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source: code/branches/presentation3/src/orxonox/worldentities/Drone.cc @ 7034

Last change on this file since 7034 was 7034, checked in by landauf, 14 years ago

merged ai branch to presentation3

  • Property svn:eol-style set to native
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7/*
8 *   ORXONOX - the hottest 3D action shooter ever to exist
9 *                    > www.orxonox.net <
10 *
11 *
12 *   License notice:
13 *
14 *   This program is free software; you can redistribute it and/or
15 *   modify it under the terms of the GNU General Public License
16 *   as published by the Free Software Foundation; either version 2
17 *   of the License, or (at your option) any later version.
18 *
19 *   This program is distributed in the hope that it will be useful,
20 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
21 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
22 *   GNU General Public License for more details.
23 *
24 *   You should have received a copy of the GNU General Public License
25 *   along with this program; if not, write to the Free Software
26 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
27 *
28 *   Author:
29 *      Oli Scheuss
30 *   Co-authors:
31 *      ...
32 */
33
34
35#include "Drone.h"
36
37#include "core/XMLPort.h"
38#include "BulletDynamics/Dynamics/btRigidBody.h"
39
40namespace orxonox
41{
42    CreateFactory(Drone);
43    /**
44    @brief
45        Constructor. Registers the object and initializes some default values.
46    */
47    Drone::Drone(BaseObject* creator) : Pawn(creator)
48    {
49        RegisterObject(Drone);
50
51        this->myController_ = 0;
52       
53        this->localLinearAcceleration_.setValue(0, 0, 0);
54        this->localAngularAcceleration_.setValue(0, 0, 0);
55        this->setRadarVisibility(false);
56        this->setCollisionType(WorldEntity::Dynamic);
57       
58        myController_ = new DroneController(static_cast<BaseObject*>(this)); //!< Creates a new controller and passes our this pointer to it as creator.
59        myController_->setDrone(this);
60
61        this->setController(myController_);
62    }
63
64    /**
65    @brief
66        Destructor. Destroys controller, if present.
67    */
68    Drone::~Drone()
69    {
70        if( this->isInitialized() && this->myController_ )
71            delete this->myController_;
72    }
73
74    /**
75    @brief
76        Method for creating a Drone through XML.
77    */
78    void Drone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
79    {
80        SUPER(Drone, XMLPort, xmlelement, mode);
81
82        XMLPortParam(Drone, "primaryThrust_", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
83        XMLPortParam(Drone, "auxilaryThrust_", setAuxilaryThrust, getAuxilaryThrust, xmlelement, mode);
84        XMLPortParam(Drone, "rotationThrust_", setRotationThrust, getRotationThrust, xmlelement, mode);
85        XMLPortParam(Drone, "maxDistanceToOwner_", setMaxDistanceToOwner, getMaxDistanceToOwner, xmlelement, mode);
86        XMLPortParam(Drone, "minDistanceToOwner_", setMinDistanceToOwner, getMinDistanceToOwner, xmlelement, mode);
87    }
88
89
90    /**
91    @brief
92        Defines which actions the Drone has to take in each tick.
93    @param dt
94        The length of the tick.
95    */
96    void Drone::tick(float dt)
97    {
98        SUPER(Drone, tick, dt);
99       
100        //if (this->hasLocalController())
101        //{
102            this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
103            this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
104            if (this->localLinearAcceleration_.z() > 0)
105              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
106            else
107              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
108            this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
109            this->localLinearAcceleration_.setValue(0, 0, 0);
110       
111            this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
112            this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
113            this->localAngularAcceleration_.setValue(0, 0, 0);
114        //}
115    }
116   
117    /**
118    @brief
119        Moves the Drone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
120    @param value
121        The vector determining the amount of the movement.
122    */
123    void Drone::moveFrontBack(const Vector2& value)
124    {
125        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
126    }
127
128    /**
129    @brief
130        Moves the Drone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
131    @param value
132        The vector determining the amount of the movement.
133    */
134    void Drone::moveRightLeft(const Vector2& value)
135    {
136        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
137    }
138
139    /**
140    @brief
141        Moves the Drone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
142    @param value
143        The vector determining the amount of the movement.
144    */
145    void Drone::moveUpDown(const Vector2& value)
146    {
147        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
148    }
149
150    /**
151    @brief
152        Rotates the Drone around the y-axis by the amount specified by the first component of the input 2-dim vector.
153    @param value
154        The vector determining the amount of the angular movement.
155    */
156    void Drone::rotateYaw(const Vector2& value)
157    {
158        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x);
159    }
160
161    /**
162    @brief
163        Rotates the Drone around the x-axis by the amount specified by the first component of the input 2-dim vector.
164    @param value
165        The vector determining the amount of the angular movement.
166    */
167    void Drone::rotatePitch(const Vector2& value)
168    {
169        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
170    }
171
172    /**
173    @brief
174        Rotates the Drone around the z-axis by the amount specified by the first component of the input 2-dim vector.
175    @param value
176        The vector determining the amount of the angular movement.
177    */
178    void Drone::rotateRoll(const Vector2& value)
179    {
180        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
181    }
182   
183}
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