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source: code/branches/presentationHS15/data/levels/templates/enemyInvader.oxt @ 10961

Last change on this file since 10961 was 10961, checked in by maxima, 8 years ago

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

  • Property svn:eol-style set to native
File size: 5.8 KB
Line 
1<Template name=enemyinvader>
2  <InvaderEnemy
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipescortcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 4
8
9   health            = 10
10   maxhealth         = 10
11   initialhealth     = 10
12
13   shieldhealth        = 10
14   initialshieldhealth = 10
15   maxshieldhealth     = 10
16   shieldabsorption    = 0.9
17   shieldrechargerate  = 1
18   shieldrechargewaittime = 1
19
20   primaryThrust     = 150
21   auxilaryThrust    = 30
22   rotationThrust    = 50
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 20
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 6
34
35   collisionType     = "dynamic"
36   mass              = 0.00001
37   linearDamping     = 0
38   angularDamping    = 0
39
40    collisiondamage = 100
41    enablecollisiondamage = true
42  >
43    <engines>
44      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
45      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
46    </engines>
47    <attached>
48      <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="swallow_mat.mesh" />
49      <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="escortWeapon.mesh" />
50    </attached>
51    <collisionShapes>
52      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
53      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
54      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
55      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
56    </collisionShapes>
57<?lua
58  include("../includes/invaderWeapon.oxi")
59?>
60  </InvaderEnemy>
61</Template>
62
63<Template name=enemyinvadershooter>
64  <InvaderEnemyShooter
65   hudtemplate            = spaceshiphud
66   camerapositiontemplate = spaceshipescortcameras
67   spawnparticlesource    = "Orxonox/fairytwirl"
68   spawnparticleduration  = 3
69   explosionchunks        = 4
70
71   health            = 20
72   maxhealth         = 20
73   initialhealth     = 20
74
75   shieldhealth        = 20
76   initialshieldhealth = 20
77   maxshieldhealth     = 20
78   shieldabsorption    = 0.9
79   shieldrechargerate  = 1
80   shieldrechargewaittime = 1
81
82   primaryThrust     = 150
83   auxilaryThrust    = 30
84   rotationThrust    = 50
85
86   lift = 1;
87   stallSpeed = 220;
88
89   boostPower            = 20
90   boostPowerRate        = 1
91   boostRate             = 5
92   boostCooldownDuration = 10
93
94   shakeFrequency = 15
95   shakeAmplitude = 6
96
97   collisionType     = "dynamic"
98   mass              = 100
99   linearDamping     = 0
100   angularDamping    = 0
101
102    collisiondamage = 100
103    enablecollisiondamage = true
104  >
105    <engines>
106      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
107      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
108    </engines>
109    <attached>
110      <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="ghost.mesh" />
111      <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="escortWeapon.mesh" />
112    </attached>
113    <collisionShapes>
114      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
115      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
116      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
117      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
118    </collisionShapes>
119<?lua
120  include("../includes/invaderWeaponEnemy.oxi")
121?>
122  </InvaderEnemyShooter>
123</Template>
124
125<Template name=spaceshipescortengine baseclass=MultiStateEngine>
126  <MultiStateEngine
127   boostfactor    = 2.2
128
129   speedfront     = 200
130   speedback      =  70
131   speedleftright =  70
132   speedupdown    =  70
133
134   defEngineSndNormal = "sounds/Engine_low.ogg"
135   defEngineSndBoost = "sounds/Engine_high.ogg"
136
137   accelerationfront     = 700
138   accelerationbrake     = 700
139   accelerationback      =  125
140   accelerationleftright =  125
141   accelerationupdown    =  125
142  >
143    <EffectContainer condition="idle">
144      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
145    </EffectContainer>
146    <EffectContainer condition="not idle">
147      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
148      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
149    </EffectContainer>
150    <EffectContainer condition="normal or brake">
151
152    </EffectContainer>
153    <EffectContainer condition="normal or boost">
154      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
155      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
156    </EffectContainer>
157    <EffectContainer condition="boost">
158      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
159      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
160    </EffectContainer>
161
162  </MultiStateEngine>
163</Template>
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