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source: code/branches/presentationHS15/src/modules/hover/HoverShip.h @ 11035

Last change on this file since 11035 was 11026, checked in by landauf, 8 years ago

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[10657]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[10659]23 *      Cyrill Burgener
[10657]24 *
25 */
26
27/**
[10659]28    @file HoverShip.h
29    @brief Declaration of the HoverShip class.
[10657]30*/
31
[10659]32#ifndef _HoverShip_H__
33#define _HoverShip_H__
[10657]34
[10784]35#include <BulletCollision/NarrowPhaseCollision/btManifoldPoint.h>
[10657]36
[10662]37#include "HoverPrereqs.h"
[10657]38
39#include "core/XMLPort.h"
40#include "worldentities/pawns/SpaceShip.h"
41#include "graphics/Camera.h"
[10784]42#include "core/class/Super.h"
[10657]43
44namespace orxonox
45{
[10661]46    class _HoverExport HoverShip : public SpaceShip
[10657]47    {
[10784]48    private:
[11025]49        float jumpBoost_;
50        bool isFloor_;
[10784]51
[10657]52        public:
[10661]53            HoverShip(Context* context);
[10657]54
55            virtual void tick(float dt);
56
[10784]57            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
[10694]58
[10784]59            virtual void setJumpBoost(float jumpBoost);
60
[11025]61            virtual float getJumpBoost();
[10784]62
[11025]63            virtual void moveFrontBack(const Vector2& value);
[10784]64
[11025]65            virtual void moveRightLeft(const Vector2& value);
[10694]66
[11025]67            virtual void moveUpDown(const Vector2& value);
[10694]68
[11025]69            virtual void rotateYaw(const Vector2& value);
[10694]70
[11025]71            virtual void rotatePitch(const Vector2& value);
[10694]72
[11025]73            virtual void rotateRoll(const Vector2& value);
[10694]74
[11025]75            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint);
[10694]76
[11025]77            virtual void boost(bool bBoost);
78
79    };
[10657]80}
81
[10665]82#endif /* _HoverShip_H__ */
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