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source: code/branches/presentationFS14/src/orxonox/worldentities/StaticEntity.cc @ 10073

Last change on this file since 10073 was 10073, checked in by smerkli, 6 years ago

Merged modularships branch

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder (physics)
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#include "StaticEntity.h"
31
32#include <OgreSceneNode.h>
33#include <BulletDynamics/Dynamics/btRigidBody.h>
34#include "util/OrxAssert.h"
35#include "core/CoreIncludes.h"
36#include "worldentities/BigExplosion.h"
37
38namespace orxonox
39{
40    RegisterClass(StaticEntity);
41
42    StaticEntity::StaticEntity(Context* context) : WorldEntity(context)
43    {
44        RegisterObject(StaticEntity);
45
46        this->setPriority(Priority::VeryLow);
47
48        this->registerVariables();
49    }
50
51    StaticEntity::~StaticEntity()
52    {
53    }
54
55    void StaticEntity::registerVariables()
56    {
57        registerVariable(this->getPosition(),    VariableDirection::ToClient, new NetworkCallback<StaticEntity>(this, &StaticEntity::positionChanged));
58        registerVariable(this->getOrientation(), VariableDirection::ToClient, new NetworkCallback<StaticEntity>(this, &StaticEntity::orientationChanged));
59    }
60
61
62    void StaticEntity::setPosition(const Vector3& position)
63    {
64        if (this->addedToPhysicalWorld())
65        {
66            orxout(internal_warning) << "Attempting to change the position of a StaticEntity at physics run time. Ignoring change." << endl;
67            return;
68        }
69        if (this->isStatic())
70        {
71            btTransform transf = this->physicalBody_->getWorldTransform();
72            transf.setOrigin(btVector3(position.x, position.y, position.z));
73            this->physicalBody_->setWorldTransform(transf);
74        }
75
76        this->node_->setPosition(position);
77    }
78
79    void StaticEntity::setOrientation(const Quaternion& orientation)
80    {
81        if (this->addedToPhysicalWorld())
82        {
83            orxout(internal_warning) << "Attempting to change the orientation of a StaticEntity at physics run time. Ignoring change." << endl;
84            return;
85        }
86        if (this->isStatic())
87        {
88            btTransform transf = this->physicalBody_->getWorldTransform();
89            transf.setRotation(btQuaternion(orientation.x, orientation.y, orientation.z, orientation.w));
90            this->physicalBody_->setWorldTransform(transf);
91        }
92
93        this->node_->setOrientation(orientation);
94    }
95
96    bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const
97    {
98        if (type == WorldEntity::Kinematic || type == WorldEntity::Dynamic)
99        {
100            orxout(internal_warning) << "Cannot tell a StaticEntity to have kinematic or dynamic collision type! Ignoring." << endl;
101            assert(false); // Only in debug mode
102            return false;
103        }
104        else
105            return true;
106    }
107
108    void StaticEntity::setWorldTransform(const btTransform& worldTrans)
109    {
110        OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!");
111    }
112
113    void StaticEntity::getWorldTransform(btTransform& worldTrans) const
114    {
115        worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z));
116        worldTrans.setRotation(btQuaternion(node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z, node_->getOrientation().w));
117    }
118
119}
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