| [10657] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| [10659] | 23 | * Cyrill Burgener |
|---|
| [10657] | 24 | * |
|---|
| 25 | */ |
|---|
| 26 | |
|---|
| 27 | /** |
|---|
| [10659] | 28 | @file HoverShip.cc |
|---|
| [10929] | 29 | @brief Implementation of the HoverShip control |
|---|
| [10657] | 30 | */ |
|---|
| 31 | |
|---|
| [10659] | 32 | #include "HoverShip.h" |
|---|
| [10657] | 33 | #include "core/CoreIncludes.h" |
|---|
| [11041] | 34 | #include "core/XMLPort.h" |
|---|
| [11199] | 35 | #include "Hover.h" |
|---|
| 36 | //#include "NewHumanController.h" |
|---|
| [10657] | 37 | |
|---|
| [11041] | 38 | #include <BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
|---|
| 39 | |
|---|
| [10657] | 40 | namespace orxonox |
|---|
| 41 | { |
|---|
| [10659] | 42 | RegisterClass(HoverShip); |
|---|
| [10657] | 43 | |
|---|
| [10659] | 44 | HoverShip::HoverShip(Context* context) : SpaceShip(context) |
|---|
| [10657] | 45 | { |
|---|
| [10659] | 46 | RegisterObject(HoverShip); |
|---|
| [10784] | 47 | enableCollisionCallback(); |
|---|
| 48 | isFloor_ = false; |
|---|
| [11041] | 49 | jumpBoost_ = 0; |
|---|
| [10657] | 50 | } |
|---|
| 51 | |
|---|
| [10784] | 52 | void HoverShip::moveFrontBack(const Vector2& value) |
|---|
| 53 | { this->steering_.z -= value.x; } |
|---|
| [10694] | 54 | |
|---|
| 55 | void HoverShip::moveRightLeft(const Vector2& value) |
|---|
| 56 | { this->steering_.x += value.x; } |
|---|
| 57 | |
|---|
| 58 | void HoverShip::moveUpDown(const Vector2& value) |
|---|
| 59 | { this->steering_.y += value.x; } |
|---|
| 60 | |
|---|
| [10784] | 61 | void HoverShip::rotateYaw(const Vector2& value) |
|---|
| 62 | { |
|---|
| 63 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); |
|---|
| [10694] | 64 | |
|---|
| [10784] | 65 | Pawn::rotateYaw(value); |
|---|
| 66 | } |
|---|
| 67 | |
|---|
| 68 | void HoverShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
|---|
| 69 | { |
|---|
| 70 | SUPER(HoverShip, XMLPort, xmlelement, mode); |
|---|
| 71 | |
|---|
| 72 | XMLPortParam(HoverShip, "jumpBoost", setJumpBoost, getJumpBoost, xmlelement, mode); |
|---|
| 73 | } |
|---|
| 74 | |
|---|
| [10929] | 75 | /** |
|---|
| 76 | @brief |
|---|
| 77 | Removed, does nothing. |
|---|
| [10784] | 78 | @param value |
|---|
| 79 | */ |
|---|
| 80 | void HoverShip::rotatePitch(const Vector2& value) { } |
|---|
| 81 | |
|---|
| 82 | /** |
|---|
| 83 | @brief |
|---|
| [10929] | 84 | Removed, does nothing. |
|---|
| [10784] | 85 | @param value |
|---|
| 86 | */ |
|---|
| 87 | void HoverShip::rotateRoll(const Vector2& value) { } |
|---|
| 88 | |
|---|
| [10929] | 89 | /** |
|---|
| 90 | @brief |
|---|
| 91 | Checks if the ship is touching the floor. The ship can only jump if there is contact with someting beneath it. |
|---|
| 92 | */ |
|---|
| [10760] | 93 | bool HoverShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
|---|
| [10694] | 94 | { |
|---|
| [10784] | 95 | SpaceShip::collidesAgainst(otherObject, cs, contactPoint); |
|---|
| 96 | //SUPER(HoverShip, collidesAgainst, otherObject, cs, contactPoint); |
|---|
| [10760] | 97 | |
|---|
| [10784] | 98 | if (contactPoint.m_normalWorldOnB.y() > 0.6 |
|---|
| 99 | && this->getVelocity().y < 1) { |
|---|
| [10694] | 100 | this->isFloor_ = true; |
|---|
| [10784] | 101 | } else { |
|---|
| [10694] | 102 | this->isFloor_ = false; |
|---|
| [10784] | 103 | } |
|---|
| [10694] | 104 | |
|---|
| 105 | return false; |
|---|
| 106 | } |
|---|
| 107 | |
|---|
| [10929] | 108 | /** |
|---|
| 109 | @brief |
|---|
| 110 | Makes the ship jump |
|---|
| 111 | @param bBoost |
|---|
| 112 | */ |
|---|
| [10694] | 113 | void HoverShip::boost(bool bBoost) { |
|---|
| [10784] | 114 | if (bBoost && this->isFloor_) |
|---|
| [10694] | 115 | { |
|---|
| [11199] | 116 | |
|---|
| [10784] | 117 | this->setVelocity( |
|---|
| 118 | this->getVelocity().x, |
|---|
| 119 | jumpBoost_, |
|---|
| 120 | this->getVelocity().z |
|---|
| 121 | ); |
|---|
| [10694] | 122 | this->isFloor_ = false; |
|---|
| [10784] | 123 | } |
|---|
| [10694] | 124 | } |
|---|
| [11199] | 125 | |
|---|
| 126 | Hover* HoverShip::getGame() |
|---|
| 127 | { |
|---|
| 128 | if (game == nullptr) |
|---|
| 129 | { |
|---|
| 130 | for (Hover* hover : ObjectList<Hover>()) |
|---|
| 131 | game = hover; |
|---|
| 132 | } |
|---|
| 133 | return game; |
|---|
| 134 | } |
|---|
| 135 | |
|---|
| 136 | void HoverShip::death() |
|---|
| 137 | { |
|---|
| 138 | getGame()->costLife(); |
|---|
| 139 | SpaceShip::death(); |
|---|
| 140 | } |
|---|
| [10657] | 141 | } |
|---|