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source: code/branches/presentationHS15/src/modules/pickup/items/MunitionContainer.cc @ 10961

Last change on this file since 10961 was 10961, checked in by maxima, 8 years ago

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

File size: 3.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file MunitionContainer.cc
31    @brief Implementation of the MunitionContainer class. This class is only used by the MunitionPickup class to defines  how much munition of what type the pickup contains.
32*/
33
34#include "MunitionContainer.h"
35
36#include <sstream>
37#include "core/CoreIncludes.h"
38#include "core/XMLPort.h"
39
40namespace orxonox
41{
42    RegisterClass(MunitionContainer);
43
44    /**
45    @brief
46        Constructor. Registers the object and initializes the member variables.
47    */
48    MunitionContainer::MunitionContainer(Context* context) : BaseObject(context)
49    {
50        RegisterObject(MunitionContainer);
51
52        this->munitionName_ = "";
53        this->munitionAmount_ = 1;
54        this->magazinesAmount_ = 1;
55    }
56
57    /**
58    @brief
59        Destructor.
60    */
61    MunitionContainer::~MunitionContainer()
62    {
63    }   
64
65    /**
66    @brief
67        Method for creating a MunitionContainer object through XML.
68    */
69    void MunitionContainer::XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode)
70    {
71        SUPER(MunitionContainer, XMLPort, xmlelement, mode);
72
73        XMLPortParam(MunitionContainer, "munitiontype", setMunitionName, getMunitionName, xmlelement, mode).defaultValues("LaserMunition");
74        XMLPortParam(MunitionContainer, "munitionamount", setMunitionAmount, getMunitionAmount, xmlelement, mode).defaultValues(1);
75        XMLPortParam(MunitionContainer, "magazinesamount", setMagazinesAmount, getMagazinesAmount, xmlelement, mode).defaultValues(0);
76    }
77
78    void MunitionContainer::setMunitionName(const std::string& munitionName)
79    {
80        Identifier* identifier = ClassByString(munitionName);
81        if (identifier)
82        {
83            this->munitionName_ = munitionName;
84            this->munitionType_ = identifier;
85        }
86        else
87        {
88            this->munitionName_ = "";           
89            orxout(internal_warning) << "Invalid munition class defined in MunitionContainer." << endl;
90        }
91    }   
92
93    void MunitionContainer::setMunitionAmount(int munitionAmount)
94    {
95        if (munitionAmount > 0)
96        {
97            munitionAmount_ = munitionAmount;
98        }
99        else
100        {
101            munitionAmount_ = 0;
102        }
103    }
104
105    void MunitionContainer::setMagazinesAmount(int magazinesAmount)
106    {
107        if (magazinesAmount > 0)
108        {
109            magazinesAmount_ = magazinesAmount;
110        }
111        else
112        {
113            magazinesAmount_ = 0;
114        }
115    }         
116}
117
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