| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _Model_H__ | 
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 | 30 | #define _Model_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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| [3196] | 33 |  | 
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 | 34 | #include <string> | 
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 | 35 | #include "tools/Mesh.h" | 
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| [5737] | 36 | #include "worldentities/StaticEntity.h" | 
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| [2072] | 37 |  | 
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 | 38 | namespace orxonox | 
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 | 39 | { | 
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| [2662] | 40 |     class _OrxonoxExport Model : public StaticEntity | 
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| [2072] | 41 |     { | 
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 | 42 |         public: | 
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 | 43 |             Model(BaseObject* creator); | 
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 | 44 |             virtual ~Model(); | 
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 | 45 |  | 
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 | 46 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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 | 47 |  | 
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 | 48 |             virtual void changedVisibility(); | 
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 | 49 |  | 
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 | 50 |             inline const Mesh& getMesh() const | 
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 | 51 |                 { return this->mesh_; } | 
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 | 52 |  | 
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 | 53 |             inline void setMeshSource(const std::string& meshname) | 
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 | 54 |                 { this->meshSrc_ = meshname; this->changedMesh(); } | 
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 | 55 |             inline const std::string& getMeshSource() const | 
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 | 56 |                 { return this->meshSrc_; } | 
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 | 57 |  | 
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 | 58 |             inline void setCastShadows(bool bCastShadows) | 
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 | 59 |                 { this->bCastShadows_ = bCastShadows; this->changedShadows(); } | 
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 | 60 |             inline bool getCastShadows() const | 
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 | 61 |                 { return this->bCastShadows_; } | 
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| [7127] | 62 |  | 
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| [6937] | 63 |         protected: | 
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| [7153] | 64 |             void registerVariables(); | 
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| [2072] | 65 |             void changedMesh(); | 
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 | 66 |             void changedShadows(); | 
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| [7127] | 67 |  | 
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| [6926] | 68 |             //LoD | 
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 | 69 |             inline void setLodLevel(float lodLevel) | 
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 | 70 |                 { this->lodLevel_ =  lodLevel; } | 
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 | 71 |             inline float getLodLevel() const | 
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 | 72 |                 { return this->lodLevel_; } | 
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 | 73 |             float getBiggestScale(Vector3 scale3d); | 
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| [2072] | 74 |  | 
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 | 75 |             std::string meshSrc_; | 
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 | 76 |             Mesh mesh_; | 
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 | 77 |             bool bCastShadows_; | 
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| [7127] | 78 |  | 
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| [6926] | 79 |             //LoD | 
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 | 80 |             float lodLevel_; | 
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| [7036] | 81 |             bool bLodEnabled_; | 
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 | 82 |             unsigned int numLodLevels_; | 
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 | 83 |             float lodReductionRate_; | 
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| [7127] | 84 |  | 
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| [2072] | 85 |     }; | 
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 | 86 | } | 
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 | 87 |  | 
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| [2662] | 88 | #endif /* _Model_H__ */ | 
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