| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      ... | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file TetrisCenterpoint.cc | 
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| 31 |     @brief Implementation of the TetrisCenterpoint class. | 
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| 32 |     @ingroup Tetris | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "TetrisCenterpoint.h" | 
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| 36 |  | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "core/XMLPort.h" | 
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| 39 |  | 
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| 40 | #include "Tetris.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |     CreateFactory(TetrisCenterpoint); | 
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| 45 |  | 
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| 46 |     /** | 
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| 47 |     @brief | 
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| 48 |         Constructor. Registers and initializes the object and checks whether the gametype is actually Tetris. | 
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| 49 |     */ | 
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| 50 |     TetrisCenterpoint::TetrisCenterpoint(BaseObject* creator) : StaticEntity(creator) | 
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| 51 |     { | 
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| 52 |         RegisterObject(TetrisCenterpoint); | 
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| 53 |  | 
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| 54 |         this->width_ = 10; | 
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| 55 |         this->height_ = 11; | 
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| 56 |         this->stoneSize_ = 10.0f; | 
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| 57 |         this->stoneTemplate_ = ""; | 
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| 58 |         this->brickTemplate_ = ""; | 
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| 59 |         this->stoneSpeed_ = 20.0f; | 
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| 60 |          | 
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| 61 |         this->checkGametype(); | 
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| 62 |     } | 
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| 63 |  | 
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| 64 |     /** | 
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| 65 |     @brief | 
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| 66 |         Method to create a TetrisCenterpoint through XML. | 
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| 67 |     */ | 
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| 68 |     void TetrisCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 69 |     { | 
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| 70 |         SUPER(TetrisCenterpoint, XMLPort, xmlelement, mode); | 
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| 71 |  | 
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| 72 |         XMLPortParam(TetrisCenterpoint, "width", setWidth, getWidth, xmlelement, mode); // die Breite | 
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| 73 |         XMLPortParam(TetrisCenterpoint, "height", setHeight, getHeight, xmlelement, mode); // die Grösse //was sollte das mit setWidth?? | 
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| 74 |         XMLPortParam(TetrisCenterpoint, "stoneSize", setStoneSize, getStoneSize, xmlelement, mode);  | 
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| 75 |         XMLPortParam(TetrisCenterpoint, "stoneTemplate", setStoneTemplate, getStoneTemplate, xmlelement, mode); | 
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| 76 |         XMLPortParam(TetrisCenterpoint, "brickTemplate", setBrickTemplate, getBrickTemplate, xmlelement, mode); | 
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| 77 |         XMLPortParam(TetrisCenterpoint, "stoneSpeed", setStoneSpeed, getStoneSpeed, xmlelement, mode); | 
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| 78 |     } | 
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| 79 |  | 
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| 80 |     /** | 
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| 81 |     @brief | 
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| 82 |         Is called when the gametype has changed. | 
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| 83 |     */ | 
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| 84 |     void TetrisCenterpoint::changedGametype() | 
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| 85 |     { | 
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| 86 |         SUPER(TetrisCenterpoint, changedGametype); | 
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| 87 |  | 
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| 88 |         // Check, whether it's still Tetris. | 
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| 89 |         this->checkGametype(); | 
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| 90 |     } | 
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| 91 |  | 
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| 92 |     /** | 
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| 93 |     @brief | 
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| 94 |         Checks whether the gametype is Tetris and if it is, sets its centerpoint. | 
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| 95 |     */ | 
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| 96 |     void TetrisCenterpoint::checkGametype() | 
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| 97 |     { | 
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| 98 |         if (this->getGametype() != NULL && this->getGametype()->isA(Class(Tetris))) | 
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| 99 |         { | 
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| 100 |             Tetris* tetrisGametype = orxonox_cast<Tetris*>(this->getGametype().get()); | 
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| 101 |             tetrisGametype->setCenterpoint(this); | 
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| 102 |         } | 
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| 103 |     } | 
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| 104 | } | 
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