| [10658] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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| [10930] | 22 | *   Master of Desaster: | 
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|  | 23 | *      Manuel Meier | 
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| [10658] | 24 | *   Co-authors: | 
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| [11036] | 25 | *      Cyrill Burgener | 
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| [10658] | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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| [11035] | 30 | @file MazeGenerator.h | 
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| [10658] | 31 | @ingroup Hover | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [11035] | 34 | #ifndef _MazeGenerator_H__ | 
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|  | 35 | #define _MazeGenerator_H__ | 
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| [10658] | 36 |  | 
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| [10664] | 37 | #include "HoverPrereqs.h" | 
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| [10658] | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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| [10835] | 41 | enum eDirection | 
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|  | 42 | { | 
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|  | 43 | eDirection_Invalid = 0, | 
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|  | 44 | eDirection_Up      = 1, | 
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|  | 45 | eDirection_Right   = 2, | 
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|  | 46 | eDirection_Down    = 4, | 
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|  | 47 | eDirection_Left    = 8 | 
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|  | 48 | }; | 
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|  | 49 |  | 
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| [11035] | 50 | class _HoverExport MazeGenerator | 
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| [10658] | 51 | { | 
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| [11035] | 52 | public: | 
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| [11040] | 53 | MazeGenerator(int numCells); | 
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| [11043] | 54 | ~MazeGenerator(); | 
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| [10658] | 55 |  | 
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| [11035] | 56 | void generateMaze(); | 
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|  | 57 | void renderMaze(); | 
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|  | 58 | void mazeOut(); | 
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|  | 59 | void levelOut(); | 
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| [10658] | 60 |  | 
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| [11035] | 61 | int* getLevelcode() const | 
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|  | 62 | { return this->levelcode_; } | 
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| [10658] | 63 |  | 
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| [11035] | 64 | private: | 
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|  | 65 | bool isDirValid( eDirection Dir ); | 
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|  | 66 | eDirection getDirection(); | 
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| [10658] | 67 |  | 
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| [11035] | 68 | int cellIdx(); | 
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|  | 69 | int randomInt(); | 
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|  | 70 | int randomInt4(); | 
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| [10751] | 71 |  | 
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| [11040] | 72 | int numCells_; | 
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| [11035] | 73 | int* levelcode_; | 
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|  | 74 | unsigned char* maze_; | 
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| [10835] | 75 |  | 
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| [11035] | 76 | // current traversing position | 
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|  | 77 | int ptX_; | 
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|  | 78 | int ptY_; | 
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| [10835] | 79 |  | 
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| [11035] | 80 | int headingX_[9]; | 
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|  | 81 | int headingY_[9]; | 
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|  | 82 | int mask_[9]; | 
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| [10658] | 83 | }; | 
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|  | 84 | } | 
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|  | 85 |  | 
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| [11035] | 86 | #endif /* _MazeGenerator_H__ */ | 
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