1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file TetrisCenterpoint.cc |
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31 | @brief Implementation of the TetrisCenterpoint class. |
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32 | @ingroup Tetris |
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33 | */ |
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34 | |
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35 | #include "TetrisCenterpoint.h" |
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36 | |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "core/XMLPort.h" |
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39 | |
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40 | #include "Tetris.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | RegisterClass(TetrisCenterpoint); |
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45 | |
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46 | /** |
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47 | @brief |
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48 | Constructor. Registers and initializes the object and checks whether the gametype is actually Tetris. |
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49 | */ |
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50 | TetrisCenterpoint::TetrisCenterpoint(Context* context) : StaticEntity(context) |
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51 | { |
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52 | RegisterObject(TetrisCenterpoint); |
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53 | |
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54 | this->width_ = 10; |
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55 | this->height_ = 11; |
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56 | this->stoneSize_ = 10.0f; |
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57 | this->stoneTemplate_ = ""; |
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58 | this->brickTemplate_ = ""; |
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59 | this->stoneSpeed_ = 20.0f; |
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60 | |
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61 | this->checkGametype(); |
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62 | } |
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63 | |
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64 | /** |
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65 | @brief |
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66 | Method to create a TetrisCenterpoint through XML. |
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67 | */ |
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68 | void TetrisCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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69 | { |
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70 | SUPER(TetrisCenterpoint, XMLPort, xmlelement, mode); |
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71 | |
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72 | XMLPortParam(TetrisCenterpoint, "width", setWidth, getWidth, xmlelement, mode); // die Breite |
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73 | XMLPortParam(TetrisCenterpoint, "height", setHeight, getHeight, xmlelement, mode); // die Grösse //was sollte das mit setWidth?? |
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74 | XMLPortParam(TetrisCenterpoint, "stoneSize", setStoneSize, getStoneSize, xmlelement, mode); |
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75 | XMLPortParam(TetrisCenterpoint, "stoneTemplate", setStoneTemplate, getStoneTemplate, xmlelement, mode); |
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76 | XMLPortParam(TetrisCenterpoint, "brickTemplate", setBrickTemplate, getBrickTemplate, xmlelement, mode); |
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77 | XMLPortParam(TetrisCenterpoint, "stoneSpeed", setStoneSpeed, getStoneSpeed, xmlelement, mode); |
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78 | } |
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79 | |
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80 | /** |
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81 | @brief |
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82 | Is called when the gametype has changed. |
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83 | */ |
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84 | void TetrisCenterpoint::changedGametype() |
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85 | { |
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86 | SUPER(TetrisCenterpoint, changedGametype); |
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87 | |
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88 | // Check, whether it's still Tetris. |
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89 | this->checkGametype(); |
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90 | } |
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91 | |
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92 | /** |
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93 | @brief |
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94 | Checks whether the gametype is Tetris and if it is, sets its centerpoint. |
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95 | */ |
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96 | void TetrisCenterpoint::checkGametype() |
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97 | { |
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98 | if (this->getGametype() != NULL && this->getGametype()->isA(Class(Tetris))) |
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99 | { |
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100 | Tetris* tetrisGametype = orxonox_cast<Tetris*>(this->getGametype().get()); |
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101 | tetrisGametype->setCenterpoint(this); |
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102 | } |
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103 | } |
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104 | } |
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