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source: code/branches/presentationHS15/src/modules/hover/MazeGenerator.h @ 11071

Last change on this file since 11071 was 11043, checked in by landauf, 8 years ago

more cleanup & deleting member objects in destructor

  • Property svn:eol-style set to native
File size: 2.1 KB
RevLine 
[10658]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
[10930]22 *   Master of Desaster:
23 *      Manuel Meier
[10658]24 *   Co-authors:
[11036]25 *      Cyrill Burgener
[10658]26 *
27 */
28
29/**
[11035]30    @file MazeGenerator.h
[10658]31    @ingroup Hover
32*/
33
[11035]34#ifndef _MazeGenerator_H__
35#define _MazeGenerator_H__
[10658]36
[10664]37#include "HoverPrereqs.h"
[10658]38
39namespace orxonox
40{
[10835]41    enum eDirection
42    {
43        eDirection_Invalid = 0,
44        eDirection_Up      = 1,
45        eDirection_Right   = 2,
46        eDirection_Down    = 4,
47        eDirection_Left    = 8
48    }; 
49
[11035]50    class _HoverExport MazeGenerator
[10658]51    {
[11035]52        public:
[11040]53            MazeGenerator(int numCells);
[11043]54            ~MazeGenerator();
[10658]55
[11035]56            void generateMaze();
57            void renderMaze();
58            void mazeOut();
59            void levelOut();
[10658]60
[11035]61            int* getLevelcode() const
62                { return this->levelcode_; }
[10658]63
[11035]64        private:
65            bool isDirValid( eDirection Dir );
66            eDirection getDirection();
[10658]67
[11035]68            int cellIdx();
69            int randomInt();
70            int randomInt4();
[10751]71
[11040]72            int numCells_;
[11035]73            int* levelcode_;
74            unsigned char* maze_;
[10835]75
[11035]76            // current traversing position
77            int ptX_;
78            int ptY_;
[10835]79
[11035]80            int headingX_[9];
81            int headingY_[9];
82            int mask_[9];
[10658]83    };
84}
85
[11035]86#endif /* _MazeGenerator_H__ */
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