| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Manuel Meier | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _HoverOrigin_H__ | 
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| 30 | #define _HoverOrigin_H__ | 
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| 31 |  | 
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| 32 | #include "HoverPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "worldentities/StaticEntity.h" | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 |      | 
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| 39 |     /** | 
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| 40 |     @brief | 
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| 41 |         The HoverOrigin implements the playing field @ref orxonox::Hover "Hover" takes place in and allows for many parameters of the minigame to be set. | 
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| 42 |         The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis. | 
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| 43 |          | 
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| 44 |         Various parameters can be set: | 
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| 45 |         - The <b>dimension</b> is a vector, that defines the width and height of the playing field. The default is <em>(200, 120)</em>. | 
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| 46 |         - The <b>balltemplate</b> is a template that is applied to the @ref orxonox::HoverPlatform "HoverPlatform", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example. | 
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| 47 |         - The <b>battemplate</b> is a template that is applied to the @ref orxonox::HoverPlatform "HoverFigure", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example. | 
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| 48 |         - The <b>ballspeed</b> is the speed with which the @ref orxonox::HoverPlatform "HoverPlatform" moves. The default is <em>100</em>. | 
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| 49 |         - The <b>ballaccfactor</b> is the acceleration factor for the @ref orxonox::HoverPlatform "HoverPlatform". The default is <em>1.0</em>. | 
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| 50 |         - The <b>batspeed</b> is the speed with which the @ref orxonox::HoverFigure "HoverFigures" move. The default is <em>60</em>. | 
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| 51 |         - The <b>batlength</b> is the length of the @ref orxonox::HoverFigure "HoverFigures" as the percentage of the height of the playing field. The default is <em>0.25</em>. | 
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| 52 |          | 
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| 53 |         An example in XML of the HoverOrigin would be: | 
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| 54 |          | 
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| 55 |         First the needed templates: | 
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| 56 |         The template for the @ref orxonox::HoverPlatform "HoverPlatform". | 
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| 57 |         @code | 
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| 58 |         <Template name="Hoverball"> | 
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| 59 |           <HoverPlatform> | 
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| 60 |             <attached> | 
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| 61 |               <Model mesh="sphere.mesh" scale="2" /> | 
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| 62 |               <ParticleSpawner name="hiteffect" position="0,0,0" source="Orxonox/sparks2" lifetime="0.01" autostart="0" mainstate="spawn" /> | 
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| 63 |             </attached> | 
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| 64 |             <eventlisteners> | 
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| 65 |               <EventTarget target="hiteffect" /> | 
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| 66 |             </eventlisteners> | 
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| 67 |           </HoverPlatform> | 
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| 68 |         </Template> | 
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| 69 |         @endcode | 
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| 70 |         As can be seen, a sphere is attached as the @ref orxonox::Model "Model" for the @ref orxonox::HoverPlatform "HoverPlatform", and also an @ref orxonox::EventListener "EventListener" that triggers a @ref orxonox::ParticleSpawner "ParticleSpawner", whenever the ball hits the boundaries is attached. | 
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| 71 |          | 
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| 72 |         Additionally the template for the @ref orxonox::HoverFigure "HoverFigure". | 
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| 73 |         @code | 
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| 74 |         <Template name="Hoverbatcameras" defaults="0"> | 
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| 75 |           <HoverFigure> | 
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| 76 |             <camerapositions> | 
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| 77 |               <CameraPosition position="0,200,0" pitch="-90" absolute="true" /> | 
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| 78 |             </camerapositions> | 
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| 79 |           </HoverFigure> | 
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| 80 |         </Template> | 
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| 81 |  | 
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| 82 |         <Template name="Hoverbat"> | 
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| 83 |           <HoverFigure camerapositiontemplate=Hoverbatcameras> | 
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| 84 |             <attached> | 
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| 85 |               <Model position="0,0,3" mesh="cube.mesh" scale3D="14,2,2" /> | 
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| 86 |             </attached> | 
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| 87 |           </HoverFigure> | 
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| 88 |         </Template> | 
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| 89 |         @endcode | 
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| 90 |         As can be seen, there are actually two templates. The first template is needed to set the camera for the @ref orxonox::HoverFigure "HoverFigure". The second template ist the actual template for the @ref orxonox::HoverFigure "HoverFigure", the template for the camera position is added and a @ref orxonox::Model "Model" for the @ref orxonox::HoverFigure "HoverFigure" is attached. | 
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| 91 |         propellerTemplate_ | 
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| 92 |         Finally the HoverOrigin is created. | 
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| 93 |         @code | 
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| 94 |         <HoverOrigin name="Hovercenter" dimension="200,120" balltemplate="Hoverball" battemplate="Hoverbat" ballspeed="200" ballaccfactor="1.0" batspeed="130" batlength="0.25"> | 
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| 95 |           <attached> | 
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| 96 |             <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" /> | 
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| 97 |             <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" /> | 
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| 98 |           </attached> | 
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| 99 |         </HoverOrigin> | 
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| 100 |         @endcode | 
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| 101 |         All parameters are specified. And also two @ref orxonox::Model "Models" (for the upper and lower boundary) are attached. | 
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| 102 |          | 
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| 103 |         For a more elaborate example, have a look at the <code>Hover.oxw</code> level file. | 
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| 104 |  | 
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| 105 |     */ | 
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| 106 |     class _HoverExport HoverOrigin : public StaticEntity | 
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| 107 |     { | 
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| 108 |         public: | 
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| 109 |             HoverOrigin(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Hover. | 
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| 110 |             virtual ~HoverOrigin() {} | 
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| 111 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method to create a HoverOrigin through XML. | 
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| 112 |              | 
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| 113 |             inline void setNumCells(int numCells) | 
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| 114 |                 { this->numCells_ = numCells; } | 
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| 115 |             inline int getNumCells() const | 
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| 116 |                 { return this->numCells_; } | 
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| 117 |  | 
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| 118 |             inline void setCellSize(int cellSize) | 
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| 119 |                 { this->cellSize_ = cellSize; } | 
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| 120 |             inline int getCellSize() const | 
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| 121 |                 { return this->cellSize_; } | 
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| 122 |  | 
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| 123 |             inline void setCellHeight(int cellHeight) | 
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| 124 |                 { this->cellHeight_ = cellHeight; } | 
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| 125 |             inline int getCellHeight() const | 
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| 126 |                 { return this->cellHeight_; } | 
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| 127 |  | 
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| 128 |         private: | 
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| 129 |             void checkGametype(); | 
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| 130 |         | 
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| 131 |             int numCells_; | 
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| 132 |             int cellSize_; | 
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| 133 |             int cellHeight_; | 
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| 134 |     }; | 
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| 135 | } | 
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| 136 |  | 
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| 137 | #endif /* _HoverOrigin_H__ */ | 
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