| [2825] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [8108] | 29 | /** | 
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 | 30 |     @file PongBall.cc | 
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 | 31 |     @brief Implementation of the PongBall class. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [2825] | 34 | #include "PongBall.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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| [2896] | 37 | #include "core/GameMode.h" | 
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| [8108] | 38 |  | 
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| [5735] | 39 | #include "gametypes/Gametype.h" | 
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| [8108] | 40 |  | 
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| [5725] | 41 | #include "PongBat.h" | 
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| [2825] | 42 |  | 
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| [9918] | 43 | #include "sound/WorldSound.h" | 
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 | 44 | #include "core/XMLPort.h" | 
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 | 45 |  | 
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| [2825] | 46 | namespace orxonox | 
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 | 47 | { | 
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| [9667] | 48 |     RegisterClass(PongBall); | 
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| [2825] | 49 |  | 
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| [2885] | 50 |     const float PongBall::MAX_REL_Z_VELOCITY = 1.5; | 
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 | 51 |  | 
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| [8108] | 52 |     /** | 
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 | 53 |     @brief | 
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 | 54 |         Constructor. Registers and initializes the object. | 
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 | 55 |     */ | 
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| [9667] | 56 |     PongBall::PongBall(Context* context) | 
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 | 57 |         : MovableEntity(context) | 
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| [2825] | 58 |     { | 
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 | 59 |         RegisterObject(PongBall); | 
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 | 60 |  | 
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 | 61 |         this->speed_ = 0; | 
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| [5929] | 62 |         this->accelerationFactor_ = 1.0f; | 
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| [2825] | 63 |         this->bat_ = 0; | 
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| [7885] | 64 |         this->bDeleteBats_ = false; | 
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| [3084] | 65 |         this->batID_ = new unsigned int[2]; | 
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 | 66 |         this->batID_[0] = OBJECTID_UNKNOWN; | 
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 | 67 |         this->batID_[1] = OBJECTID_UNKNOWN; | 
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| [3196] | 68 |         this->relMercyOffset_ = 0.05f; | 
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| [3108] | 69 |  | 
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| [3084] | 70 |         this->registerVariables(); | 
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| [9918] | 71 |  | 
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 | 72 |         //initialize sound | 
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 | 73 |         if (GameMode::isMaster()) | 
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 | 74 |              { | 
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 | 75 |                  this->defScoreSound_ = new WorldSound(this->getContext()); | 
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 | 76 |                  this->defScoreSound_->setVolume(1.0f); | 
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 | 77 |                  this->defBatSound_ = new WorldSound(this->getContext()); | 
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 | 78 |                  this->defBatSound_->setVolume(0.4f); | 
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 | 79 |                  this->defBoundarySound_ = new WorldSound(this->getContext()); | 
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 | 80 |                  this->defBoundarySound_->setVolume(0.5f); | 
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 | 81 |              } | 
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 | 82 |              else | 
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 | 83 |              { | 
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 | 84 |                  this->defScoreSound_ = 0; | 
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 | 85 |                  this->defBatSound_ = 0; | 
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 | 86 |                  this->defBoundarySound_ = 0; | 
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 | 87 |              } | 
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| [5929] | 88 |     } | 
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| [3108] | 89 |  | 
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| [8108] | 90 |     /** | 
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 | 91 |     @brief | 
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 | 92 |         Destructor. | 
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 | 93 |     */ | 
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| [5929] | 94 |     PongBall::~PongBall() | 
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 | 95 |     { | 
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| [7885] | 96 |         if (this->isInitialized()) | 
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 | 97 |         { | 
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 | 98 |             if (this->bDeleteBats_) | 
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 | 99 |                 delete[] this->bat_; | 
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 | 100 |  | 
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 | 101 |             delete[] this->batID_; | 
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 | 102 |         } | 
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| [2825] | 103 |     } | 
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| [3108] | 104 |  | 
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| [9918] | 105 |     //xml port for loading sounds | 
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 | 106 |     void PongBall::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 107 |     { | 
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 | 108 |         SUPER(PongBall, XMLPort, xmlelement, mode); | 
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 | 109 |         XMLPortParam(PongBall, "defScoreSound",  setDefScoreSound,  getDefScoreSound,  xmlelement, mode); | 
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 | 110 |         XMLPortParam(PongBall, "defBatSound",  setDefBatSound,  getDefBatSound,  xmlelement, mode); | 
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 | 111 |         XMLPortParam(PongBall, "defBoundarySound",  setDefBoundarySound,  getDefBoundarySound,  xmlelement, mode); | 
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 | 112 |     } | 
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 | 113 |  | 
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| [8108] | 114 |     /** | 
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 | 115 |     @brief | 
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 | 116 |         Register variables to synchronize over the network. | 
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 | 117 |     */ | 
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| [3084] | 118 |     void PongBall::registerVariables() | 
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 | 119 |     { | 
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 | 120 |         registerVariable( this->fieldWidth_ ); | 
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 | 121 |         registerVariable( this->fieldHeight_ ); | 
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 | 122 |         registerVariable( this->batlength_ ); | 
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 | 123 |         registerVariable( this->speed_ ); | 
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 | 124 |         registerVariable( this->relMercyOffset_ ); | 
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 | 125 |         registerVariable( this->batID_[0] ); | 
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| [3280] | 126 |         registerVariable( this->batID_[1], VariableDirection::ToClient, new NetworkCallback<PongBall>( this, &PongBall::applyBats) ); | 
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| [3084] | 127 |     } | 
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| [2825] | 128 |  | 
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| [8108] | 129 |     /** | 
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 | 130 |     @brief | 
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 | 131 |         Is called every tick. | 
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 | 132 |         Handles the movement of the ball and its interaction with the boundaries and bats. | 
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 | 133 |     @param dt | 
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 | 134 |         The time since the last tick. | 
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 | 135 |     */ | 
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| [2825] | 136 |     void PongBall::tick(float dt) | 
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 | 137 |     { | 
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 | 138 |         SUPER(PongBall, tick, dt); | 
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 | 139 |  | 
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| [8108] | 140 |         // Get the current position, velocity and acceleration of the ball. | 
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| [5929] | 141 |         Vector3 position = this->getPosition(); | 
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 | 142 |         Vector3 velocity = this->getVelocity(); | 
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 | 143 |         Vector3 acceleration = this->getAcceleration(); | 
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 | 144 |  | 
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| [8108] | 145 |         // If the ball has gone over the top or bottom boundary of the playing field (i.e. the ball has hit the top or bottom delimiters). | 
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| [5929] | 146 |         if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) | 
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| [2825] | 147 |         { | 
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| [9918] | 148 |             defBoundarySound_->play(); //play boundary sound | 
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 | 149 |                 // Its velocity in z-direction is inverted (i.e. it bounces off). | 
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| [5929] | 150 |             velocity.z = -velocity.z; | 
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| [8108] | 151 |             // And its position is set as to not overstep the boundary it has just crossed. | 
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| [5929] | 152 |             if (position.z > this->fieldHeight_ / 2) | 
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 | 153 |                 position.z = this->fieldHeight_ / 2; | 
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 | 154 |             if (position.z < -this->fieldHeight_ / 2) | 
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 | 155 |                 position.z = -this->fieldHeight_ / 2; | 
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| [2825] | 156 |  | 
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| [5929] | 157 |             this->fireEvent(); | 
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 | 158 |         } | 
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| [2825] | 159 |  | 
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| [8108] | 160 |         // If the ball has crossed the left or right boundary of the playing field (i.e. a player has just scored, if the bat isn't there to parry). | 
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| [5929] | 161 |         if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) | 
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 | 162 |         { | 
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 | 163 |             float distance = 0; | 
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| [2825] | 164 |  | 
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| [8108] | 165 |             if (this->bat_ != NULL) // If there are bats. | 
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| [2825] | 166 |             { | 
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| [8108] | 167 |                 // If the right boundary has been crossed. | 
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 | 168 |                 if (position.x > this->fieldWidth_ / 2 && this->bat_[1] != NULL) | 
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| [2825] | 169 |                 { | 
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| [8108] | 170 |                     // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%) | 
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| [5929] | 171 |                     distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
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| [8108] | 172 |                     if (fabs(distance) <= 1) // If the bat is there to parry. | 
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| [2825] | 173 |                     { | 
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| [9918] | 174 |                         defBatSound_->play(); //play bat sound | 
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 | 175 |                         // Set the ball to be exactly at the boundary. | 
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| [5929] | 176 |                         position.x = this->fieldWidth_ / 2; | 
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| [8108] | 177 |                         // Invert its velocity in x-direction (i.e. it bounces off). | 
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| [5929] | 178 |                         velocity.x = -velocity.x; | 
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| [8108] | 179 |                         // Adjust the velocity in the z-direction, depending on where the ball hit the bat. | 
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| [5929] | 180 |                         velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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 | 181 |                         acceleration = this->bat_[1]->getVelocity() * this->accelerationFactor_ * -1; | 
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| [6417] | 182 |  | 
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| [5929] | 183 |                         this->fireEvent(); | 
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 | 184 |                     } | 
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| [8108] | 185 |                     // If the left player scores. | 
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| [5929] | 186 |                     else if (GameMode::isMaster() && position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
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 | 187 |                     { | 
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| [9918] | 188 |                         defScoreSound_->play();//play score sound | 
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| [5929] | 189 |                         if (this->getGametype() && this->bat_[0]) | 
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| [2825] | 190 |                         { | 
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| [5929] | 191 |                             this->getGametype()->playerScored(this->bat_[0]->getPlayer()); | 
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 | 192 |                             return; | 
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| [2825] | 193 |                         } | 
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 | 194 |                     } | 
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| [5929] | 195 |                 } | 
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| [8108] | 196 |                 // If the left boundary has been crossed. | 
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 | 197 |                 else if (position.x < -this->fieldWidth_ / 2 && this->bat_[0] != NULL) | 
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| [5929] | 198 |                 { | 
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| [8108] | 199 |                     // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%) | 
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| [5929] | 200 |                     distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); | 
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| [8108] | 201 |                     if (fabs(distance) <= 1) // If the bat is there to parry. | 
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| [2825] | 202 |                     { | 
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| [9918] | 203 |                         defBatSound_->play(); //play bat sound | 
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 | 204 |                         // Set the ball to be exactly at the boundary. | 
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| [5929] | 205 |                         position.x = -this->fieldWidth_ / 2; | 
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| [8108] | 206 |                         // Invert its velocity in x-direction (i.e. it bounces off). | 
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| [5929] | 207 |                         velocity.x = -velocity.x; | 
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| [8108] | 208 |                         // Adjust the velocity in the z-direction, depending on where the ball hit the bat. | 
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| [5929] | 209 |                         velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; | 
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 | 210 |                         acceleration = this->bat_[0]->getVelocity() * this->accelerationFactor_ * -1; | 
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 | 211 |  | 
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 | 212 |                         this->fireEvent(); | 
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 | 213 |                     } | 
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| [8108] | 214 |                     // If the right player scores. | 
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| [5929] | 215 |                     else if (GameMode::isMaster() && position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) | 
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 | 216 |                     { | 
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| [9918] | 217 |                         defScoreSound_->play();//play score sound | 
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| [5929] | 218 |                         if (this->getGametype() && this->bat_[1]) | 
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| [2825] | 219 |                         { | 
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| [5929] | 220 |                             this->getGametype()->playerScored(this->bat_[1]->getPlayer()); | 
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 | 221 |                             return; | 
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| [2825] | 222 |                         } | 
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 | 223 |                     } | 
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 | 224 |                 } | 
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 | 225 |             } | 
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 | 226 |         } | 
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| [3084] | 227 |  | 
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| [8108] | 228 |         // Set the position, velocity and acceleration of the ball, if they have changed. | 
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| [5929] | 229 |         if (acceleration != this->getAcceleration()) | 
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 | 230 |             this->setAcceleration(acceleration); | 
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 | 231 |         if (velocity != this->getVelocity()) | 
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| [3084] | 232 |             this->setVelocity(velocity); | 
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| [5929] | 233 |         if (position != this->getPosition()) | 
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| [3084] | 234 |             this->setPosition(position); | 
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| [2825] | 235 |     } | 
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 | 236 |  | 
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| [8108] | 237 |     /** | 
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 | 238 |     @brief | 
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 | 239 |         Set the speed of the ball (in x-direction). | 
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 | 240 |     @param speed | 
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 | 241 |         The speed to be set. | 
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 | 242 |     */ | 
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| [2825] | 243 |     void PongBall::setSpeed(float speed) | 
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 | 244 |     { | 
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| [8108] | 245 |         if (speed != this->speed_) // If the speed changes | 
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| [2825] | 246 |         { | 
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 | 247 |             this->speed_ = speed; | 
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 | 248 |  | 
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| [8108] | 249 |             // Set the speed in the direction of the balls current velocity. | 
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| [2825] | 250 |             Vector3 velocity = this->getVelocity(); | 
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 | 251 |             if (velocity.x != 0) | 
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 | 252 |                 velocity.x = sgn(velocity.x) * this->speed_; | 
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| [8108] | 253 |             else // If the balls current velocity is zero, the speed is set in a random direction. | 
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| [2825] | 254 |                 velocity.x = this->speed_ * sgn(rnd(-1,1)); | 
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 | 255 |  | 
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 | 256 |             this->setVelocity(velocity); | 
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 | 257 |         } | 
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 | 258 |     } | 
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| [3196] | 259 |  | 
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| [8108] | 260 |     /** | 
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 | 261 |     @brief | 
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 | 262 |         Set the bats for the ball. | 
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 | 263 |     @param bats | 
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 | 264 |         An array (of size 2) of weak pointers, to be set as the new bats. | 
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 | 265 |     */ | 
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| [7852] | 266 |     void PongBall::setBats(WeakPtr<PongBat>* bats) | 
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| [3196] | 267 |     { | 
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| [8108] | 268 |         if (this->bDeleteBats_) // If there are already some bats, delete them. | 
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| [7885] | 269 |         { | 
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 | 270 |             delete[] this->bat_; | 
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 | 271 |             this->bDeleteBats_ = false; | 
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 | 272 |         } | 
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 | 273 |  | 
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| [3196] | 274 |         this->bat_ = bats; | 
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| [8108] | 275 |         // Also store their object IDs, for synchronization. | 
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| [3196] | 276 |         this->batID_[0] = this->bat_[0]->getObjectID(); | 
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 | 277 |         this->batID_[1] = this->bat_[1]->getObjectID(); | 
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 | 278 |     } | 
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 | 279 |  | 
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| [8108] | 280 |     /** | 
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 | 281 |     @brief | 
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 | 282 |         Get the bats over the network. | 
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 | 283 |     */ | 
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| [3196] | 284 |     void PongBall::applyBats() | 
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 | 285 |     { | 
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| [8108] | 286 |         // Make space for the bats, if they don't exist, yet. | 
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 | 287 |         if (this->bat_ == NULL) | 
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| [7885] | 288 |         { | 
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 | 289 |             this->bat_ = new WeakPtr<PongBat>[2]; | 
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| [7886] | 290 |             this->bDeleteBats_ = true; | 
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| [7885] | 291 |         } | 
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 | 292 |  | 
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| [3196] | 293 |         if (this->batID_[0] != OBJECTID_UNKNOWN) | 
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| [3325] | 294 |             this->bat_[0] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[0])); | 
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| [3196] | 295 |         if (this->batID_[1] != OBJECTID_UNKNOWN) | 
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| [3325] | 296 |             this->bat_[1] = orxonox_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[1])); | 
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| [3196] | 297 |     } | 
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| [9918] | 298 |  | 
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 | 299 |     void PongBall::setDefScoreSound(const std::string &pongSound) | 
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 | 300 |     { | 
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 | 301 |         if( defScoreSound_ ) | 
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 | 302 |             defScoreSound_->setSource(pongSound); | 
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 | 303 |         else | 
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 | 304 |             assert(0); // This should never happen, because soundpointer is only available on master | 
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 | 305 |     } | 
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 | 306 |  | 
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 | 307 |     const std::string& PongBall::getDefScoreSound() | 
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 | 308 |     { | 
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 | 309 |         if( defScoreSound_ ) | 
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 | 310 |             return defScoreSound_->getSource(); | 
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 | 311 |         else | 
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 | 312 |             assert(0); | 
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 | 313 |         return BLANKSTRING; | 
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 | 314 |     } | 
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 | 315 |  | 
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 | 316 |     void PongBall::setDefBatSound(const std::string &pongSound) | 
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 | 317 |     { | 
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 | 318 |         if( defBatSound_ ) | 
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 | 319 |             defBatSound_->setSource(pongSound); | 
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 | 320 |         else | 
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 | 321 |             assert(0); // This should never happen, because soundpointer is only available on master | 
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 | 322 |     } | 
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 | 323 |  | 
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 | 324 |     const std::string& PongBall::getDefBatSound() | 
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 | 325 |     { | 
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 | 326 |         if( defBatSound_ ) | 
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 | 327 |             return defBatSound_->getSource(); | 
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 | 328 |         else | 
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 | 329 |             assert(0); | 
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 | 330 |         return BLANKSTRING; | 
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 | 331 |     } | 
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 | 332 |  | 
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 | 333 |     void PongBall::setDefBoundarySound(const std::string &pongSound) | 
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 | 334 |     { | 
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 | 335 |         if( defBoundarySound_ ) | 
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 | 336 |             defBoundarySound_->setSource(pongSound); | 
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 | 337 |         else | 
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 | 338 |             assert(0); // This should never happen, because soundpointer is only available on master | 
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 | 339 |     } | 
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 | 340 |  | 
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 | 341 |     const std::string& PongBall::getDefBoundarySound() | 
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 | 342 |     { | 
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 | 343 |         if( defBoundarySound_ ) | 
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 | 344 |             return defBoundarySound_->getSource(); | 
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 | 345 |         else | 
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 | 346 |             assert(0); | 
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 | 347 |         return BLANKSTRING; | 
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 | 348 |     } | 
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| [2825] | 349 | } | 
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