| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Benjamin Hildebrandt | 
|---|
| 24 |  * | 
|---|
| 25 |  */ | 
|---|
| 26 |  | 
|---|
| 27 | #include "Scoreboard.h" | 
|---|
| 28 |  | 
|---|
| 29 | #include "util/Convert.h" | 
|---|
| 30 | #include "core/CoreIncludes.h" | 
|---|
| 31 | #include "gametypes/Gametype.h" | 
|---|
| 32 | #include "infos/PlayerInfo.h" | 
|---|
| 33 | #include "CreateLines.h" | 
|---|
| 34 |  | 
|---|
| 35 | namespace orxonox | 
|---|
| 36 | { | 
|---|
| 37 |     RegisterClass(Scoreboard); | 
|---|
| 38 |  | 
|---|
| 39 |     /** | 
|---|
| 40 |         @brief Constructor: Creates the scoreboard. | 
|---|
| 41 |     */ | 
|---|
| 42 |     Scoreboard::Scoreboard(Context* context) | 
|---|
| 43 |         : OrxonoxOverlay(context) | 
|---|
| 44 |     { | 
|---|
| 45 |         RegisterObject(Scoreboard); | 
|---|
| 46 |     } | 
|---|
| 47 |  | 
|---|
| 48 |     Scoreboard::~Scoreboard() | 
|---|
| 49 |     { | 
|---|
| 50 |         while (this->lines_.size() > 0) | 
|---|
| 51 |         { | 
|---|
| 52 |             // destroy lines | 
|---|
| 53 |             delete this->lines_.back(); | 
|---|
| 54 |             this->lines_.pop_back(); | 
|---|
| 55 |         } | 
|---|
| 56 |     } | 
|---|
| 57 |  | 
|---|
| 58 |     void Scoreboard::changedVisibility() | 
|---|
| 59 |     { | 
|---|
| 60 |         SUPER(Scoreboard, changedVisibility); | 
|---|
| 61 |  | 
|---|
| 62 |         for (unsigned int i = 0; i < this->lines_.size(); ++i) | 
|---|
| 63 |             this->lines_[i]->changedVisibility(); | 
|---|
| 64 |     } | 
|---|
| 65 |  | 
|---|
| 66 |     /** | 
|---|
| 67 |         @brief Prints the scoreboard on the screen. | 
|---|
| 68 |     */ | 
|---|
| 69 |     void Scoreboard::tick(float dt) | 
|---|
| 70 |     { | 
|---|
| 71 |         const std::map<PlayerInfo*, Player>& playerList = this->getGametype()->getPlayers(); | 
|---|
| 72 |  | 
|---|
| 73 |         const float topOffset  = 0.2f; | 
|---|
| 74 |         const float leftOffset = 0.075f; | 
|---|
| 75 |         const float distance   = 0.01f; | 
|---|
| 76 |         const float width      = 0.85f; | 
|---|
| 77 |         const float height     = 0.05f; | 
|---|
| 78 |         while (playerList.size() > this->lines_.size()) | 
|---|
| 79 |         { | 
|---|
| 80 |             // create new lines | 
|---|
| 81 |             CreateLines* lines = new CreateLines(leftOffset, topOffset + (distance + height) * lines_.size(), width, height); | 
|---|
| 82 |             lines->setVisibility(this->isVisible()); | 
|---|
| 83 |             lines->setOverlayGroup( this->getOverlayGroup() ); | 
|---|
| 84 |             this->lines_.push_back(lines); | 
|---|
| 85 |         } | 
|---|
| 86 |         while (playerList.size() < this->lines_.size()) | 
|---|
| 87 |         { | 
|---|
| 88 |             // destroy lines | 
|---|
| 89 |             delete this->lines_.back(); | 
|---|
| 90 |             this->lines_.pop_back(); | 
|---|
| 91 |         } | 
|---|
| 92 |  | 
|---|
| 93 |         // update board | 
|---|
| 94 |  | 
|---|
| 95 |         unsigned int index = 0; | 
|---|
| 96 |         for (std::map<PlayerInfo*, Player>::const_iterator it = playerList.begin(); it != playerList.end(); ++it) | 
|---|
| 97 |         { | 
|---|
| 98 |             this->lines_[index]->setPlayerName(multi_cast<std::string>(it->first->getName())); | 
|---|
| 99 |             this->lines_[index]->setScore(multi_cast<std::string>(it->second.frags_)); | 
|---|
| 100 |             this->lines_[index]->setDeaths(multi_cast<std::string>(it->second.killed_)); | 
|---|
| 101 |             index++; | 
|---|
| 102 |         } | 
|---|
| 103 |  | 
|---|
| 104 |         //numberOfColumns = 2; | 
|---|
| 105 |         //numberOfLines = 3; | 
|---|
| 106 |         //topOffset = 0.1; | 
|---|
| 107 |         //lineSpacing = 0.1; | 
|---|
| 108 |  | 
|---|
| 109 |         //for (unsigned int i = 0; i < this->lines_.size(); ++i) | 
|---|
| 110 |         //{ | 
|---|
| 111 |         //    columnIndex = 0; | 
|---|
| 112 |         //    leftOffset = 0.1; | 
|---|
| 113 |  | 
|---|
| 114 |         //    this->createlines_->setNumberOfColumns(numberOfColumns, i); | 
|---|
| 115 |  | 
|---|
| 116 |         //    // columnText = this->getGametype()->getPlayersName(); | 
|---|
| 117 |         //    columnText = "PlayerName"; | 
|---|
| 118 |         //    this->createlines_->alignColumn(columnIndex, topOffset, leftOffset); | 
|---|
| 119 |         //    this->createlines_->setColumnText(columnIndex, columnText); | 
|---|
| 120 |  | 
|---|
| 121 |         //    columnIndex++; | 
|---|
| 122 |         //    leftOffset = leftOffset + 0.3; | 
|---|
| 123 |  | 
|---|
| 124 |         //    // columnText = this->getGametype()->getPlayersFrags(); | 
|---|
| 125 |         //    columnText = "PlayerFrags"; | 
|---|
| 126 |         //    this->createlines_->alignColumn(columnIndex, topOffset, leftOffset); | 
|---|
| 127 |         //    this->createlines_->setColumnText(columnIndex, columnText); | 
|---|
| 128 |  | 
|---|
| 129 |         //    topOffset = topOffset + lineSpacing; | 
|---|
| 130 |         //} | 
|---|
| 131 |     } | 
|---|
| 132 | } | 
|---|