[10751] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10930] | 23 | * Manuel Meier |
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[10751] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _HoverOrigin_H__ |
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| 30 | #define _HoverOrigin_H__ |
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| 31 | |
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| 32 | #include "HoverPrereqs.h" |
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| 33 | |
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| 34 | #include "worldentities/StaticEntity.h" |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | |
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| 39 | /** |
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| 40 | @brief |
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| 41 | The HoverOrigin implements the playing field @ref orxonox::Hover "Hover" takes place in and allows for many parameters of the minigame to be set. |
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| 42 | The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis. |
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| 43 | |
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| 44 | Various parameters can be set: |
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| 45 | - The <b>dimension</b> is a vector, that defines the width and height of the playing field. The default is <em>(200, 120)</em>. |
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| 46 | - The <b>balltemplate</b> is a template that is applied to the @ref orxonox::HoverPlatform "HoverPlatform", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example. |
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| 47 | - The <b>battemplate</b> is a template that is applied to the @ref orxonox::HoverPlatform "HoverFigure", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example. |
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| 48 | - The <b>ballspeed</b> is the speed with which the @ref orxonox::HoverPlatform "HoverPlatform" moves. The default is <em>100</em>. |
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| 49 | - The <b>ballaccfactor</b> is the acceleration factor for the @ref orxonox::HoverPlatform "HoverPlatform". The default is <em>1.0</em>. |
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| 50 | - The <b>batspeed</b> is the speed with which the @ref orxonox::HoverFigure "HoverFigures" move. The default is <em>60</em>. |
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| 51 | - The <b>batlength</b> is the length of the @ref orxonox::HoverFigure "HoverFigures" as the percentage of the height of the playing field. The default is <em>0.25</em>. |
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| 52 | |
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| 53 | An example in XML of the HoverOrigin would be: |
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| 54 | |
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| 55 | First the needed templates: |
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| 56 | The template for the @ref orxonox::HoverPlatform "HoverPlatform". |
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| 57 | @code |
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| 58 | <Template name="Hoverball"> |
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| 59 | <HoverPlatform> |
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| 60 | <attached> |
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| 61 | <Model mesh="sphere.mesh" scale="2" /> |
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| 62 | <ParticleSpawner name="hiteffect" position="0,0,0" source="Orxonox/sparks2" lifetime="0.01" autostart="0" mainstate="spawn" /> |
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| 63 | </attached> |
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| 64 | <eventlisteners> |
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| 65 | <EventTarget target="hiteffect" /> |
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| 66 | </eventlisteners> |
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| 67 | </HoverPlatform> |
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| 68 | </Template> |
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| 69 | @endcode |
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| 70 | As can be seen, a sphere is attached as the @ref orxonox::Model "Model" for the @ref orxonox::HoverPlatform "HoverPlatform", and also an @ref orxonox::EventListener "EventListener" that triggers a @ref orxonox::ParticleSpawner "ParticleSpawner", whenever the ball hits the boundaries is attached. |
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| 71 | |
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| 72 | Additionally the template for the @ref orxonox::HoverFigure "HoverFigure". |
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| 73 | @code |
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| 74 | <Template name="Hoverbatcameras" defaults="0"> |
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| 75 | <HoverFigure> |
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| 76 | <camerapositions> |
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| 77 | <CameraPosition position="0,200,0" pitch="-90" absolute="true" /> |
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| 78 | </camerapositions> |
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| 79 | </HoverFigure> |
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| 80 | </Template> |
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| 81 | |
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| 82 | <Template name="Hoverbat"> |
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| 83 | <HoverFigure camerapositiontemplate=Hoverbatcameras> |
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| 84 | <attached> |
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| 85 | <Model position="0,0,3" mesh="cube.mesh" scale3D="14,2,2" /> |
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| 86 | </attached> |
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| 87 | </HoverFigure> |
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| 88 | </Template> |
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| 89 | @endcode |
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| 90 | As can be seen, there are actually two templates. The first template is needed to set the camera for the @ref orxonox::HoverFigure "HoverFigure". The second template ist the actual template for the @ref orxonox::HoverFigure "HoverFigure", the template for the camera position is added and a @ref orxonox::Model "Model" for the @ref orxonox::HoverFigure "HoverFigure" is attached. |
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| 91 | propellerTemplate_ |
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| 92 | Finally the HoverOrigin is created. |
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| 93 | @code |
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| 94 | <HoverOrigin name="Hovercenter" dimension="200,120" balltemplate="Hoverball" battemplate="Hoverbat" ballspeed="200" ballaccfactor="1.0" batspeed="130" batlength="0.25"> |
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| 95 | <attached> |
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| 96 | <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" /> |
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| 97 | <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" /> |
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| 98 | </attached> |
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| 99 | </HoverOrigin> |
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| 100 | @endcode |
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| 101 | All parameters are specified. And also two @ref orxonox::Model "Models" (for the upper and lower boundary) are attached. |
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| 102 | |
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| 103 | For a more elaborate example, have a look at the <code>Hover.oxw</code> level file. |
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| 104 | |
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| 105 | */ |
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| 106 | class _HoverExport HoverOrigin : public StaticEntity |
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| 107 | { |
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| 108 | public: |
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| 109 | HoverOrigin(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Hover. |
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| 110 | virtual ~HoverOrigin() {} |
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| 111 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method to create a HoverOrigin through XML. |
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| 112 | |
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[11040] | 113 | inline void setNumCells(int numCells) |
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| 114 | { this->numCells_ = numCells; } |
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| 115 | inline int getNumCells() const |
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| 116 | { return this->numCells_; } |
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| 117 | |
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| 118 | inline void setCellSize(int cellSize) |
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| 119 | { this->cellSize_ = cellSize; } |
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| 120 | inline int getCellSize() const |
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| 121 | { return this->cellSize_; } |
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| 122 | |
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| 123 | inline void setCellHeight(int cellHeight) |
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| 124 | { this->cellHeight_ = cellHeight; } |
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| 125 | inline int getCellHeight() const |
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| 126 | { return this->cellHeight_; } |
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| 127 | |
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[10751] | 128 | private: |
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| 129 | void checkGametype(); |
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| 130 | |
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[11040] | 131 | int numCells_; |
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| 132 | int cellSize_; |
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| 133 | int cellHeight_; |
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[10751] | 134 | }; |
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| 135 | } |
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| 136 | |
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| 137 | #endif /* _HoverOrigin_H__ */ |
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