| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file CollisionShape.cc | 
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| 31 |     @brief Implementation of the CollisionShape class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "CollisionShape.h" | 
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| 35 |  | 
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| 36 | #include <BulletCollision/CollisionShapes/btCollisionShape.h> | 
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| 37 |  | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 | #include "core/XMLPort.h" | 
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| 40 | #include "worldentities/WorldEntity.h" | 
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| 41 | #include "CompoundCollisionShape.h" | 
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| 42 | #include "WorldEntityCollisionShape.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 |     RegisterAbstractClass(CollisionShape).inheritsFrom(Class(BaseObject)).inheritsFrom(Class(Synchronisable)); | 
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| 47 |  | 
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| 48 |     /** | 
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| 49 |     @brief | 
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| 50 |         Constructor. Registers and initializes the object. | 
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| 51 |     */ | 
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| 52 |     CollisionShape::CollisionShape(Context* context) | 
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| 53 |         : BaseObject(context) | 
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| 54 |         , Synchronisable(context) | 
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| 55 |     { | 
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| 56 |         RegisterObject(CollisionShape); | 
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| 57 |  | 
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| 58 |         this->parent_ = 0; | 
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| 59 |         this->parentID_ = OBJECTID_UNKNOWN; | 
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| 60 |         this->collisionShape_ = 0; | 
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| 61 |         this->position_ = Vector3::ZERO; | 
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| 62 |         this->orientation_ = Quaternion::IDENTITY; | 
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| 63 |         this->scale_ = Vector3::UNIT_SCALE; | 
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| 64 |         this->uniformScale_ = true; | 
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| 65 |  | 
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| 66 |         this->registerVariables(); | 
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| 67 |     } | 
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| 68 |  | 
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| 69 |     /** | 
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| 70 |     @brief | 
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| 71 |         Destructor. Detaches the CollisionShape from its parent. | 
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| 72 |     */ | 
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| 73 |     CollisionShape::~CollisionShape() | 
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| 74 |     { | 
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| 75 |         // Detach from parent CompoundCollisionShape. | 
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| 76 |         if (this->isInitialized() && this->parent_) | 
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| 77 |             this->parent_->detach(this); | 
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| 78 |     } | 
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| 79 |  | 
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| 80 |     void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 81 |     { | 
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| 82 |         SUPER(CollisionShape, XMLPort, xmlelement, mode); | 
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| 83 |  | 
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| 84 |         XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); | 
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| 85 |         XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); | 
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| 86 |         XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); | 
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| 87 |         XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode); | 
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| 88 |         XMLPortParamLoadOnly(CollisionShape, "yaw",   yaw,   xmlelement, mode); | 
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| 89 |         XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode); | 
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| 90 |         XMLPortParamLoadOnly(CollisionShape, "roll",  roll,  xmlelement, mode); | 
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| 91 |     } | 
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| 92 |  | 
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| 93 |     /** | 
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| 94 |     @brief | 
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| 95 |         Register variables that need synchronizing over the network. | 
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| 96 |     */ | 
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| 97 |     void CollisionShape::registerVariables() | 
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| 98 |     { | 
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| 99 |         // Keep the shape's parent (can be either a CompoundCollisionShape or a WorldEntity) consistent over the network. | 
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| 100 |         registerVariable(this->parentID_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::parentChanged)); | 
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| 101 |     } | 
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| 102 |  | 
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| 103 |     /** | 
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| 104 |     @brief | 
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| 105 |         Notifies the CollisionShape of being attached to a CompoundCollisionShape. | 
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| 106 |     @param newParent | 
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| 107 |         A pointer to the CompoundCollisionShape the CollisionShape was attached to. | 
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| 108 |     @return | 
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| 109 |         Returns  | 
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| 110 |     */ | 
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| 111 |     bool CollisionShape::notifyBeingAttached(CompoundCollisionShape* newParent) | 
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| 112 |     { | 
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| 113 |         // If the CollisionShape is attached to a CompoundCollisionShapes, detach it. | 
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| 114 |         if (this->parent_) | 
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| 115 |             this->parent_->detach(this); | 
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| 116 |  | 
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| 117 |         this->parent_ = newParent; | 
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| 118 |  | 
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| 119 |         // If the new parent is a WorldEntityCollisionShape, the parentID is set to the objectID of the WorldEntity that is its owner. | 
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| 120 |         // TODO: Why? | 
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| 121 |         WorldEntityCollisionShape* parentWECCS = orxonox_cast<WorldEntityCollisionShape*>(newParent); | 
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| 122 |         if (parentWECCS) | 
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| 123 |             this->parentID_ = parentWECCS->getWorldEntityOwner()->getObjectID(); | 
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| 124 |         // Else it is set to the objectID of the CompoundCollisionShape. | 
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| 125 |         else | 
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| 126 |             this->parentID_ = newParent->getObjectID(); | 
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| 127 |  | 
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| 128 |         return true; | 
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| 129 |     } | 
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| 130 |  | 
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| 131 |     /** | 
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| 132 |     @brief | 
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| 133 |         Notifies the CollisionShape of being detached from a CompoundCollisionShape. | 
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| 134 |     */ | 
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| 135 |     void CollisionShape::notifyDetached() | 
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| 136 |     { | 
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| 137 |         this->parent_ = 0; | 
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| 138 |         this->parentID_ = OBJECTID_UNKNOWN; | 
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| 139 |     } | 
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| 140 |  | 
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| 141 |     /** | 
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| 142 |     @brief | 
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| 143 |         Updates the CompoundCollisionShape the CollisionShape belongs to (if it belongs to one), after the CollisionShape has changed. | 
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| 144 |     */ | 
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| 145 |     void CollisionShape::updateParent() | 
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| 146 |     { | 
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| 147 |         if (this->parent_) | 
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| 148 |             this->parent_->updateAttachedShape(this); | 
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| 149 |     } | 
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| 150 |  | 
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| 151 |     /** | 
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| 152 |     @brief | 
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| 153 |         Is called when the parentID of the CollisionShape has changed. | 
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| 154 |         Attaches it to the object with the changed parentID, which can either be a CompoundCollisionShape or a WorldEntity. | 
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| 155 |     */ | 
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| 156 |     void CollisionShape::parentChanged() | 
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| 157 |     { | 
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| 158 |         // Get the parent object from the network. | 
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| 159 |         Synchronisable* parent = Synchronisable::getSynchronisable(this->parentID_); | 
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| 160 |  | 
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| 161 |         // Parent can either be a WorldEntity or a CompoundCollisionShape. The reason is that the | 
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| 162 |         // internal collision shape (which is compound) of a WE doesn't get synchronised. | 
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| 163 |         CompoundCollisionShape* parentCCS = orxonox_cast<CompoundCollisionShape*>(parent); | 
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| 164 |  | 
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| 165 |         // If the parent is a CompoundCollisionShape, attach the CollisionShape to it. | 
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| 166 |         if (parentCCS) | 
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| 167 |             parentCCS->attach(this); | 
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| 168 |         else | 
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| 169 |         { | 
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| 170 |             // If the parent is a WorldEntity, attach the CollisionShape to its collision shapes. | 
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| 171 |             WorldEntity* parentWE = orxonox_cast<WorldEntity*>(parent); | 
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| 172 |             if (parentWE) | 
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| 173 |                 parentWE->attachCollisionShape(this); | 
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| 174 |         } | 
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| 175 |     } | 
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| 176 |  | 
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| 177 |     /** | 
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| 178 |     @brief | 
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| 179 |         Check whether the CollisionShape has been either moved or rotated or both. (i.e. it doesn't have position zero and identity orientation any more) | 
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| 180 |     @return | 
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| 181 |         Returns true if it has been moved. | 
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| 182 |     */ | 
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| 183 |     bool CollisionShape::hasTransform() const | 
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| 184 |     { | 
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| 185 |         return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001f) || | 
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| 186 |                 !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1f))); | 
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| 187 |     } | 
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| 188 |  | 
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| 189 |     /** | 
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| 190 |     @brief | 
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| 191 |         Set the scale of the CollisionShape. | 
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| 192 |         Since the scale is a vector the CollisionShape can be scaled independently in each direction, allowing for linear distortions. | 
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| 193 |         If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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| 194 |         Beware, non-uniform scaling (i.e. distortions) might not be supported by all CollisionShapes. | 
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| 195 |     @param scale | 
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| 196 |         The new scale to be set. Vector3::UNIT_SCALE is the initial scale. | 
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| 197 |     */ | 
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| 198 |     void CollisionShape::setScale3D(const Vector3& scale) | 
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| 199 |     { | 
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| 200 |         if(this->scale_ == scale) | 
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| 201 |             return; | 
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| 202 |  | 
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| 203 |         // If the vectors are not in the same direction, then this is no longer a uniform scaling. | 
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| 204 |         if(scale_.crossProduct(scale).squaredLength() != 0.0f) | 
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| 205 |         { | 
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| 206 |             orxout(internal_warning) << "Non-uniform scaling is not yet supported." << endl; | 
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| 207 |             return; | 
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| 208 |         } | 
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| 209 |  | 
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| 210 |         this->scale_ = scale; | 
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| 211 |  | 
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| 212 |         this->changedScale(); | 
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| 213 |         this->updateParent(); | 
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| 214 |     } | 
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| 215 |  | 
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| 216 |     /** | 
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| 217 |     @brief | 
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| 218 |         Set the (uniform) scale of the CollisionShape. | 
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| 219 |         If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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| 220 |     @param scale | 
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| 221 |         The scale to scale the CollisionShape with. 1.0f is the initial scale. | 
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| 222 |     */ | 
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| 223 |     void CollisionShape::setScale(float scale) | 
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| 224 |     { | 
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| 225 |         if(this->scale_.length() == scale) | 
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| 226 |             return; | 
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| 227 |  | 
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| 228 |         this->scale_ = Vector3::UNIT_SCALE*scale; | 
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| 229 |  | 
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| 230 |         this->changedScale(); | 
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| 231 |         this->updateParent(); | 
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| 232 |     } | 
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| 233 |  | 
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| 234 |     /** | 
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| 235 |     @brief | 
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| 236 |         Is called when the scale of the CollisionShape has changed. | 
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| 237 |     */ | 
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| 238 |     void CollisionShape::changedScale() | 
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| 239 |     { | 
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| 240 |         // Adjust the position of the CollisionShape. | 
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| 241 |         this->position_ *= this->getScale3D(); | 
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| 242 |     } | 
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| 243 |  | 
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| 244 |     /** | 
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| 245 |     @brief | 
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| 246 |         Updates the shape. | 
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| 247 |         Is called when the internal parameters of the shape have changed such that a new shape needs to be created. | 
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| 248 |     */ | 
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| 249 |     void CollisionShape::updateShape() | 
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| 250 |     { | 
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| 251 |         btCollisionShape* oldShape = this->collisionShape_; | 
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| 252 |         this->collisionShape_ = this->createNewShape(); | 
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| 253 |         // If the CollisionShape has been rescaled, scale the shape to fit the current scale. | 
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| 254 |         if(this->scale_ != Vector3::UNIT_SCALE) | 
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| 255 |             this->changedScale(); | 
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| 256 |         // When we recreate the shape, we have to inform the parent about this to update the shape | 
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| 257 |         this->updateParent(); | 
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| 258 |         if (oldShape) | 
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| 259 |             delete oldShape; | 
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| 260 |     } | 
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| 261 |  | 
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| 262 |     /** | 
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| 263 |     @brief | 
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| 264 |         Calculates the local inertia of the collision shape. | 
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| 265 |     @todo | 
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| 266 |         Document. | 
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| 267 |     */ | 
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| 268 |     void CollisionShape::calculateLocalInertia(float mass, btVector3& inertia) const | 
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| 269 |     { | 
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| 270 |         if (this->collisionShape_) | 
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| 271 |             this->collisionShape_->calculateLocalInertia(mass, inertia); | 
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| 272 |         else | 
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| 273 |             inertia.setValue(0, 0, 0); | 
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| 274 |     } | 
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| 275 | } | 
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