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source: code/branches/presentationHS15/src/modules/hover/HoverShip.h @ 10960

Last change on this file since 10960 was 10960, checked in by maxima, 8 years ago

Merged presentation and hover branches. Hover minigame works fine.

File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Cyrill Burgener
24 *
25 */
26
27/**
28    @file HoverShip.h
29    @brief Declaration of the HoverShip class.
30*/
31
32#ifndef _HoverShip_H__
33#define _HoverShip_H__
34
35#include <BulletCollision/NarrowPhaseCollision/btManifoldPoint.h>
36
37#include "HoverPrereqs.h"
38
39#include "core/XMLPort.h"
40#include "worldentities/pawns/SpaceShip.h"
41#include "graphics/Camera.h"
42#include "core/class/Super.h"
43
44namespace orxonox
45{
46    class _HoverExport HoverShip : public SpaceShip
47    {
48    private:
49        float jumpBoost_;
50        bool isFloor_;
51
52        public:
53            HoverShip(Context* context);
54
55            virtual void tick(float dt);
56
57            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
58
59            virtual void setJumpBoost(float jumpBoost);
60
61                virtual float getJumpBoost();
62
63                    virtual void moveFrontBack(const Vector2& value);
64
65                    virtual void moveRightLeft(const Vector2& value);
66
67                    virtual void moveUpDown(const Vector2& value);
68
69                    virtual void rotateYaw(const Vector2& value);
70
71                    virtual void rotatePitch(const Vector2& value);
72                   
73                    virtual void rotateRoll(const Vector2& value);
74
75                    virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint);
76
77                    virtual void boost(bool bBoost);
78
79        };
80}
81
82#endif /* _HoverShip_H__ */
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