 |     /** | 
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 | 195 |     @brief | 
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 | 196 |         Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector. | 
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 | 197 |     @param value | 
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 | 198 |         The vector determining the amount of the angular movement. | 
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 | 199 |     */ | 
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 | 200 |     void SimpleRocket::rotatePitch(const Vector2& value) | 
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 | 201 |     { | 
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 | 202 |         ControllableEntity::rotatePitch(value); | 
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 | 203 |  | 
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 | 204 |         if( !this->isInMouseLook() ) | 
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 | 205 |             this->localAngularVelocity_.x += value.x; | 
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 | 206 |     } | 
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 | 207 |  | 
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 | 208 |     /** | 
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 | 209 |     @brief | 
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 | 210 |         Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector. | 
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 | 211 |     @param value | 
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 | 212 |         The vector determining the amount of the angular movement. | 
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 | 213 |     */ | 
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 | 214 |     void SimpleRocket::rotateRoll(const Vector2& value) | 
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 | 215 |     { | 
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 | 216 |         ControllableEntity::rotateRoll(value); | 
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 | 217 |  | 
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 | 218 |         if( !this->isInMouseLook() ) | 
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 | 219 |             this->localAngularVelocity_.z += value.x; | 
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 | 220 |     } | 
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 | 221 |  | 
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 | 222 | } | 
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