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source: code/branches/presentationFS16/src/orxonox/weaponsystem/WeaponSet.h @ 11208

Last change on this file since 11208 was 11208, checked in by fvultier, 8 years ago

merged discharger, thats the last one

  • Property svn:eol-style set to native
File size: 2.2 KB
RevLine 
[2049]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
[2096]27 */
[2049]28
29
30#ifndef _WeaponSet_H__
31#define _WeaponSet_H__
32
33#include "OrxonoxPrereqs.h"
34
[2914]35#include <map>
[2049]36#include "core/BaseObject.h"
[2096]37
[2049]38namespace orxonox
39{
40    class _OrxonoxExport WeaponSet : public BaseObject
41    {
42        public:
[9667]43            WeaponSet(Context* context);
[2049]44            virtual ~WeaponSet();
45
[11071]46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
[2096]47
[11208]48            void push();
49            void release();
[2918]50            void reload();
[2096]51
[2914]52            void setWeaponmodeLink(WeaponPack* weaponpack, unsigned int weaponmode);
53            void removeWeaponmodeLink(WeaponPack* weaponpack);
54            unsigned int getWeaponmodeLink(WeaponPack* weaponpack);
[2662]55
[2914]56            inline void setDesiredFiremode(const unsigned int firemode)
57                { this->desiredFiremode_ = firemode; }
58            inline unsigned int getDesiredFiremode() const
59                { return this->desiredFiremode_; }
60
[2912]61            inline void setWeaponSystem(WeaponSystem *weaponSystem)
62                { this->weaponSystem_ = weaponSystem; }
63            inline WeaponSystem * getWeaponSystem() const
64                { return this->weaponSystem_; }
[2096]65
[2049]66        private:
[2918]67            WeaponSystem * weaponSystem_;
[2914]68            unsigned int desiredFiremode_;
69            std::map<WeaponPack*, unsigned int> weaponpacks_;
[2049]70    };
71}
72
[2106]73#endif /* _WeaponSet_H__ */
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